Frost | Odds
Puddings: 1 /// Odds: 0
Cmart's experience mirrors mine exactly. I legit think Link is sleeper top tier.
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The only one of those characters I have trouble with is Sheik, but I've never fought a good ROB. That being said the only one I feel Bowser actually has the advantage against is Falcon.Yeah I don't have much problem w/ Fox, Sheik, Falco. Falco especially isn't very threatening - Fox can at least bait you and Sheik can needle camp a bit. I struggle with ROB and Ganon, and lose badly to Falcon and Link.
Well, it all depends on how the player uses Link. He can deal with almost any opponent if he uses his tools correctly. He is technical in the sense of using his various tools which are the Bombs, Bow, Boomerang, the Clawshot, and now his Master Sword which can rival Marth's range on some attacks.Cmart's experience mirrors mine exactly. I legit think Link is sleeper top tier.
Armoring through Zair will net you 15% damage though. It really isn't wise for Bowser to fight Link to begin with since Armor will only help so much against a Link player that knows how to fight against that. Anything larger than Fountain of Dreams is a nightmare for Bowser since it benefits Link having more space.Also Link is very hard to get MU wise at first IMO. Link has a loooot of tools that just work incredibly well vs bowser like boomerang, bombs, Zair, Up b, all grabs and followups from it, etc. But if you use's Bowser's armors well and clank/trade with the correct moves at the right times you can just keep approaching and pressuring him, and while Link has a neat close combat game your moves just literally rip him apart.
i swear if i get up b spiked one more time though
Yeah, but you gotta beware of being on a platform above Link since his sword can reach Bowser on a stage like Warioware. I would ban Dreamland in a heartbeat given how Bowser can live forever on that stage. The only character that wouldn't have too much of a problem with Bowser on that stage is Samus.Space is not a problem. Small stages with platform layouts like Yoshi's Story's are actually benefitial for link IMO, as Link can you just control you very well given the small space. I like WW, GHZ, Battlefield and DL64 when playing vs Link for example. The biggest problems are PS2, FD and Smashville, stages with no platforms or badly positioned platforms that don't really help Bowser much and will just let Link space efficiently all day.
Sleeper doe? Link has been at the top of my personal tier forever in PM.Cmart's experience mirrors mine exactly. I legit think Link is sleeper top tier.
I've been pretty much forced to do the same. I'll still cheese some good MUs out with him, but now it's basically all Kirby all the time. I'm terribly scared of the ledge in tournament.Well I hate to be King John III but I'm afraid I'm dropping Boozer. Which is unfortunate because a heavy char with a godly OoS option and a strong ledgegame complemented my playstyle perfectly. I've spend quite some time getting the new fortesshog down but regardless I still SD occasionally. Combined with pressure every time I try it in tournament I'm holding my breath. At the end of the day it leads me to not attempt it at all or to be so scared of SDing that I pull back too much before the ledge a good amount of the time. Playing a Boozer in such a suboptimal fashion isn't really the way to go so yeah. 2.0 till 2.6 Bowser you will be missed.
It's not about being able to grab ledge. It's about being able to safely upB to escape unavoidable stupid situations.You could always try wavelanding off stage to grab the ledge. It really isn't that hard with Bowser due to his fat weight. I'm sorry, but I always joke about his weight. Is it fat or pure muscle? There's also his Down B which is easy to use to steal the ledge, armor through recoveries, and damage the opponent heavily at the same time. Bowser is still a serious threat near the ledge and against recovering opponents. Just stop focusing on what he doesn't have and focus on what he still does like his Fire Breath that pushes enemies away and set them up for a bad recovery position for a stronger attack to finish.
It's both actually. Bowser is a char who has to capitalize on every chance he gets. The time difference between fortresshogging or other methods of grabbing the ledge means that that Sheik you finally knocked off-stage is now hanging at the ledge instead of being forced to recover on-stage.It's not about being able to grab ledge. It's about being able to safely upB to escape unavoidable stupid situations.
Again, you're putting too much focus on the Up B change. Bowser still can use Up B as a nice OOS option. It's also a good spacing tool with the exception of very fast opponents like Falcon, Fox, and Sonic. It's just not the easy button to grab ledge anymore.It's not about being able to grab ledge. It's about being able to safely upB to escape unavoidable stupid situations.
Well. As Doc said, "Smash ain't no joke." You gotta keep working around that weakness then. Bowser can still be a giant pain in the ass if you keep putting in the effort for that old turtle... Dragon... Turtle dragon...Of course. It's just super unsafe if you can't grab ledge after, because you'll get punished super hard if the opponent shields the first hit.
While I obviously can't go into detail about what we're looking into or exploring regarding post 3.0 Bowser, it interests me that someone would bring such a radical notion up.I know the PMBR has floated the idea of a total Bowser overhaul before. I wouldn't mind re-learning the character entirely if he was made less mu-polarized and more fun for erryone.
While I appear to have your attention ( :D ), then...feel free to provide specific examples or feedback on things you think should or shouldn't be changed.
Odds, that Fire projectile idea you have is so crazy... It just might work. I'd be interested in fighting a Bowser with an Aura Sphere like Fire ball projectile. It'd be like fighting Bowser in Super Mario Galaxy when he could spew fire balls at you. Considering I'm a Mario player and Link player, it'd be a pretty awesome match. As well as what else you said... A less laggy, but less powerful Bowser would be interesting as well. I'd be okay with that as long as there is less emphasis on his Armor. With him being less powerful, he'd do less shield damage but it wouldn't be too much of a problem if his moves were not so easy to punish anymore.A lot of stuff about Boozer.
Wait, Link can really do that??? %$#@. And I call myself a dedicated Link player...Hey, losers--
Run toward the ledge, and right before you would run off of it, do a grounded Up-B right before you fall off (sort of like Link Up-B slides off the edge).
You will never pass over the ledge again.
We know. The timing fortress hog is unaffected, and still extremely easy as in Melee- it's just irritating that Up-B is no longer nearly as safe, because it's pretty tricky to reliably to slide off ledge after using upB under any other circumstances.Hey, losers--
Run toward the ledge, and right before you would run off of it, do a grounded Up-B right before you fall off (sort of like Link Up-B slides off the edge).
You will never pass over the ledge again.
Hey, losers--
Run toward the ledge, and right before you would run off of it, do a grounded Up-B right before you fall off (sort of like Link Up-B slides off the edge).
You will never pass over the ledge again.
And i just want to say that this kind of move is COMPLETELY unchanged in 3.0. Assuming you get the first successful get up attack vs Spacies or CFGanon, etc, you can just run into the ledge, then up b immediatly before you drop off (Just like you can get this cool up b animation with link before regrabbing the ledge) and then just get up attack, with plenty of time to repeat the motion over, and over. In reality all this change did is limit the options bowser had while using Up B ON the stage and then wiggling towards the ledge to fortress hog.
If tech skill is involved for every character, what significant tech skill is required of Bowser outside of the Up-B ledge stuff? Jumping out of Down-B? Hitting with sweetspot F-Air?We know. The timing fortress hog is unaffected, and still extremely easy as in Melee- it's just irritating that Up-B is no longer nearly as safe, because it's pretty tricky to reliably to slide off ledge after using upB under any other circumstances.
Obviously, tech skill is involved for every character, but I don't die instantly if I very slightly mess up the timing on a glide toss with Diddy for example. Bowser needs all the different varieties of fortress hogs to play remotely safely - and currently, it's unfairly difficult to do so in comparison to the baseline tech required to play other characters safely.
edit: This coming from a guy who's spent many, many hours perfecting his Melee Bowser fortress hogging and other silly misc tech stuff. I really don't say it lightly
In none. But what's the point of sticking to Melee techniques and aspects, when it's clear that Bowser was really not good at all in Melee? It really confused me a lot when people mention that Bowser's Bair endlag was always supposed to be like Melee. You're intentionally making moves or techniques worse just to adhere with a character that had terrible design, with little apparent reason other than "bcuz melee".If tech skill is involved for every character, what significant tech skill is required of Bowser outside of the Up-B ledge stuff? Jumping out of Down-B? Hitting with sweetspot F-Air?
In what instances is the current Up-B more difficult/less accessible than Melee for ledge play?