C.O.M.M
Smash Cadet
- Joined
- Oct 13, 2014
- Messages
- 39
For those who may not remember when this was showcased: http://smashboards.com/threads/new-smash-4-movement-option-corner-dash-pivot-slide.385870/
The specific part I wish to talk about is not the actual corner dash itself, but how Kirby is able to use this technique without needing the edge to get extra movement. The idea is to perform a dash dance quickly, as Kirby turns the second time, you quickly d-smash. If you do this right then Kirby will continue to move in the inputted direction while performing his Down Smash, giving him a little more distance and reach. It's vital you get the timing down as it effects how far Kirby will move, too early will perform a non-moving or barely moving down-smash while too late will make Kirby dash attack.
I'm by no means a pro so my view will probably not apply to the meta-game, but I have found this ability to be useful in counter-attacking an opponent chasing me down, just a quick spin and down-smash sends Kirby sprawling into your approaching foe and sends them airborne for some major punishment, I also found it viable as an approach option but it's much harder to do because timing an offensive non-corner dash pivot against a defensive opponent means your timing much be perfect, you must dash the right distance, not too short or long and tap d-smash at the right time to get maximum distance. I've found less success in this regard, as my foe can usually just shield, dodge or simply jump over Kirby. The technique may also fall short of the opponent as well, so timing and measurement is critical!
I've just begun to really experiment with this technique in FG (I know, I know.) and I'm finding new ways to apply this technique more and more in specific events during battle or if there are other strategies and applications for this move. (like edge-guarding for instance)
All opinions and views are welcomed!
Edit 01: General clean-up edit.
The specific part I wish to talk about is not the actual corner dash itself, but how Kirby is able to use this technique without needing the edge to get extra movement. The idea is to perform a dash dance quickly, as Kirby turns the second time, you quickly d-smash. If you do this right then Kirby will continue to move in the inputted direction while performing his Down Smash, giving him a little more distance and reach. It's vital you get the timing down as it effects how far Kirby will move, too early will perform a non-moving or barely moving down-smash while too late will make Kirby dash attack.
I'm by no means a pro so my view will probably not apply to the meta-game, but I have found this ability to be useful in counter-attacking an opponent chasing me down, just a quick spin and down-smash sends Kirby sprawling into your approaching foe and sends them airborne for some major punishment, I also found it viable as an approach option but it's much harder to do because timing an offensive non-corner dash pivot against a defensive opponent means your timing much be perfect, you must dash the right distance, not too short or long and tap d-smash at the right time to get maximum distance. I've found less success in this regard, as my foe can usually just shield, dodge or simply jump over Kirby. The technique may also fall short of the opponent as well, so timing and measurement is critical!
I've just begun to really experiment with this technique in FG (I know, I know.) and I'm finding new ways to apply this technique more and more in specific events during battle or if there are other strategies and applications for this move. (like edge-guarding for instance)
All opinions and views are welcomed!
Edit 01: General clean-up edit.
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