Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,937
Remember characters like Captain Falcon, Fox + Falco (at the time), Sheik, Ice Climbers, and R.O.B. that had no source material for combat so that the devs had to make stuff up for them? I miss characters like that. It feels like with Smash 4 and on, that philosophy has been replaced by the "random references" approach to moveset design as exemplified by Villager, Isabelle, WFT, Duck Hunt, and even Pac-Man. And I've made it clear that I really dislike "random references" movesets in terms of animation (though a few make up for it with alright-good gamefeel like Mr. G&W and WFT).
But let's not focus on negative feelings here; let's come up with solutions. What characters could be great for Smash in the sense of being forced to make up their movesets? I know most of them would be either from obscure or formerly popular franchises, but that's part of the fun, no? I'll start.
But let's not focus on negative feelings here; let's come up with solutions. What characters could be great for Smash in the sense of being forced to make up their movesets? I know most of them would be either from obscure or formerly popular franchises, but that's part of the fun, no? I'll start.
- Ryota Hayami from Wave Race. I've seen some people want him to fight with his jet ski, but I'd rather he be a water user instead (and not a ninja and/or Pokémon).
- Akari Hayami from 1080. Ryota's little sister from Wave Race's mountainous counterpart. We need another ice user, so make her one.
- Ashley Robbins from Another Code. Because I was reminded (thanks fogbadge) of her comeback this gen, I thought of her for this thread. Now because she's an exploration/visual novel hybrid protagonist, she might need a little bit of "random references" using the items in her games to get by, but she can probably find some way to fight with her DAS (maybe like Zelda in HW:AoC?).