sunshinesan
Smash Journeyman
- Joined
- Apr 13, 2014
- Messages
- 210
- NNID
- sunshinesan
- 3DS FC
- 2836-1118-8472
How would you guys warm up to a new mechanic that added a cost to l-canceling in the new game? i.e. a max number of cancels that can be done with one stock/earning them through dealing damage, or taking a stock? Something similar to Blazblue's rapid cancel (which used a chunk of the super meter.)
I like L-canceling because it speeds up the game and gives you more combo potential, but I don't like how there is no strategic usage and it's just muscle memory out of an aerial/SHFFL 99% of the time. I figure Brawl got rid of it to simplify the game for beginners, but also it might have had merit as a design choice.
Though getting rid of it in Brawl but didn't fix how endlaggy most aerials were, it's like Sakurai got rid of a shoddy solution to a problem but forgot the problem was more of an issue than the shoddy solution itself.
I like L-canceling because it speeds up the game and gives you more combo potential, but I don't like how there is no strategic usage and it's just muscle memory out of an aerial/SHFFL 99% of the time. I figure Brawl got rid of it to simplify the game for beginners, but also it might have had merit as a design choice.
Though getting rid of it in Brawl but didn't fix how endlaggy most aerials were, it's like Sakurai got rid of a shoddy solution to a problem but forgot the problem was more of an issue than the shoddy solution itself.