Burning Boom
Smash Apprentice
- Joined
- Feb 1, 2013
- Messages
- 149
This might be a bit pre-mature, but this is the Project M section of Smashboards, a place of baseless predictions, incomplete testing, and half-baked opinion, so I'm just going to say that Kirby is AWESOME in 3.0. I think that he's mid-high tier, and I love how they the team didn't make any fundamental changes, but just altered little details, so he's still the same puffball we know and love.
Anyway, on to the topic of this thread. Ever since Melee released (I believe) Kirby has been a crap character for competitive Smash, and we who dared used him had to use what minor tricks we had, and try to get by with whatever we could pull out of our a**. Kirby is now a good character, so I want us in the community to share what were the things about Kirby that just left you in shock and awe when you found out how useful they were.
I'll start by saying that his n-air made me pause the game and re-evaluate my life for a moment. All of my life, it had been imprinted onto my brain that n-air was unusable, and the only reason it should ever be seen is due to a whiffed input. And then I threw out there to see, and WOW. It's now a good approaching tool, great for defensive play, and can just generally be thrown out there for a hitbox.
Anyway, on to the topic of this thread. Ever since Melee released (I believe) Kirby has been a crap character for competitive Smash, and we who dared used him had to use what minor tricks we had, and try to get by with whatever we could pull out of our a**. Kirby is now a good character, so I want us in the community to share what were the things about Kirby that just left you in shock and awe when you found out how useful they were.
I'll start by saying that his n-air made me pause the game and re-evaluate my life for a moment. All of my life, it had been imprinted onto my brain that n-air was unusable, and the only reason it should ever be seen is due to a whiffed input. And then I threw out there to see, and WOW. It's now a good approaching tool, great for defensive play, and can just generally be thrown out there for a hitbox.