Luigi-Mario
Smash Cadet
- Joined
- May 19, 2006
- Messages
- 43
This Thread is for all the Koopa Fans that want to play as Koopa Troopa and/or Paratroopa.
Kooper Koopa
Mario's second Partner from Paper Mario. What Kooper lacks in power, he makes up for it with good speed.
Kooper can be easily sent airborne with a hard smash so you'll have to hang around if you want to win.
B: Shell Toss/Power Shell/Fire Shell
Hold down B to turn Kooper Koopa into an out-of-control Spinning Shell of fury!
Kooper will stop after hitting one opponent with Shell Toss but you can hit multiple opponents with the stronger Power Shell. Fire Shell is the strongest and lasts longer.
When your doing this attack, you can change direction by pressing left or right and stop by pressing B again.
B+Forward: Cape
Kooper Koopa seems to have "Borrowed" this cape from a Super Koopa in the Donut Plains. (Super Mario World)
B+Down: Hip Drop
Kooper Koopa's Hip Drop can be performed in the air or on the ground.
It causes good damage when it connects and surrounds you with stars upon landing.
B+Up: Rapid Spin
Kooper Koopa's Recovery Move can hit multiple times and gets you some serious air needed to get back to the stage.
Taunt: Raises his hands up and down.
Parakarry
Mario's third Partner from Paper Mario.
Running and Jumping are Parakarry's Strong Points. Like Kirby, Parakarry can jump five times before his wings get tired.
Since he's a Light-Weight, Parakarry won't last long against the heavy hitters unless you're careful.
B: Mail Bag
For the Super Smash Bros. Brawl Tournament, Parakarry's carrying something else besides Mail in his Mail Bag.
Press B to pull out a random Throwing Projectile and press B again to throw it. You can aim your toss with the Control Stick.
The Projectiles in Parakarry's Mail Bag are a wild card that range from a harmless Rock to an Explosive Bob-Omb.
B+Forward: Body Check
Hold down B to charge up Parakarry's Body Check. The longer you charge the move, the harder and farther it hits.
B+Down: Sky Dive
Blaze a trail across the stage with this quick and hard-hitting attack.
If you perform this move from the air, Parakarry will fly down diagonally.
B+Up: Shell Shot
Press Up+B to initiate Parakarry's Shell Shot then aim the attack with the Control Stick.
This Attack can also be used as Parakarry's third jump.
Taunt: Grabs a handful of Confetti out of his Mailbag and throws in in the air.
Kooper Koopa
Mario's second Partner from Paper Mario. What Kooper lacks in power, he makes up for it with good speed.
Kooper can be easily sent airborne with a hard smash so you'll have to hang around if you want to win.
B: Shell Toss/Power Shell/Fire Shell
Hold down B to turn Kooper Koopa into an out-of-control Spinning Shell of fury!
Kooper will stop after hitting one opponent with Shell Toss but you can hit multiple opponents with the stronger Power Shell. Fire Shell is the strongest and lasts longer.
When your doing this attack, you can change direction by pressing left or right and stop by pressing B again.
B+Forward: Cape
Kooper Koopa seems to have "Borrowed" this cape from a Super Koopa in the Donut Plains. (Super Mario World)
B+Down: Hip Drop
Kooper Koopa's Hip Drop can be performed in the air or on the ground.
It causes good damage when it connects and surrounds you with stars upon landing.
B+Up: Rapid Spin
Kooper Koopa's Recovery Move can hit multiple times and gets you some serious air needed to get back to the stage.
Taunt: Raises his hands up and down.
Parakarry
Mario's third Partner from Paper Mario.
Running and Jumping are Parakarry's Strong Points. Like Kirby, Parakarry can jump five times before his wings get tired.
Since he's a Light-Weight, Parakarry won't last long against the heavy hitters unless you're careful.
B: Mail Bag
For the Super Smash Bros. Brawl Tournament, Parakarry's carrying something else besides Mail in his Mail Bag.
Press B to pull out a random Throwing Projectile and press B again to throw it. You can aim your toss with the Control Stick.
The Projectiles in Parakarry's Mail Bag are a wild card that range from a harmless Rock to an Explosive Bob-Omb.
B+Forward: Body Check
Hold down B to charge up Parakarry's Body Check. The longer you charge the move, the harder and farther it hits.
B+Down: Sky Dive
Blaze a trail across the stage with this quick and hard-hitting attack.
If you perform this move from the air, Parakarry will fly down diagonally.
B+Up: Shell Shot
Press Up+B to initiate Parakarry's Shell Shot then aim the attack with the Control Stick.
This Attack can also be used as Parakarry's third jump.
Taunt: Grabs a handful of Confetti out of his Mailbag and throws in in the air.