WootSnorlax
Smash Apprentice
Maybe I'm just bad, but I'm having trouble connecting the uair after fthrow on Sheik at 0% and when I do I can't get the utilt follow up. Can anyone help me out?
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Wow you really picked this apart man. Props to youMade a list of how many times you can dair in an fthrow chain from 0% on each character. To be more specific, 1 time means you can do Fthrow -> Dair -> Fthrow -> not Dair, 2 times means you can do Fthrow ->, Dair ->, Fthrow -> Dair, -> Fthrow -> not Dair, ect.
3 Dairs (44%-47%)
2 Dairs (34%-37%)
1 Dair (24%-27%)
0 Dairs (14%-17%)
7 Dairs (?!?!)
(Buster Ability)
I should probably point out that I have nobody to help me test things, so if the Run AI doesn't DI away, then this list is only accurate for no DI. Still useful, I suppose.Wow you really picked this apart man. Props to you
Just tried these and the only one I can do is the Sheik one. Can you explain the others a bit?For example, against Sheik, here's a combo Kirby can now do:
F-Throw > D-Air x3 > Pummel x2 > F-Throw > Needle Storm (fully charged) > U-Air > D-Air > U-Tilt (Sourspot) > U-Air > Upper Cutter, dealing 90% in total.
...
F-Throw > D-Air x3 > U-Tilt (Sourspot) > U-Air > Footstool > Grounding Stone > Arc Thunder > Footstool > Grounding Stone > Pummel x3 > U-Throw, dealing around 103%
F-Throw > D-Air x2 > F-Throw > U-Air > U-Tilt (Sourspot) > Footstool > Grounding Stone > Slightly Charged Shield Breaker, dealing around 60% and potentially killing.
Pummel > F-Throw > D-Air x2 > F-Throw > U-Air > U-Tilt (Sourspot) > Inhale Jump > Mach Tornado, dealing around 62%.
bruh... kirby needs more than 4 movesWhen I say hes luigi, im not just specifically talking about grabs. Im more so talking about simple gameplan design where you can play a character with like 4 moves.
There's something I got to work only once on Sheik from 0%, and no matter how hard I tried i couldn't get it to combo again. Here it is, maybe you could get it to work?Creating a video soon on Kirby combos, and I need ya'll help on gathering all the combos we know so I can record them and create the video. I have some already there, add anything I missed.
https://docs.google.com/document/d/14wH8niNSdzctmGnQBg34d8CF4ysGw6g7V8pQPsp3tbE/edit?usp=sharing
Also can someone tell me if this is actually a combo or not? I'm not the best at perfect pivoting, so I can't do it consistently.
dtilt (trip) > PP utilt
If it is true, then after you can get whatever you can usually get from a utilt (upB3, for instance, so it could be a kill setup). Thanks!
Fthrow->Dair->Footstool->Meteor Stone. You'll die, but you'll die with swag.
I got the 0-death against a Falcon in tournament woo!
0% is ideally when I try to grab to get maximum damage output. I know fthrow>dair works until my opponent is at 30%, so when I go for the regrab, I decide to go with something else like fair. This is all character specific too, the combo doesn't work on other characters, so it requires a bit of labbing. To answer your question, 0-20% is when I do it to get at least one fthrow> dair string, again, character specific. DI is also a thing to keep in mind of.I was fighting with @ raizur last night, and I have a question regarding this one combo he pulled off on me. Okay, so I believe he used Kirby's improved F-throw, and then D-air into a grab, and kept doing that until he got maybe 40-50%. I was aware that Kirby could grab after the D-air, but I have to ask: When's the best time to pull this combo? Raizur managed to pull it off when I was probably at 0%.
My friend has good DI so normally I Fthrow to forward air, and then chase, some times I grab. or I jump Fair or Up air to catch their jump, then continue to combo. F throw is good, but any competent player DI, especially with the time they are given to react to it. Just making it clear to some.0% is ideally when I try to grab to get maximum damage output. I know fthrow>dair works until my opponent is at 30%, so when I go for the regrab, I decide to go with something else like fair. This is all character specific too, the combo doesn't work on other characters, so it requires a bit of labbing. To answer your question, 0-20% is when I do it to get at least one fthrow> dair string, again, character specific. DI is also a thing to keep in mind of.
Yeah I noticed this too. Optimal positioning seems to be one character length away from the ledge- enough that kirby doesn't fthrow himself past the ledge.Has anybody else noticed that the physics of f throw channge when you do it over a ledge?
Against ddd and bowser, you can f throw footstool at 0. But if you grab them right at the ledge, they wont pop up high enough from the f throw to get footstooled
Yeah, last time Kirby would do that was in Melee, which is one of many glitches in that game regarding Kirby.Yeah I noticed this too. Optimal positioning seems to be one character length away from the ledge- enough that kirby doesn't fthrow himself past the ledge.