The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
For those who don't know, in melee when you rolled onto the stage, the game registered as if you were holding on to the edge until the moment you pretty much stand up. It seemed odd and it made it pretty easy or forgiving to keep a ledge occupied. In PM, you only occupy the ledge as long as your character is on it. This means when you roll onto the stage, you'll only be occupying the ledge for most characters for the first set of frames. Once you begin rolling away from the ledge, anyone can grab it.
I know it looked weird, and in a way it made edge hogging very easy. But the thing is, PM already has much better recoveries all in all compared to melee (with more unique recovery archetypes that add a new difficulty to edgeguarding). Meanwhile, edge guarders lost something pretty important: the ability to edge hog, and roll onto the stage to punish the enemy who was forced to recover onto the stage. Is there a demand to see the melee ledge roll return?
I know it looked weird, and in a way it made edge hogging very easy. But the thing is, PM already has much better recoveries all in all compared to melee (with more unique recovery archetypes that add a new difficulty to edgeguarding). Meanwhile, edge guarders lost something pretty important: the ability to edge hog, and roll onto the stage to punish the enemy who was forced to recover onto the stage. Is there a demand to see the melee ledge roll return?