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Yes, tested with optimal initial dash. I don't have the exact %, would be too much work tbh.Nice stuff KayJay when you are testing d-throw, you are testing with slight initial dash (I'm going to assume it has to be since you said they DI outwards) ?
The general pattern, which makes total sense, is the harder it is to d-throw follow up, the easier it is to up-throw. Do you have percentages?
WORTH IT THO.Yes, tested with optimal initial dash. I don't have the exact %, would be too much work tbh.
So it's Grab Ledge, Hold , , , +, , +.Updated OP:
Easy frame-perfect Instant Ledge Wall Jump (ILWJ) method
No Bidou required, works with C-stick set to tilts:
Attack button must be hold while hanging on the ledge, flick the C-Stick away from the ledge and immediately hold the left Stick towards the ledge.
Afro Smash uploaded a video of him abusing ILWJ (https://youtu.be/ShGX7fRg6c4), it made me wanting to lab it and so I found the simplified method.
Not necessary, I labbed basically 2 methods:So it's Grab Ledge, Hold , , , +, , +.
Then reset the process?
Do I have to hold A the entire time?
I'll have to memorize it so when I'm home I can try it out.
Appreciate it!Not necessary, I labbed basically 2 methods:
From the left ledge:
Hold while inputting ,,+,+,+,+ repeat
or
Hold while inputting ,,+, release , +,+,+, Hold before your ledge snap animation is over and repeat.
NoIs it still possible to get in 2 up airs out of a short hop after the latest patch?
bair uair still works though. Just fyi.That's reassuring. I was certain I was completely incompetent. I tried this in training mode for hours until I remembered her air speed increased in the latest patch and hoped that was why I couldn't do it. Maybe update the OP to note that this no longer works?
They can't jump out, you don't need to read airdodge, just don't mess up the input.Is this inescapable because Up Smash will catch jump and people airdodging to the ground, or do we need to read the airdodge and charge longer?
Luma can potentially safe her, Samus has a very easy time getting Luma offstage so only go for it after you gimped Luma.KayJay are you including an optimal number of soft hits? Or just testing out of SHAD up-air?
I'm surprised luma can't hit us out of up-smash, she's really locked?
With Max Rage and best DI, Rosa die's at 69% on Smashville from u-smash. So with the 3-5% dmg from falling u-air she will die at around ~64%, with bad DI even earlier.Even if it's very matchup specific: Nice! I refuse to covert away from my c-stick set to smash so I'll definitely use this frame perfect.
Up-smash kills a good 30% earlier than Up-B. Rosa should only live to about 90 vs. power armor. Die Rosa DIE!