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He does but it takes a second.Jr. doesn't get his Up B back if he gets hit, doesn't he?
BJ it is!!!Are yall calling him BJ??
EWW NO
How about Jr. Or Wendy/Morten/Gemmy/Igor or whatever tf the other ones not-Wendy are called.
joonya might be my new favoriteJoonya
Jr.
Koopalings
these are the only acceptable names.
I agree its kinda like a ****ty bomb-chuI have some questions about the mecha koopa special since i dont have the game yet to test
-does it explode on direct contact with the opponent if you drop it on them from the air?
-if you pick it up as an item, does the explosion timer continue counting as normal or does it pause?
-if you throw it as an item, will it explode on impact with the floor or begin moving regularly again?
-does it walk off platforms or turn around back and forth like it does on the main stage?
I don't really feel like this projectile will be as useful as many people hope. From what I've seen of it, your opponent is able to avoid it pretty easily and grab it for their own use without much difficulty. but we'll have to see
I don't have the game yet (not for a couple more hours at least...), but from what I've seen on videos of gameplay and move analyses, I can attempt to answer these questions for you.I have some questions about the mecha koopa special since i dont have the game yet to test
-does it explode on direct contact with the opponent if you drop it on them from the air?
-if you pick it up as an item, does the explosion timer continue counting as normal or does it pause?
-if you throw it as an item, will it explode on impact with the floor or begin moving regularly again?
-does it walk off platforms or turn around back and forth like it does on the main stage?
I don't really feel like this projectile will be as useful as many people hope. From what I've seen of it, your opponent is able to avoid it pretty easily and grab it for their own use without much difficulty. but we'll have to see
I just tried it... it doesn't work =( He tries to pop another one out of the hatch instead. It's a shame, because we actually would have been able to use it really well by picking it up with a rising aerial.has anyone tried bomb canceling his mecha koopas? i haven't seen it yet but does he throw the koopa when you press down b while holding one or does he try to spawn another and fail? link can use the down b bomb throw to cancel landing lag on certain moves. might let bowser jr shorthop cannonball into koopa toss
Yeah that hammer is insanely strong. I've played around with using it intentionally, but I find it's usually not worth the risk. Maybe if you're at low percents, but getting hit out of it is really really bad. =xAnybody else noticed how good his aerials are after he ditches the clown car? Probably his best KO moves, and not too shabby when it comes to racking up damage either.
No it does not AFTER you used the hammer check it out. It only respawns if you didnt use hammer.Actually, the car DOES respawn if you get hit after your upb, it just takes a few seconds.
Down-angled F-tilt is way better.I think we should really start looking at dtilt more as an option. Hides his weaker hurtbox and does decent damage.
Not Koopa Kids? I know they don't have the mario party 5 underlings in (yet...dlc :D) but I thought for sure that was another name for the koopalingsJoonya
Jr.
Koopalings
these are the only acceptable names.