Louie G.
Smash Hero
Here's my moveset for King K. Rool. I made this a month or two ago.
King K. Rool
The powerful and greedy king of the Kremlings makes his Super Smash Bros debut! This strong reptile is surprisingly light on his feet for someone of his size. He has many alter egos with different attacks and powers, many of which he uses in battle.
B: Blunderbuss
King K. Rool uses his trusty Blunderbuss to fire Kannonballs at his opponents. This attack pushes K. Rool back a little bit when used. Kannonballs do about 15% damage each. If charged too long, the gun blows up in his face, doing roughly 5% damage.
Side B: Crown Boomerang
The reptilian king takes of his crown and tosses it like a boomerang. Crown does about 8% damage per hit.
Up B: Helicopter Pack
K. Rool uses his helicopter pack from Donkey Kong Country 3 to get himself some good air time. Great for recoveries, but doesn't do much damage. Does about 3% damage if the propeller hits an opponent.
Down B: Ground Pound
Being the heavyweight that he is, King K. Rool slams on the ground with such force that a green shockwave hits anyone close by. If K. Rool lands on top of you, he does about 20% damage, but shock waves do about 12%.
Final Smash: The End?
King K. Rool falls on the ground while the Kredits begin to roll and Gangplank Galleon starts to play. Suddenly, K. Rool jumps right back up as he bounces around the stage and Kannonballs fall from the sky. Bumping into the frantic K. Rool does about 30% damage, while the Kannonballs do about 20% damage each.
King K. Rool
The powerful and greedy king of the Kremlings makes his Super Smash Bros debut! This strong reptile is surprisingly light on his feet for someone of his size. He has many alter egos with different attacks and powers, many of which he uses in battle.
B: Blunderbuss
King K. Rool uses his trusty Blunderbuss to fire Kannonballs at his opponents. This attack pushes K. Rool back a little bit when used. Kannonballs do about 15% damage each. If charged too long, the gun blows up in his face, doing roughly 5% damage.
Side B: Crown Boomerang
The reptilian king takes of his crown and tosses it like a boomerang. Crown does about 8% damage per hit.
Up B: Helicopter Pack
K. Rool uses his helicopter pack from Donkey Kong Country 3 to get himself some good air time. Great for recoveries, but doesn't do much damage. Does about 3% damage if the propeller hits an opponent.
Down B: Ground Pound
Being the heavyweight that he is, King K. Rool slams on the ground with such force that a green shockwave hits anyone close by. If K. Rool lands on top of you, he does about 20% damage, but shock waves do about 12%.
Final Smash: The End?
King K. Rool falls on the ground while the Kredits begin to roll and Gangplank Galleon starts to play. Suddenly, K. Rool jumps right back up as he bounces around the stage and Kannonballs fall from the sky. Bumping into the frantic K. Rool does about 30% damage, while the Kannonballs do about 20% damage each.