Absol
Sucker Punch
Just a thread dedicated on how and when to kill with Sheik. Also includes how to kill with Fair
Ftilt: This tilt is a solid multi-use tool. It can be used as an decent anti air, combo starter/stringer, and can even lead to a kill.
>At higher percents ftilt will send the opponent high enough to follow up with a uair and snag a kill. However this is not a true string by any means. There are two circumstances that must be met in order for this to work. One: Your opponent must not be anticipating an ftilt so they cannot D.I away. It is practically inhuman to D.I an ftilt without anticipating it. Two: You are in the typical 50-50 of making your opponent airdodge or jump. If you call the airdodge delay the uair a little bit, then snag them out of it. If you think they wont airdodge and will just jump away for straight for the uair.
>Another way to kill with Sheik including ftilt is to simply ftilt, bait airdodge, to usmash. A seasoned smash player will know to rarely airdodge against Sheik, but if you have been using your ftilt the majority of the game to lead up to your attack strings, you may just net an early kill. This method of killing is unreliable, and the one above is recommended to use more.
Nair: Nair inflicts an incredible amount of stun. enough stun in fact to land a bouncing fish landing a killing blow
>While edge guarding try to cover as many options as you can with nairs long lasting hitbox. All you need is a sour spot, and to land on the ground quickly enough to convert into a bouncing fish. The knockback of nair, coupled with bouncing fish, with full stage control can lead to some quick kills while applying pressure to your opponent.
Dtilt: When tippered this move does fixed vertical knockback. This means that dtilt can lead up to uair for a kill. Whats ever better is that this is a completely true combo at kill percents, but the timing is extremely strict. Dtilt can also lead up to usmash at tight percent windows. With 30% rage sheik can dtilt tipper, to usmash tipper on ROB at about 90-100% and kill on stages with low ceilings such as town and city. Dtilt to usmash is extremely affected by rage, and with little wiggle room it can prove hard to nail this. However if both your percents and your opponents are around the ballpark, give it a shot. On edges dtilt doesnt need to be tippered to get that fixed vertical knocback, and since your opponent will be lower than you it makes it even easier to land a usmash, even at higher percents. This works best when playing on Halbard.
Fsmash: the best applications I’ve found with landing fsmash is by running under auto canceled aerials and pivoting them. This also allows me to charge the smash for a bit while I cross them up. Sheiks posture during her run animation makes her just as small as pikachu running, so he can squeeze under auto cancel aerials and have a fsmash ready.
Needles: ...rising needle storm to bouncing fish. “thats all...really”
Vanish: Can be used to snag opponents out of air dodges, or used as a janky counter. both scenarios can kill
Uair: (my favorite) When this move is completely fresh and sprinkled with some rage, it becomes a very solid kill option. This will be how you will get most of your kills, so use it for killing and not damaging. You want to make sure this move hits when it counts, and when the proper percents are in order. Its followed up from both ftilt and dtilt, as well as grabs. In each of this kill set ups just make sure one thing is in common, keep that uair fresh. Dont use it for racking up damage unless you’re sure you’ll land 9 other hits that wont ruin the set up percents.
Fair: (our new kill move) While some people have turned the cheek about it, fair now has more kbg form the lastest patch. It also has a decent amount of rage growth. What's more is now our sweet spots actually make sense and the tipper is the sweetspot. While edge guarding and having the stage to yourself, fthrow > Tipper fair will kill. dthrow works too if you're banking on your opponents D.I to be away from Sheik. While I would say to keep it fresh, we all know were going to use fair a lot. This is normally a safe way to kill when your opponent is at too high of a percent for other kill set ups to work. If it is fresh somehow, you have a quick attack that grows well with rage, got a buff to knockback growth, and has a sweetspot to amplify the knockback even more. If you are applying pressure towards the edge, get that throw and follow up with your fair and let your opponents cry at her filed nails. Just make sure you land that tipper.
Ftilt: This tilt is a solid multi-use tool. It can be used as an decent anti air, combo starter/stringer, and can even lead to a kill.
>At higher percents ftilt will send the opponent high enough to follow up with a uair and snag a kill. However this is not a true string by any means. There are two circumstances that must be met in order for this to work. One: Your opponent must not be anticipating an ftilt so they cannot D.I away. It is practically inhuman to D.I an ftilt without anticipating it. Two: You are in the typical 50-50 of making your opponent airdodge or jump. If you call the airdodge delay the uair a little bit, then snag them out of it. If you think they wont airdodge and will just jump away for straight for the uair.
>Another way to kill with Sheik including ftilt is to simply ftilt, bait airdodge, to usmash. A seasoned smash player will know to rarely airdodge against Sheik, but if you have been using your ftilt the majority of the game to lead up to your attack strings, you may just net an early kill. This method of killing is unreliable, and the one above is recommended to use more.
Nair: Nair inflicts an incredible amount of stun. enough stun in fact to land a bouncing fish landing a killing blow
>While edge guarding try to cover as many options as you can with nairs long lasting hitbox. All you need is a sour spot, and to land on the ground quickly enough to convert into a bouncing fish. The knockback of nair, coupled with bouncing fish, with full stage control can lead to some quick kills while applying pressure to your opponent.
Dtilt: When tippered this move does fixed vertical knockback. This means that dtilt can lead up to uair for a kill. Whats ever better is that this is a completely true combo at kill percents, but the timing is extremely strict. Dtilt can also lead up to usmash at tight percent windows. With 30% rage sheik can dtilt tipper, to usmash tipper on ROB at about 90-100% and kill on stages with low ceilings such as town and city. Dtilt to usmash is extremely affected by rage, and with little wiggle room it can prove hard to nail this. However if both your percents and your opponents are around the ballpark, give it a shot. On edges dtilt doesnt need to be tippered to get that fixed vertical knocback, and since your opponent will be lower than you it makes it even easier to land a usmash, even at higher percents. This works best when playing on Halbard.
Fsmash: the best applications I’ve found with landing fsmash is by running under auto canceled aerials and pivoting them. This also allows me to charge the smash for a bit while I cross them up. Sheiks posture during her run animation makes her just as small as pikachu running, so he can squeeze under auto cancel aerials and have a fsmash ready.
Needles: ...rising needle storm to bouncing fish. “thats all...really”
Vanish: Can be used to snag opponents out of air dodges, or used as a janky counter. both scenarios can kill
Uair: (my favorite) When this move is completely fresh and sprinkled with some rage, it becomes a very solid kill option. This will be how you will get most of your kills, so use it for killing and not damaging. You want to make sure this move hits when it counts, and when the proper percents are in order. Its followed up from both ftilt and dtilt, as well as grabs. In each of this kill set ups just make sure one thing is in common, keep that uair fresh. Dont use it for racking up damage unless you’re sure you’ll land 9 other hits that wont ruin the set up percents.
Fair: (our new kill move) While some people have turned the cheek about it, fair now has more kbg form the lastest patch. It also has a decent amount of rage growth. What's more is now our sweet spots actually make sense and the tipper is the sweetspot. While edge guarding and having the stage to yourself, fthrow > Tipper fair will kill. dthrow works too if you're banking on your opponents D.I to be away from Sheik. While I would say to keep it fresh, we all know were going to use fair a lot. This is normally a safe way to kill when your opponent is at too high of a percent for other kill set ups to work. If it is fresh somehow, you have a quick attack that grows well with rage, got a buff to knockback growth, and has a sweetspot to amplify the knockback even more. If you are applying pressure towards the edge, get that throw and follow up with your fair and let your opponents cry at her filed nails. Just make sure you land that tipper.
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