Raijinken
Smash Master
First, sorry if this has been discussed in detail elsewhere, I could only find a small post or two about it in the Changes thread.
A significant nerf to Lucario in 1.04 was his landing after Extremespeed. If you land it at most angles, Lucario takes his sweet time standing up. This was a pretty big nerf to his otherwise excellent recovery.
However, if you angle into the ground during the move (not afterward), he'll react far more quickly (it's identical to if you started the move and just held it onto the ground the whole time). Best I can tell, a 45 degree angle is sufficient for this (and also the easiest to do consistently). Works from the ground or from the air. You can test it easily by jumping and just plowing at a 45 degree angle into the nearest floor. It's harder, but possible, to do it from entirely offstage by looping around and adjusting your landing angle before impact.
Credit to @Varinoth for running into this.
A significant nerf to Lucario in 1.04 was his landing after Extremespeed. If you land it at most angles, Lucario takes his sweet time standing up. This was a pretty big nerf to his otherwise excellent recovery.
However, if you angle into the ground during the move (not afterward), he'll react far more quickly (it's identical to if you started the move and just held it onto the ground the whole time). Best I can tell, a 45 degree angle is sufficient for this (and also the easiest to do consistently). Works from the ground or from the air. You can test it easily by jumping and just plowing at a 45 degree angle into the nearest floor. It's harder, but possible, to do it from entirely offstage by looping around and adjusting your landing angle before impact.
Credit to @Varinoth for running into this.
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