Shadic
Alakadoof?
3.6 BOYS.
Tilts
-Forward Tilt
--BKB from 5, 5, 2, 2 to 15, 15, 10, 10.
--Damage reduced by 1 on all hits. 14, 15, 14, 13 to 13, 14, 13, 12.
--Angle reduced from 361 to 35.
-Up Tilt animation tweaked to properly hit opponents in front and behind.
Smashes
-Forward Smash
--Damage increased by 1 on all hits. 14, 15, 15, 15 to 15, 16, 16, 16.
-Up Smash
--SDI multiplier on first hitboxes all normalized to 1.0.
Aerials
-Neutral Aerial
--Sweetspot timing has +1 damage to all hits. 9, 11, 8 to 10, 12, 9.
-Back Aerial
--Replaced KBG with WDSK for static KB to link better into the second hit.
--Second hitbox comes out two frames faster (18 -> 16).
--Overall move IASA remains the same.
-Up Aerial
--Top hitbox raised slightly to better match sword.
-Down Aerial
--Beginning of animation slightly cleaned up sword positioning.
--Hitboxes adjusted very slightly to be better centered on the sword.
Throws
-Back Throw
--Hitbox frame 12 -> 12-13
-Up Throw
--BKB 24 -> 30
--Release frame 28 -> 29
--Endlag 16 -> 20
-Down Throw
--Hitbox size 3.51 -> 4.32
--Hitbox frame 22 -> 22-23
--Release frame 23 -> 28
Specials
-Neutral Special (Hero's Bow)
--No longer slightly moves Link
-Side Special (Boomerang)
--Release frame matched to Melee/Brawl. Releases frame 27 from 23.
--IASA increased from 38 to 43.
Other
-Smoothed out wobbling from sword hitboxes on Down Aerial and Up Aerial.
-Slightly tweaked walking, dashing, running, dash attack, neutral aerial, and back aerial animations.
-Ground friction reduced from 0.1 to 0.09
-Run speed increased from 1.35 to 1.4
Discussion go go.
Tilts
-Forward Tilt
--BKB from 5, 5, 2, 2 to 15, 15, 10, 10.
--Damage reduced by 1 on all hits. 14, 15, 14, 13 to 13, 14, 13, 12.
--Angle reduced from 361 to 35.
-Up Tilt animation tweaked to properly hit opponents in front and behind.
Smashes
-Forward Smash
--Damage increased by 1 on all hits. 14, 15, 15, 15 to 15, 16, 16, 16.
-Up Smash
--SDI multiplier on first hitboxes all normalized to 1.0.
Aerials
-Neutral Aerial
--Sweetspot timing has +1 damage to all hits. 9, 11, 8 to 10, 12, 9.
-Back Aerial
--Replaced KBG with WDSK for static KB to link better into the second hit.
--Second hitbox comes out two frames faster (18 -> 16).
--Overall move IASA remains the same.
-Up Aerial
--Top hitbox raised slightly to better match sword.
-Down Aerial
--Beginning of animation slightly cleaned up sword positioning.
--Hitboxes adjusted very slightly to be better centered on the sword.
Throws
-Back Throw
--Hitbox frame 12 -> 12-13
-Up Throw
--BKB 24 -> 30
--Release frame 28 -> 29
--Endlag 16 -> 20
-Down Throw
--Hitbox size 3.51 -> 4.32
--Hitbox frame 22 -> 22-23
--Release frame 23 -> 28
Specials
-Neutral Special (Hero's Bow)
--No longer slightly moves Link
-Side Special (Boomerang)
--Release frame matched to Melee/Brawl. Releases frame 27 from 23.
--IASA increased from 38 to 43.
Other
-Smoothed out wobbling from sword hitboxes on Down Aerial and Up Aerial.
-Slightly tweaked walking, dashing, running, dash attack, neutral aerial, and back aerial animations.
-Ground friction reduced from 0.1 to 0.09
-Run speed increased from 1.35 to 1.4
Discussion go go.