Voted for the grab length increase, if only to help fix a glaring weakness. He relies so much on getting the grab, but he seems to have the worst tether.
Other, mostly unrealistic, buffs I'd like to see-
-Down smash losing it's sex kick properties so that it's actually 3 hits on shield. This would probably result in down smash doing a pretty hefty amount of shield damage, especially when charged. Which would be cool. If
,
,
,
,
, and
can all randomly pop people's shields, why can't
?
-Significantly enhanced hitstun on moves with the PSI effect. A Yoshi up-aired out of my nair today. I cried.
-Dair and nair to link properly at any percent.
-Less lag on PK Thunder and PKT2. It's an absurd amount of endlag and makes using the move onstage a huge gamble. If they halved it, it might be alright.
-PKT2 to kill at least as early as a fully charged forward smash. It doesn't have to get the insane kills at 30% that Ness's does, but it needs to kill at or below 100%.
-PK Thunder should stay out longer so we can actually take advantage of the whole multihit thing.
-Nair and Fair autocancel on short hop.
-Sweespot Fair should start killing around 130%.
-Nair should deal 2% more damage with less knockback for better followups.
-U-throw should kill about 20% earlier than it does now (I believe it's around 140% on most characters?)
-Uair's hitbox should double in size. I pretty much only ever use it for the PK Hoo-Ha because the thing is so damn tiny. It doesn't need to be as strong as La Cabeza Muerte.
-Actual hitstun on the sourspot of Bair.
-PK Freeze should either actually kill at less than 200% or have no knockback so you can set up off of it, a-la
's 8.
-Please, just like one more character length of range on PK Fire. I just need to git gud, but watching PK Fire fizzle out an inch in front of someone's face is so depressing.
-Sweetspotted dash attack to actually kill.
-Three more frames of invincibility on up smash.
-Remove a few frames of endlag and reduce the knockback from Utilt so we can do Mario things.
-Zair should have the 4% hitbox all along the snake.
I also came up with some customs! Mostly based on actual PSI powers from the EarthBound series.
Neutral-
PK Ground: Instead of freezing, buries. Meteors on air hit.
PK OffenseUp: Pretty much just Deep Breathing for Lucas.
PK Darkness: Darkness effect. Deals no damage or knockback, instead putting struck opponents in stun (shield break) for amount of time corresponding to charge. Moves significantly slower than PK Freeze, more endlag.
Side-
PK Beta: Less startup, deals significantly less knockback, but flowers the enemy on hit. Being hit again makes the flower grow, causing it to deal damage faster and stay on longer. Stacks up to 3 times, adding 5 seconds per stack.
PK DefenseDown: No damage or knockback, but reduces the weight of struck opponents. Stacks up to three times, with three stacks halving the target's weight.
Up-
Ness's PK Thunder: What it says on the tin.
PK Meteor: Lucas stalls midair and emits the body hitbox of PK Thunder, and then PKT2's. Direction can be controlled similarly to Fire Fox. Travels roughly 2/3s the distance.
Down-
PK Spiral: Magnet becomes a swirling PSI hitbox roughly half the size of normal PSI Magnet. Does not absorb projectiles, entire spiral is an an active hitbox similar to a charging Aura Sphere while Down-B is held, with another hitbox activating upon release to launch the opponent. Little endlag, becomes active very early.
PK LifeUp: While holding B, Lucas stands still and begins emitting hearts. Upon being released, heals you for percent based on how long it was charged, maxing out at 30% after 5 seconds of charge. High endlag, comparable to PK Thunder or Usmash.
PK Omega: Replaces magnet with a swirling dark void that does not absorb projectiles, but sucks opponents towards the center (the spark hitbox).
Upon release, if an opponent is hit by the spark hitbox, they are put to sleep, similar to the effects of
's Sing. High startup, high endlag.
Most of that probably isn't balanced in the least, but hey, a guy can dream.
EDIT: Oh, and a Masked Man skin/model/costume, please!