I got annoyed because I posted this in a thread and people actually still tried to argue that it does not. Can we please eliminate this fallacy in the hopes that more people will understand what the heck depth is? I'm even on board with the fact that it is a debatable mechanic for adding depth, but the fact that it does add depth cannot be argued.
Post as follows, with minor tweaks:
The reason l-cancelling adds depth is because it is increasing the complexity of selecting an aerial attack vs. selecting a ground attack.
If you say that it is false depth because you should always do it, that's half-right, but you're ignoring the fact that you actually SHOULDN'T always jump to begin with. There are a lot of highly technical things that you should always do when you narrow down the situation, and you're narrowing it down too much. L-cancelling adds a degree of difficulty to playing and approaching in the air that is not present on the ground, and thus players who master it open up new aerial options for play. Players who do not master it have to weigh the possibility of their execution error when deciding to jump. Thus, it is no different from deciding if you should go for a higher-risk, higher-reward combo - the value of playing the more difficult option - or the less high-risk, high-reward combo, another facet of depth.
Is it the BEST mechanic? Probably not, but there is nothing inherently wrong with it. Variable lag on landing based on the move you use is hardly a bad system itself, if the lag itself was actually balanced right.
However, there is no question that l-cancelling does enhance the depth tree, both from a skill- and decision-making perspective.
Post as follows, with minor tweaks:
The reason l-cancelling adds depth is because it is increasing the complexity of selecting an aerial attack vs. selecting a ground attack.
If you say that it is false depth because you should always do it, that's half-right, but you're ignoring the fact that you actually SHOULDN'T always jump to begin with. There are a lot of highly technical things that you should always do when you narrow down the situation, and you're narrowing it down too much. L-cancelling adds a degree of difficulty to playing and approaching in the air that is not present on the ground, and thus players who master it open up new aerial options for play. Players who do not master it have to weigh the possibility of their execution error when deciding to jump. Thus, it is no different from deciding if you should go for a higher-risk, higher-reward combo - the value of playing the more difficult option - or the less high-risk, high-reward combo, another facet of depth.
Is it the BEST mechanic? Probably not, but there is nothing inherently wrong with it. Variable lag on landing based on the move you use is hardly a bad system itself, if the lag itself was actually balanced right.
However, there is no question that l-cancelling does enhance the depth tree, both from a skill- and decision-making perspective.