KirbyKaze
Smash Legend
I'm not quite as original as advertised, but I'm literally the only (good) Sheik that can do the Jigglypuff MU AFAIK.
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I can't wait for this.I recorded myself talking about the nuances of the Falco MU (wound up being like 40 mins, although there were a lot of pauses) and wrote probably 1/3 of it.
Specifically around where I live and go to school.I'm from LI and easily consider KK a pioneer.
Yes yes :3 !Specifically around where I live and go to school.
On the Brawl boards, a lot of their guides have links to really helpful or exemplary Youtube vids. Not that I'm comparing Melee to Brawl, or anything (though I love both games), but it would be really cool if we had that more often around here...Guides need more videos. I like pictures.
that awkward moment when you go back to a youtube video three years later and you have the top commenthttp://www.youtube.com/watch?v=XLWB...xt=C38f9ee2UDOEgsToPDskL_plsXUZNNqMw_PlNoOR-k
with a WD startup i can do it pretty consistently (or could, rather; haven't tried it in months so idk if i can now)
Ahhh, duly noted... >that awkward moment when you go back to a youtube video three years later and you have the top comment
You're referring to the Shino/Vanish Stall. Basically, going up and going away with the upB do pretty much the same thing. For me, going up is easier. However, if done properly, this stall is 100% invincible. The only way to stop it is to take the ledge from Sheik before she regrabs it. Because of this, against a crafty opponent, I'd say that letting go and regrabbing the ledge is safer at times. Also, while Vanish Stalling, I've noticed that if your opponent attacks your explosion, there's a bit of hitstun (either from you hitting him or from your move clashing with his). This hitstun can actually be enough to mess up your timing and cause you to SD while stalling, so be careful.Noted.
Noob question number 3. Is there a difference between all the edgestalls she can use? There's one where she upbs straight up and goes back to the edge, one where she stays put and pops back onto the edge, and I think I've seen one where she can upb sort of up and away from the stage and then get back. I figure the stay in place one protects the edge the best, right? But they're all properly invincible, albeit not safe if they get to the edge, correct?
I don't see why M2K would be afraid of getting hit if the stall is completely invincible.I think it is most important to do whatever you are actually able to do/feel more comfortable with. I think m2k UpB's away from the edge because he's afraid of getting hit out of his UpB. The one where you think you see people stay put is probably just people pressing down to release the edge instead of pressing back.
Ganon's is much more susceptible to it but it works on more characters.sounds like an interesting subject overall.
next thing i'd like to bring up is sheiks crouch. can she dodge a lot of grabs with it, or is ganon just one of the few unlucky *******s she can just duck under?
I *think* her dsmash's animation forces her to stand up during the final frames.interesting.
so, this is a more tight game mechanic thing, but when it comes to sheiks dsmash, if you hold down, does she ever stand back up, or will she "wake up" out of the dsmash crouching? i feel like she wakes up out of dtilt crouching, which basically makes constant-crouch dtilt safe on ganons sheild (if he tries to grab, he just gets dtilted...) so i wanted to know if you guys know/think if dsmash has that same property of being constantly-crouchable.
sorry for inventing words, but i'm pretty sure my point is understandable.