Juggleguy
Smash Grimer
Spartans/Wolverines
Exhibit Entertaining Tourneys
A Midwest Melee/PM Super Regional
June 7-8, 2014
Ann Arbor, MI
- INTRODUCTION -
From the TO staff that has brought you The Big House series, MIOM | Juggleguy and the Michigan Smash community presents: Super SWEET!
SWEET, which stands for Spartans/Wolverines Exhibit Entertaining Tourneys, started in 2010 as a modest local Melee event alternating between campus venues in both Ann Arbor and East Lansing. It has since grown into the premiere Melee tournament series in the state of Michigan and one of the most storied series in the entire Midwest, boasting out-of-state attendees such as Mango, Mew2King, KirbyKaze, Unknown522, Kels, Dart, VaNz, Teczero, Abate, Yu, Trail, and more.
In anticipation of MLG and EVO this summer, join us on June 7-8 for a supercharged two-day installment of this legendary series here in Ann Arbor, MI!
- LOCATION -
Michigan Union Pendleton Room
530 S State St, Ann Arbor, MI 48109
The friendly confines of Michigan Union will be our venue for this tournament! Michigan Union is the center of student event activity on UM Central Campus, offering an abundance of resources such as convenience stores, fast food restaurants, and event meeting space. We'll be in the Pendleton Room, a 2600 square foot area with projector viewing and plenty of seating.
Travel:
IF YOU ARE FLYING IN:
By far the best airport to fly into is Detroit Metro Airport (DTW) which is about 20 miles away from the venue. You are responsible for arranging your own transportation from DTW to Ann Arbor:
1. The Michigan Flyer bus offers round-trip tickets between DTW and Ann Arbor for about $25. It stops running at 10:30pm, so this option is only good if your flight arrives early enough on Friday. On their website, set your starting location to Detroit Metro Airport, MI and your destination to Ann Arbor (Blake Transit Center). From Blake Transit Center, you’re within a 10-minute walk to the venue.
2. The Custom Transit Ann Arbor Airport Shuttle offers a $40 dynamic cab fare from DTW to Ann Arbor starting at one passenger. The price increases with each additional passenger with this service.
IF YOU ARE DRIVING IN:
Parking is available at the Maynard St Parking Structure one block north at $1.20 per hour, or alternatively, at the Liberty Square Parking Structure a few blocks north at just $3 for the whole day.
By far the best airport to fly into is Detroit Metro Airport (DTW) which is about 20 miles away from the venue. You are responsible for arranging your own transportation from DTW to Ann Arbor:
1. The Michigan Flyer bus offers round-trip tickets between DTW and Ann Arbor for about $25. It stops running at 10:30pm, so this option is only good if your flight arrives early enough on Friday. On their website, set your starting location to Detroit Metro Airport, MI and your destination to Ann Arbor (Blake Transit Center). From Blake Transit Center, you’re within a 10-minute walk to the venue.
2. The Custom Transit Ann Arbor Airport Shuttle offers a $40 dynamic cab fare from DTW to Ann Arbor starting at one passenger. The price increases with each additional passenger with this service.
IF YOU ARE DRIVING IN:
Parking is available at the Maynard St Parking Structure one block north at $1.20 per hour, or alternatively, at the Liberty Square Parking Structure a few blocks north at just $3 for the whole day.
Housing:
Recommended Hotels:
Red Roof Inn Ann Arbor South
~$75/night
Days Inn Ann Arbor
~$80/night
If you absolutely cannot afford to pay for traditional housing, try CouchSurfing to stay with an Ann Arbor local for the weekend. The idea might sound creepy, but I personally know people who have used CouchSurfing before and they’ve had a good experience with it. Keep an open mind, as there will be very limited free housing available from Smashers in Ann Arbor -- most of us live in tiny campus apartments here with no parking spots on-site.
Red Roof Inn Ann Arbor South
~$75/night
Days Inn Ann Arbor
~$80/night
If you absolutely cannot afford to pay for traditional housing, try CouchSurfing to stay with an Ann Arbor local for the weekend. The idea might sound creepy, but I personally know people who have used CouchSurfing before and they’ve had a good experience with it. Keep an open mind, as there will be very limited free housing available from Smashers in Ann Arbor -- most of us live in tiny campus apartments here with no parking spots on-site.
Food:
Venue basement:
Wendy’s
Subway
Panda Express
UGo’s
Venue ground floor:
Au Bon Pain
Starbucks
Wendy’s
Subway
Panda Express
UGo’s
Venue ground floor:
Au Bon Pain
Starbucks
- REGISTRATION -
Online registration is mandatory -- no transactions at the door. Due to space and resource limitations, online registration will be capped at 150 total unique entrants and will close down after this number is reached. The TO staff reserves the right to allow entry on a case-by-case basis after the cap is reached. Refer to the Attendees page to view current entrants.
Registration has closed! See you on June 7-8. If you didn't register, you may not enter the venue.
Events:
Melee Singles - round robin pools into a double-elimination bracket
Melee Doubles - straight double-elimination bracket
Project M Singles - straight double-elimination bracket
Key Dates:
April 15: Registration Opens
May 15: Venue Fee increases by $10
May 31: Registration Deadline
June 1: Teammate Add/Drop Deadline
Just to clarify, Super SWEET will be treating Melee as the main event and PM as a side event. The TO staff has limited time and resources to work with, and a full PM tourney with round robin pools and doubles (like at Big House) is not possible here. Please keep this in mind while deciding your attendance and be reasonable with your expectations.
- INFORMATION -
Schedule:
Check-In and Check-Out Schedule:
Saturday, June 7
2pm-3pm | Check-In Available
Sunday, June 8
5pm-7pm | Check-Out Available
The list above provides time periods in which you may check-in and check-out for the tournament. Make sure to check-in to receive your nametag, and check-out to claim your setup discount if you brought a full setup. If you are entered into Melee Singles or PM Singles, you must check-in by 3pm Saturday. Disqualifications for Melee Singles and PM Singles will start to be handed out at that time.
2pm-3pm | Check-In Available
Sunday, June 8
5pm-7pm | Check-Out Available
The list above provides time periods in which you may check-in and check-out for the tournament. Make sure to check-in to receive your nametag, and check-out to claim your setup discount if you brought a full setup. If you are entered into Melee Singles or PM Singles, you must check-in by 3pm Saturday. Disqualifications for Melee Singles and PM Singles will start to be handed out at that time.
Tournament Schedule:
Saturday, June 7
2pm | Doors Open
3pm | Melee Singles Pools, PM Singles Bracket
7pm | Food Break
8pm | Melee Singles Pools (2nd Round)
12am | Doors Close
Sunday, June 8
10am | Melee Doubles Bracket
2pm | Melee Singles Bracket until Top 8
5pm | PM Singles Top 8
7pm | Melee Singles Top 8
10pm | Tournament Ends
The list above provides the starting time for events throughout the weekend. Rule of thumb, do not leave the venue if you have any remaining tournament obligations in an event at any given time. If you are entered into Melee Singles or PM Singles, you must check-in by 3pm Saturday. Disqualifications for Melee Singles and PM Singles will start to be handed out at that time.
2pm | Doors Open
3pm | Melee Singles Pools, PM Singles Bracket
7pm | Food Break
8pm | Melee Singles Pools (2nd Round)
12am | Doors Close
Sunday, June 8
10am | Melee Doubles Bracket
2pm | Melee Singles Bracket until Top 8
5pm | PM Singles Top 8
7pm | Melee Singles Top 8
10pm | Tournament Ends
The list above provides the starting time for events throughout the weekend. Rule of thumb, do not leave the venue if you have any remaining tournament obligations in an event at any given time. If you are entered into Melee Singles or PM Singles, you must check-in by 3pm Saturday. Disqualifications for Melee Singles and PM Singles will start to be handed out at that time.
Payout:
Melee Singles
1st: 45%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
Melee Doubles
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
Project M Singles
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
1st: 45%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
Melee Doubles
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
Project M Singles
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
Melee Ruleset:
* 4 stock, 8:00 minute timer
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Project M Ruleset:
* 4 stock, 8:00 minute timer
* All items set to OFF and item frequency set to NONE
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in “122112″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes two stages.
4. Second player strikes one stage.
Stagelist:
Starter (Singles)
Battlefield
Dreamland
Final Destination
Fountain of Dreams
Pokémon Stadium 2
Smashville
Yoshi’s Story
Counterpick (Singles)
Dracula’s Castle
Green Hill Zone
Lylat Cruise
WarioWare
Yoshi’s Island: Brawl
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* All items set to OFF and item frequency set to NONE
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in “122112″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes two stages.
4. Second player strikes one stage.
Stagelist:
Starter (Singles)
Battlefield
Dreamland
Final Destination
Fountain of Dreams
Pokémon Stadium 2
Smashville
Yoshi’s Story
Counterpick (Singles)
Dracula’s Castle
Green Hill Zone
Lylat Cruise
WarioWare
Yoshi’s Island: Brawl
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Additional Rules:
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
Code of Conduct:
* All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
* No food or drink inside the venue per building event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event’s use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
* No food or drink inside the venue per building event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event’s use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
Stream brought to you by:
Here's to an awesome summer of Smash, and an awesome tournament here on June 7-8.
Last edited: