kupo15
Smash Hero
This is something interesting that I don't think has been found. If so, then I think we need to discuss it. If you use the WoI from the ground as if you were doing Mario's Aerial Cap Extension(ACE), then the ledge cancels the WoI. What happens is you WoI on the ground then slide off before Pit takes off.
You still have the same amount of jumps as if you just fell off. Keep in mind that this doesn't make you fall any taster or anything different than if you just walked off the ledge. It is very unfortunate that the canceled WoI does NOT have windpush effect. Maybe someone can find something special about the frames before the wings come out.
Video: http://www.youtube.com/watch?v=s90E-cPhIck
Possible applications:
Mindgames-Your opponent could think that you will launch off the ground with the WoI when you are not.
Timing-This makes it easier to time Aerials and specials while still keeping horizontal motion WITHOUT getting stuck on the ledge. It is very beneficial if you want to do neutrals while keeping horizontal motion like the Nair or arrow.
-Fast wing renewal movement- Since you keep your momentum after the cancel, you can use the second WoI to renew your wings while keeping swift and continuous motion. It is faster than renewing your wings on that ledge.
Double WoI- Since you lose nothing from this, you can WoI twice in a row
WoI ledge cancel to Wingland- You can use the second WoI to cancel with a Wingland on the platform below. This will be the quickest way to get to the lower platform, without lag, to perform any move.
WoI ledge cancel to Wingland to Wingdash- Self explanatory
Platform freedom- This can give you total descending, platform hopping freedom while keeping constant running motion from a dash.
Flashy- Because that is how Pit rolls!
Odd ledge canceled WoI
I was playing a match against sir lucario when my wings were canceled for some reason by the ledge. Just thought I warn ppl that this may happen
Video: http://www.youtube.com/watch?v=qcswMWJIr1o
Possible applications:
These are the only two I can think of atm
1. Mindgames
2. According to Aminar, you get all of your jumps back with this. So if you are next to the ledge with no choice other than to Up B with the foe edge gaurding, you could go for this cancel. It will renew your recovery options without the fear of getting hit out of your up b.
You still have the same amount of jumps as if you just fell off. Keep in mind that this doesn't make you fall any taster or anything different than if you just walked off the ledge. It is very unfortunate that the canceled WoI does NOT have windpush effect. Maybe someone can find something special about the frames before the wings come out.
Video: http://www.youtube.com/watch?v=s90E-cPhIck
Possible applications:
Mindgames-Your opponent could think that you will launch off the ground with the WoI when you are not.
Timing-This makes it easier to time Aerials and specials while still keeping horizontal motion WITHOUT getting stuck on the ledge. It is very beneficial if you want to do neutrals while keeping horizontal motion like the Nair or arrow.
-Fast wing renewal movement- Since you keep your momentum after the cancel, you can use the second WoI to renew your wings while keeping swift and continuous motion. It is faster than renewing your wings on that ledge.
Double WoI- Since you lose nothing from this, you can WoI twice in a row
WoI ledge cancel to Wingland- You can use the second WoI to cancel with a Wingland on the platform below. This will be the quickest way to get to the lower platform, without lag, to perform any move.
WoI ledge cancel to Wingland to Wingdash- Self explanatory
Platform freedom- This can give you total descending, platform hopping freedom while keeping constant running motion from a dash.
Flashy- Because that is how Pit rolls!
Odd ledge canceled WoI
I was playing a match against sir lucario when my wings were canceled for some reason by the ledge. Just thought I warn ppl that this may happen
Video: http://www.youtube.com/watch?v=qcswMWJIr1o
Possible applications:
These are the only two I can think of atm
1. Mindgames
2. According to Aminar, you get all of your jumps back with this. So if you are next to the ledge with no choice other than to Up B with the foe edge gaurding, you could go for this cancel. It will renew your recovery options without the fear of getting hit out of your up b.