kenniky
Smash Master
Some of this data is 1.0.8/1.0.9, and some is 1.1.0. I am unsure as to whether any jump heights were changed within patches.
Please let me know if there are any discrepancies and I will check them.
This was done by creating a stage in Stage Builder with one platform per grid square and then testing each character's jump height under various size enhancing/reducing effects.
Miis are coded using (H/W) where H = Height, W = Weight, 0 is minimum and 100 is maximum. All combinations of 0, 50, and 100 height and weight are tested, as well as the Guest Mii size and any sizes implemented by the Standard Custom Moveset Project.
All Miis are tested with Guest A.
Character|short hop|full hop|double jump|ledge jump|short hop (Super Mushroom)|full hop (Super Mushroom)|double jump (Super Mushroom)|ledge jump (Super Mushroom)|short hop (Poison Mushroom)|full hop (Poison Mushroom)|double jump (Poison Mushroom)|ledge jump (Poison Mushroom)
Mario |3|7|7|7|4|9|9|10||||
Luigi |4|8|8|8|5|11|10|11|3|7|6|6
Peach |2|6|6|7|3|7|7|9||||
Bowser |3|7|6|7|4|8|8|9|2|5|5|5
Yoshi |3|7|10|7|4|9|13|10||||
Rosalina & Luma |3|8|8|8|5|10|10|10||||
Bowser Jr. |3|6|6|7|4|8|8|10||||
Wario |3|6|6|7|3|7|7|9||||
Donkey Kong |3|6|7|7|4|8|9|9|2|5|5|5
Diddy Kong |4|8|8|8|5|10|10|11||||
Mr. Game & Watch |2|5|5|6|3|7|6|9||||
Little Mac |2|5|5|6|3|6|6|8||||
Link |2|5|5|6|3|7|7|9||||
Zelda |3|6|6|7|3|8|8|9||||
Sheik |3|7|8|7|4|10|10|10|3|6|6|5
Ganondorf |2|5|5|6|3|6|6|8||||
Toon Link |3|6|6|7|4|8|8|9|2|5|5|5
Samus |3|7|7|7|4|9|9|10|2|6|6|5
Zero Suit Samus |4|8|8|8|5|11|11|11|3|7|7|6
Pit |3|6|4|7|3|8|6|9|2|5|3|5
Palutena |3|7|7|7|4|9|9|10||||
Palutena (Lightweight)|5|11|11|12|7|14|14|17||||
Marth |3|6|6|7|4|8|8|9|2|5|5|5
Ike |3|6|6|7|4|7|7|9|2|4|5|5
Robin |3|6|6|7|4|8|8|9||||
Duck Hunt |3|6|6|7|4|8|8|9|2|5|5|5
Kirby |2|5|4|6|3|6|5|8|2|4|3|4
Kirby (Jump)|3|7|13|8|4|9|16|11||||
Kirby (Speed)|1|3|2|6|2|5|3|8||||
Kirby (Shield)|2|4|2|6|2|5|3|8||||
King Dedede |3|6|4|7|4|8|5|9||||
Meta Knight |2|6|4|7|3|8|5|9||||
Fox |3|7|7|7|4|9|9|10||||
Falco |3|10|10|9|4|12|12|12||||
Pikachu |3|7|7|7|4|9|9|10|2|5|5|5
Charizard |3|6|5|7|4|8|7|9||||
Lucario |3|7|7|7|4|9|9|10||||
Jigglypuff |2|4|5|6|2|5|6|8||||
Greninja |4|9|9|8|5|11|11|11|3|7|7|6
R.O.B. |3|7|7|7|4|9|9|10|3|6|5|5
Ness |3|6|9|7|4|8|12|10|2|5|6|5
Captain Falcon |3|7|7|7|4|9|9|10||||
Villager |3|6|6|7|4|8|8|9|2|5|5|5
Olimar |3|6|6|7|4|8|8|9||||
Wii Fit Trainer |3|7|7|7|4|9|9|10||||
Shulk |3|7|7|7|4|8|8|10||||
Shulk (Jump)|5|10|10|9|6|13|13|13||||
Shulk (Speed)|2|5|5|7|3|6|6|10||||
Shulk (Shield)|2|5|5|7|3|7|7|10||||
Shulk (Decisive Jump)|5|10|10|8|6|13|13|11||||
Shulk (Decisive Speed)|2|4|4|6|3|6|6|9||||
Shulk (Decisive Shield)|2|5|5|7|3|7|7|10||||
Shulk (Hyper Jump)|5|10|10|8|6|13|13|10||||
Shulk (Hyper Speed)|1|3|3|6|2|4|4|8||||
Shulk (Hyper Shield)|2|4|4|7|2|5|5|10||||
Dr. Mario |2|5|5|7|3|7|7|10|2|4|4|5
Dark Pit |3|6|4|7|3|8|6|9||||
Lucina |3|6|6|7|4|8|8|10||||
PAC-MAN |3|6|6|7|4|8|8|10|2|5|5|5
Megaman |2|6|6|7|3|8|8|9||||
Sonic |3|7|7|7|4|9|8|10||||
Mewtwo |3|6|11|6|4|8|15|8|2|5|8|4
Lucas |2|5|8|9|3|7|11|12||||
Roy |2|6|5|5|3|7|7|7|2|5|4|4
Ryu |3|5|5|6|3|6|7|8||||
Cloud |3|6|6|||||||||
Cloud (Limit Break)|3|5|5|||||||||
Mii Brawler (0/0)|4|8|8|7|5|10|10|10|3|6|6|5
Mii Brawler (0/50)|3|8|8|7|5|10|10|10|3|6|6|5
Mii Brawler (0/100)|3|7|7|7|4|9|9|10|3|6|6|5
Mii Brawler (Guest A)|3|7|7|7|4|9|9|10|2|5|5|5
Mii Brawler (50/0)|3|7|7|7|4|9|9|10|2|5|6|5
Mii Brawler (50/50)|3|7|7|7|4|9|8|10|2|5|5|5
Mii Brawler (50/100)|3|6|6|7|4|8|8|10|2|5|5|5
Mii Brawler (100/0)|3|6|6|7|4|8|8|10|2|5|5|5
Mii Brawler (100/50)|3|6|6|7|3|8|8|10|2|5|5|5
Mii Brawler (100/100)|2|5|6|7|3|7|7|10|2|4|4|5
Mii Swordfighter (0/0)|3|6|6|6|4|8|8|9|2|5|5|5
Mii Swordfighter (0/50)|3|6|6|6|4|8|8|9|2|5|5|5
Mii Swordfighter (0/100)|3|6|6|6|4|7|7|9|2|5|5|5
Mii Swordfighter (25/0)|3|6|6|6|4|8|8|9|2|5|5|5
Mii Swordfighter (Guest A)|3|5|5|6|3|7|7|9|2|4|4|5
Mii Swordfighter (50/0)|3|5|5|6|4|7|7|9|2|4|4|5
Mii Swordfighter (50/50)|3|5|5|6|3|7|7|9|2|4|4|5
Mii Swordfighter (50/100)|2|5|5|6|3|6|6|9|2|4|4|5
Mii Swordfighter (100/0)|2|5|5|6|3|6|6|9|2|4|4|5
Mii Swordfighter (100/50)|2|5|5|6|3|6|6|9|2|4|4|5
Mii Swordfighter (100/100)|2|4|4|6|3|6|6|9|2|3|3|5
Mii Gunner (0/0)|4|7|8|7|5|9|10|9|3|6|6|5
Mii Gunner (0/50)|4|7|7|7|5|9|9|9|3|5|6|5
Mii Gunner (0/100)|3|6|7|7|4|8|9|9|3|5|5|5
Mii Gunner (25/0)|3|7|7|7|5|9|9|9|3|5|6|5
Mii Gunner (Guest A)|3|6|6|7|4|8|8|9|2|5|5|5
Mii Gunner (50/0)|3|6|7|7|4|8|8|9|3|5|5|5
Mii Gunner (50/50)|3|6|6|7|4|8|8|9|2|5|5|5
Mii Gunner (50/100)|3|6|6|7|4|7|8|9|2|4|5|5
Mii Gunner (100/0)|3|5|6|7|4|7|8|9|2|4|4|5
Mii Gunner (100/50)|3|5|6|7|4|7|7|9|2|4|4|5
Mii Gunner (100/100)|3|5|5|7|3|6|7|9|2|4|4|5
Multijump table (Credits to Masonomace) [PLEASE NOTE THAT THESE TESTS ARE SUBJECT TO HUMAN ERROR]
Character|3rd jump|4th jump|5th jump|6th jump
Pit |4|2|N/A|N/A
Kirby |3|4|2|2
King Dedede |4|3|3|N/A
Meta Knight |3|3|3|2
Charizard |3|N/A|N/A|N/A
Jigglypuff |4|4|3|3
Dark Pit |4|2|N/A|N/A
翔(Jump) Kirby |9|9|7|7
疾(Speed) Kirby |2|2|1|1
盾(Shield) Kirby |2|2|2|1
Character | Grounded
| 4
Fthrow
Character | Grounded
Cargo Throw into SH | 3
Cargo Throw into FH | 6
| Bounces on 3, lands on 7 = +4
Bthrow
Character | Grounded
| Bounces on 4, lands on 8 = +4
Uthrow
Character | Grounded
| Bounces on 50, lands on 53 = +3
| Bounces on 54, lands on 56 = +2
| Bounces on 46, lands on 50 = +4
| lands on 6 = +6
Neutral Specials
Character | Grounded | Airborne
Toad | 0 | 0
jumpsquat into Toad | 4
Rollout | 3 on collide | N/A
Homing Attack held | Bounces on 5, lands on 7 | Bounces on 4, lands on 6
Homing Attack mashed | Bounces on 3, lands on 5 | Bounces on 2, lands on 4
Notes:
Side Specials
Character | Grounded | Airborne
Green Missile uncharged | 1 | 1
Green Missile semi charged | 2 | N/A
Green Missile full charged | 3 | N/A
Misfire | 3 | N/A
jumpsquat SH into Green Missile uncharged | 7
jumpsquat SH into Misfire | 9
jumpsquat SH into Green Missile charging | 7
jumpsquat FH into Green Missile charging | 14
doublejump Green Missile charging | | 14
Peach Bomber | 0 | 2
Peach Bomber on-hit | 2 (max is 3) | 4 (max is 5)
jumpsquat into Peach Bomber | 2
jumpsquat into Peach Bomber on-hit | 4 (max is 5)
Flying Slam | Bounces on 10, lands on 14 = +4 | N/A
jumpsquat into Flying Slam | 3
Egg Roll | 2 | 2
Egg Roll jump | 4 (max is 5) | falls
Egg Roll colliding into a wall | 3 | N/A
jumpsquat into Egg Roll | 3
Clown Kart Dash hop | 5 | 3
Monkey Flip | 1 | falls
Monkey Flip Attack | ~5 | N/A
Monkey Flip Jump | ~11 | N/A
Jolt Haymaker | 2 | 1
Flash Grenade | 0 | 1
Flame Choke | 0 | 3
Upperdash Arm | 0 | 6
Skull Bash uncharged | 0 | 0
Skull Bash semi or full charged | 1 | N/A
Header | 2 | 2
Back Slash | 2 | 0
Electroshock Arm | 0 | 6
Confusion | 0 | 3
Down Specials
Character | Grounded | Airborne
Bowser Bomb | 9 | 2
jumpsquat into Bowser Bomb | | 5
Yoshi Bomb | 7 | 0
jumpsquat into Yoshi Bomb | | 0
jumpsquat into Gravitational Pull | 0 | 2
Wario Waft full charged | 18 | 17
Bouncing Fish | 3 | 3
Wizard's Foot against a wall | 9
Flip Jump | –3 | –3
jumpsquat into Flip Jump | –2
Flip Jump mashed kick | 6 | 6
jumpsquat into Flip Jump mashed kick | 7
Flip Jump bury | +6
Falcon Kick against a wall | 8
Character | Walljump height
Mario | 5
Diddy Kong | 4
Little Mac | 7
Sheik | 4
Toon Link | 6
Samus | 5
Zero Suit Samus | 4
Duck Hunt | 5
Fox | 4
Falco | 5
Pikachu | 6
Lucario | 9
Greninja | 2
Captain Falcon | 7
Villager | 6
Wii Fit Trainer | 5
Dr. Mario | 4
Pac-Man | 5
Mega Man | 4
Sonic | 5
Mewtwo | 6
Cloud|5
Cloud (Limit Break)|5
Mii Brawler 0/0 | 5
Mii Brawler 0/25 | 4
Mii Brawler 0/50 | 4
Mii Brawler 0/75 | 4
Mii Brawler 0/100 | 4
Mii Brawler 25/0 | 4
Mii Brawler 25/25 | 4
Mii Brawler 25/50 | 4
Mii Brawler 25/75 | 4
Mii Brawler 25/100 | 3
Mii Brawler 50/0 | 4
Mii Brawler 50/25 | 4
Mii Brawler 50/50 | 4
Mii Brawler 50/75 | 3
Mii Brawler 50/100 | 3
Mii Brawler 75/0 | 4
Mii Brawler 75/25 | 3
Mii Brawler 75/50 | 3
Mii Brawler 75/75 | 3
Mii Brawler 75/100 | 3
Mii Brawler 100/0 | 3
Mii Brawler 100/25 | 3
Mii Brawler 100//50 | 3
Mii Brawler 100/75 | 2
Mii Brawler 100/100 | 2
Mii Gunner 0/0 | 5
Mii Gunner 0/25 | 5
Mii Gunner 0/50 | 5
Mii Gunner 0/75 | 5
Mii Gunner 0/100 | 4
Mii Gunner 25/0 | 5
Mii Gunner 25/25 | 5
Mii Gunner 25/50 | 5
Mii Gunner 25/75 | 4
Mii Gunner 25/100 | 4
Mii Gunner 50/0 | 5
Mii Gunner 50/25 | 5
Mii Gunner 50/50 | 4
Mii Gunner 50/75 | 4
Mii Gunner 50/100 | 4
Mii Gunner 75/0 | 4
Mii Gunner 75/25 | 4
Mii Gunner 75/50 | 4
Mii Gunner 75/75 | 3
Mii Gunner 75/100 | 3
Mii Gunner 100/0 | 3
Mii Gunner 100/25 | 3
Mii Gunner 100/50 | 3
Mii Gunner 100/75 | 3
Mii Gunner 100/100 | 3
Character|short hop|full hop|double jump|ledge jump|short hop (Super Mushroom)|full hop (Super Mushroom)|double jump (Super Mushroom)|ledge jump (Super Mushroom)
Giga Bowser|2|15|15|11|N/A|N/A|N/A|N/A
Wario-Man|4|7|7|7|N/A|N/A|N/A|N/A
Giga Mac|4|8|8|8|N/A|N/A|N/A|N/A
Mega Lucario|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (Guest C)|3|7|7|7|4|9|9|10
Mii Swordfighter (Guest B)|3|5|5|6|3|7|7|9
Mii Gunner (Guest F)|3|6|6|7|4|8|8|9
Buffered 翔(Jump) art deactivation |6|13|13|N/A|N/A|N/A|N/A|N/A
Buffered Hyper 翔(Jump) art deactivation |7|15|15|N/A|N/A|N/A|N/A|N/A
Buffered 翔(Jump) art deactivation|4|9|15|N/A|N/A|N/A|N/A|N/A
Mii Brawler (0/25)|4|8|8|7|N/A|N/A|N/A|N/A
Mii Brawler (0/75)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/0)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/25)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/50)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/75)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/100)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (50/25)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (50/75)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (75/0)|3|6|7|7|N/A|N/A|N/A|N/A
Mii Brawler (75/25)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (75/50)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (75/75)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (75/100)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (100/25)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (100/75)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (0/25)|4|7|7|7|N/A|N/A|N/A|N/A
Mii Gunner (0/75)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Gunner (25/25)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Gunner (25/50)|3|6|7|7|N/A|N/A|N/A|N/A
Mii Gunner (25/75)|3|6|7|7|N/A|N/A|N/A|N/A
Mii Gunner (25/100)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (50/25)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (50/75)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/0)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/25)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/50)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/75)|3|5|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/100)|3|5|6|7|N/A|N/A|N/A|N/A
Mii Gunner (100/25)|3|5|6|7|N/A|N/A|N/A|N/A
Mii Gunner (100/75)|3|5|5|7|N/A|N/A|N/A|N/A
Mii Swordfighter (0/25)|3|6|6|6|N/A|N/A|N/A|N/A
Mii Swordfighter (0/75)|3|6|6|6|N/A|N/A|N/A|N/A
Mii Swordfighter (25/25)|3|6|6|6|N/A|N/A|N/A|N/A
Mii Swordfighter (25/50)|3|6|6|6|N/A|N/A|N/A|N/A
Mii Swordfighter (25/75)|3|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (25/100)|3|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (50/25)|3|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (50/75)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/0)|3|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/25)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/50)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/75)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/100)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (100/25)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (100/75)|2|4|4|6|N/A|N/A|N/A|N/A
Character|3rd jump|4th jump|5th jump|6th jump
Buffered 翔(Jump) art deactivation|12|11|9|9
Please let me know if there are any discrepancies and I will check them.
This was done by creating a stage in Stage Builder with one platform per grid square and then testing each character's jump height under various size enhancing/reducing effects.
Miis are coded using (H/W) where H = Height, W = Weight, 0 is minimum and 100 is maximum. All combinations of 0, 50, and 100 height and weight are tested, as well as the Guest Mii size and any sizes implemented by the Standard Custom Moveset Project.
All Miis are tested with Guest A.
Battlefield's lower platforms are 6 tall - Little Mac, Ryu, and Ganondorf can full hop onto them, but Jigglypuff cannot.
Dream Land 64's lower platforms, Smashville's platform, and the shrub on Duck Hunt are 7 tall - Little Mac, Ryu, Ganondorf, and Jigglypuff are unable to full hop onto them.
The lowest branch of the tree on Duck Hunt is 13 tall - Jump Shulk can only barely reach it.
Dream Land 64's lower platforms, Smashville's platform, and the shrub on Duck Hunt are 7 tall - Little Mac, Ryu, Ganondorf, and Jigglypuff are unable to full hop onto them.
The lowest branch of the tree on Duck Hunt is 13 tall - Jump Shulk can only barely reach it.
Mario |3|7|7|7|4|9|9|10||||
Luigi |4|8|8|8|5|11|10|11|3|7|6|6
Peach |2|6|6|7|3|7|7|9||||
Bowser |3|7|6|7|4|8|8|9|2|5|5|5
Yoshi |3|7|10|7|4|9|13|10||||
Rosalina & Luma |3|8|8|8|5|10|10|10||||
Bowser Jr. |3|6|6|7|4|8|8|10||||
Wario |3|6|6|7|3|7|7|9||||
Donkey Kong |3|6|7|7|4|8|9|9|2|5|5|5
Diddy Kong |4|8|8|8|5|10|10|11||||
Mr. Game & Watch |2|5|5|6|3|7|6|9||||
Little Mac |2|5|5|6|3|6|6|8||||
Link |2|5|5|6|3|7|7|9||||
Zelda |3|6|6|7|3|8|8|9||||
Sheik |3|7|8|7|4|10|10|10|3|6|6|5
Ganondorf |2|5|5|6|3|6|6|8||||
Toon Link |3|6|6|7|4|8|8|9|2|5|5|5
Samus |3|7|7|7|4|9|9|10|2|6|6|5
Zero Suit Samus |4|8|8|8|5|11|11|11|3|7|7|6
Pit |3|6|4|7|3|8|6|9|2|5|3|5
Palutena |3|7|7|7|4|9|9|10||||
Palutena (Lightweight)|5|11|11|12|7|14|14|17||||
Marth |3|6|6|7|4|8|8|9|2|5|5|5
Ike |3|6|6|7|4|7|7|9|2|4|5|5
Robin |3|6|6|7|4|8|8|9||||
Duck Hunt |3|6|6|7|4|8|8|9|2|5|5|5
Kirby |2|5|4|6|3|6|5|8|2|4|3|4
Kirby (Jump)|3|7|13|8|4|9|16|11||||
Kirby (Speed)|1|3|2|6|2|5|3|8||||
Kirby (Shield)|2|4|2|6|2|5|3|8||||
King Dedede |3|6|4|7|4|8|5|9||||
Meta Knight |2|6|4|7|3|8|5|9||||
Fox |3|7|7|7|4|9|9|10||||
Falco |3|10|10|9|4|12|12|12||||
Pikachu |3|7|7|7|4|9|9|10|2|5|5|5
Charizard |3|6|5|7|4|8|7|9||||
Lucario |3|7|7|7|4|9|9|10||||
Jigglypuff |2|4|5|6|2|5|6|8||||
Greninja |4|9|9|8|5|11|11|11|3|7|7|6
R.O.B. |3|7|7|7|4|9|9|10|3|6|5|5
Ness |3|6|9|7|4|8|12|10|2|5|6|5
Captain Falcon |3|7|7|7|4|9|9|10||||
Villager |3|6|6|7|4|8|8|9|2|5|5|5
Olimar |3|6|6|7|4|8|8|9||||
Wii Fit Trainer |3|7|7|7|4|9|9|10||||
Shulk |3|7|7|7|4|8|8|10||||
Shulk (Jump)|5|10|10|9|6|13|13|13||||
Shulk (Speed)|2|5|5|7|3|6|6|10||||
Shulk (Shield)|2|5|5|7|3|7|7|10||||
Shulk (Decisive Jump)|5|10|10|8|6|13|13|11||||
Shulk (Decisive Speed)|2|4|4|6|3|6|6|9||||
Shulk (Decisive Shield)|2|5|5|7|3|7|7|10||||
Shulk (Hyper Jump)|5|10|10|8|6|13|13|10||||
Shulk (Hyper Speed)|1|3|3|6|2|4|4|8||||
Shulk (Hyper Shield)|2|4|4|7|2|5|5|10||||
Dr. Mario |2|5|5|7|3|7|7|10|2|4|4|5
Dark Pit |3|6|4|7|3|8|6|9||||
Lucina |3|6|6|7|4|8|8|10||||
PAC-MAN |3|6|6|7|4|8|8|10|2|5|5|5
Megaman |2|6|6|7|3|8|8|9||||
Sonic |3|7|7|7|4|9|8|10||||
Mewtwo |3|6|11|6|4|8|15|8|2|5|8|4
Lucas |2|5|8|9|3|7|11|12||||
Roy |2|6|5|5|3|7|7|7|2|5|4|4
Ryu |3|5|5|6|3|6|7|8||||
Cloud |3|6|6|||||||||
Cloud (Limit Break)|3|5|5|||||||||
Mii Brawler (0/0)|4|8|8|7|5|10|10|10|3|6|6|5
Mii Brawler (0/50)|3|8|8|7|5|10|10|10|3|6|6|5
Mii Brawler (0/100)|3|7|7|7|4|9|9|10|3|6|6|5
Mii Brawler (Guest A)|3|7|7|7|4|9|9|10|2|5|5|5
Mii Brawler (50/0)|3|7|7|7|4|9|9|10|2|5|6|5
Mii Brawler (50/50)|3|7|7|7|4|9|8|10|2|5|5|5
Mii Brawler (50/100)|3|6|6|7|4|8|8|10|2|5|5|5
Mii Brawler (100/0)|3|6|6|7|4|8|8|10|2|5|5|5
Mii Brawler (100/50)|3|6|6|7|3|8|8|10|2|5|5|5
Mii Brawler (100/100)|2|5|6|7|3|7|7|10|2|4|4|5
Mii Swordfighter (0/0)|3|6|6|6|4|8|8|9|2|5|5|5
Mii Swordfighter (0/50)|3|6|6|6|4|8|8|9|2|5|5|5
Mii Swordfighter (0/100)|3|6|6|6|4|7|7|9|2|5|5|5
Mii Swordfighter (25/0)|3|6|6|6|4|8|8|9|2|5|5|5
Mii Swordfighter (Guest A)|3|5|5|6|3|7|7|9|2|4|4|5
Mii Swordfighter (50/0)|3|5|5|6|4|7|7|9|2|4|4|5
Mii Swordfighter (50/50)|3|5|5|6|3|7|7|9|2|4|4|5
Mii Swordfighter (50/100)|2|5|5|6|3|6|6|9|2|4|4|5
Mii Swordfighter (100/0)|2|5|5|6|3|6|6|9|2|4|4|5
Mii Swordfighter (100/50)|2|5|5|6|3|6|6|9|2|4|4|5
Mii Swordfighter (100/100)|2|4|4|6|3|6|6|9|2|3|3|5
Mii Gunner (0/0)|4|7|8|7|5|9|10|9|3|6|6|5
Mii Gunner (0/50)|4|7|7|7|5|9|9|9|3|5|6|5
Mii Gunner (0/100)|3|6|7|7|4|8|9|9|3|5|5|5
Mii Gunner (25/0)|3|7|7|7|5|9|9|9|3|5|6|5
Mii Gunner (Guest A)|3|6|6|7|4|8|8|9|2|5|5|5
Mii Gunner (50/0)|3|6|7|7|4|8|8|9|3|5|5|5
Mii Gunner (50/50)|3|6|6|7|4|8|8|9|2|5|5|5
Mii Gunner (50/100)|3|6|6|7|4|7|8|9|2|4|5|5
Mii Gunner (100/0)|3|5|6|7|4|7|8|9|2|4|4|5
Mii Gunner (100/50)|3|5|6|7|4|7|7|9|2|4|4|5
Mii Gunner (100/100)|3|5|5|7|3|6|7|9|2|4|4|5
Multijump table (Credits to Masonomace) [PLEASE NOTE THAT THESE TESTS ARE SUBJECT TO HUMAN ERROR]
Pit |4|2|N/A|N/A
Kirby |3|4|2|2
King Dedede |4|3|3|N/A
Meta Knight |3|3|3|2
Charizard |3|N/A|N/A|N/A
Jigglypuff |4|4|3|3
Dark Pit |4|2|N/A|N/A
翔(Jump) Kirby |9|9|7|7
疾(Speed) Kirby |2|2|1|1
盾(Shield) Kirby |2|2|2|1
Code: (Normal/Super Mushroom)
1st (11/14)
Palutena (Lightweight)
2nd (10/13)
Shulk (Jump)
Shulk (Decisive Jump)
Shulk (Hyper Jump)
5th (10/12)
Falco
6th (9/11)
Greninja
7th (8/11)
Luigi
Zero Suit Samus
9th (8/10)
Rosalina & Luma
Diddy Kong
Mii Brawler (0/0)
Mii Brawler (0/50)
13th (7/10)
Sheik
14th (7/9)
Mario
Yoshi
Samus
Palutena
Kirby (Jump)
Fox
Pikachu
Lucario
R.O.B.
Captain Falcon
Wii Fit Trainer
Sonic
Mii Brawler (0/100)
Mii Brawler (Guest A)
Mii Brawler (50/0)
Mii Brawler (50/50)
Mii Gunner (0/0)
Mii Gunner (0/50)
Mii Gunner (25/0)
33rd (7/8)
Bowser
Shulk
35th (6/8)
Bowser Jr.
Donkey Kong
Zelda
Toon Link
Pit
Marth
Robin
Duck Hunt
King Dedede
Meta Knight
Charizard
Ness
Villager
Olimar
Dark Pit
Lucina
PAC-MAN
Megaman
Mewtwo
Mii Brawler (50/100)
Mii Brawler (100/0)
Mii Brawler (100/50)
Mii Swordfighter (0/0)
Mii Swordfighter (0/50)
Mii Swordfighter (25/0)
Mii Gunner (0/100)
Mii Gunner (Guest A)
Mii Gunner (50/0)
Mii Gunner (50/50)
64th (6/7)
Peach
Wario
Ike
Roy
Mii Swordfighter (0/100)
Mii Gunner (50/100)
70th (5/7)
Mr. Game & Watch
Link
Shulk (Shield)
Shulk (Decisive Shield)
Dr. Mario
Lucas
Mii Brawler (100/100)
Mii Swordfighter (Guest A)
Mii Swordfighter (50/0)
Mii Swordfighter (50/50)
Mii Gunner (100/0)
Mii Gunner (100/50)
82nd (5/6)
Little Mac
Ganondorf
Kirby
Shulk (Speed)
Ryu
Mii Swordfighter (50/100)
Mii Swordfighter (100/0)
Mii Swordfighter (100/50)
Mii Gunner (100/100)
91st (4/6)
Shulk (Decisive Speed)
Mii Swordfighter (100/100)
93rd (4/5)
Kirby (Shield)
Jigglypuff
Shulk (Hyper Shield)
96th (3/5)
Kirby (Speed)
97th (3/4)
Shulk (Hyper Speed)
1st (11/14)
Palutena (Lightweight)
2nd (10/13)
Shulk (Jump)
Shulk (Decisive Jump)
Shulk (Hyper Jump)
5th (10/12)
Falco
6th (9/11)
Greninja
7th (8/11)
Luigi
Zero Suit Samus
9th (8/10)
Rosalina & Luma
Diddy Kong
Mii Brawler (0/0)
Mii Brawler (0/50)
13th (7/10)
Sheik
14th (7/9)
Mario
Yoshi
Samus
Palutena
Kirby (Jump)
Fox
Pikachu
Lucario
R.O.B.
Captain Falcon
Wii Fit Trainer
Sonic
Mii Brawler (0/100)
Mii Brawler (Guest A)
Mii Brawler (50/0)
Mii Brawler (50/50)
Mii Gunner (0/0)
Mii Gunner (0/50)
Mii Gunner (25/0)
33rd (7/8)
Bowser
Shulk
35th (6/8)
Bowser Jr.
Donkey Kong
Zelda
Toon Link
Pit
Marth
Robin
Duck Hunt
King Dedede
Meta Knight
Charizard
Ness
Villager
Olimar
Dark Pit
Lucina
PAC-MAN
Megaman
Mewtwo
Mii Brawler (50/100)
Mii Brawler (100/0)
Mii Brawler (100/50)
Mii Swordfighter (0/0)
Mii Swordfighter (0/50)
Mii Swordfighter (25/0)
Mii Gunner (0/100)
Mii Gunner (Guest A)
Mii Gunner (50/0)
Mii Gunner (50/50)
64th (6/7)
Peach
Wario
Ike
Roy
Mii Swordfighter (0/100)
Mii Gunner (50/100)
70th (5/7)
Mr. Game & Watch
Link
Shulk (Shield)
Shulk (Decisive Shield)
Dr. Mario
Lucas
Mii Brawler (100/100)
Mii Swordfighter (Guest A)
Mii Swordfighter (50/0)
Mii Swordfighter (50/50)
Mii Gunner (100/0)
Mii Gunner (100/50)
82nd (5/6)
Little Mac
Ganondorf
Kirby
Shulk (Speed)
Ryu
Mii Swordfighter (50/100)
Mii Swordfighter (100/0)
Mii Swordfighter (100/50)
Mii Gunner (100/100)
91st (4/6)
Shulk (Decisive Speed)
Mii Swordfighter (100/100)
93rd (4/5)
Kirby (Shield)
Jigglypuff
Shulk (Hyper Shield)
96th (3/5)
Kirby (Speed)
97th (3/4)
Shulk (Hyper Speed)
Code: (Normal/Super Mushroom)
1st (5/7)
Palutena (Lightweight)
2nd (5/6)
Shulk (Jump)
Shulk (Decisive Jump)
Shulk (Hyper Jump)
5th (4/5)
Luigi
Diddy Kong
Zero Suit Samus
Greninja
Mii Brawler (0/0)
Mii Gunner (0/0)
Mii Gunner (0/50)
12th (3/5)
Rosalina & Luma
Mii Brawler (0/50)
Mii Gunner (25/0)
15th (3/4)
Mario
Bowser
Yoshi
Bowser Jr.
Donkey Kong
Sheik
Toon Link
Samus
Palutena
Marth
Ike
Robin
Duck Hunt
Kirby (Jump)
King Dedede
Fox
Falco
Pikachu
Charizard
Lucario
R.O.B.
Ness
Captain Falcon
Villager
Olimar
Wii Fit Trainer
Shulk
Lucina
PAC-MAN
Sonic
Mewtwo
Mii Brawler (0/100)
Mii Brawler (Guest A)
Mii Brawler (50/0)
Mii Brawler (50/50)
Mii Brawler (50/100)
Mii Brawler (100/0)
Mii Swordfighter (0/0)
Mii Swordfighter (0/50)
Mii Swordfighter (0/100)
Mii Swordfighter (25/0)
Mii Swordfighter (50/0)
Mii Gunner (0/100)
Mii Gunner (Guest A)
Mii Gunner (50/0)
Mii Gunner (50/50)
Mii Gunner (50/100)
Mii Gunner (100/0)
Mii Gunner (100/50)
64th (3/3)
Wario
Zelda
Pit
Dark Pit
Ryu
Mii Brawler (100/50)
Mii Swordfighter (Guest A)
Mii Swordfighter (50/50)
Mii Gunner (100/100)
73rd (2/3)
Peach
Mr. Game & Watch
Little Mac
Link
Ganondorf
Kirby
Meta Knight
Shulk (Speed)
Shulk (Shield)
Shulk (Decisive Speed)
Shulk (Decisive Shield)
Dr. Mario
Megaman
Lucas
Roy
Mii Brawler (100/100)
Mii Swordfighter (50/100)
Mii Swordfighter (100/0)
Mii Swordfighter (100/50)
Mii Swordfighter (100/100)
93rd (2/2)
Kirby (Shield)
Jigglypuff
Shulk (Hyper Shield)
96th (1/2)
Kirby (Speed)
Shulk (Hyper Speed)
1st (5/7)
Palutena (Lightweight)
2nd (5/6)
Shulk (Jump)
Shulk (Decisive Jump)
Shulk (Hyper Jump)
5th (4/5)
Luigi
Diddy Kong
Zero Suit Samus
Greninja
Mii Brawler (0/0)
Mii Gunner (0/0)
Mii Gunner (0/50)
12th (3/5)
Rosalina & Luma
Mii Brawler (0/50)
Mii Gunner (25/0)
15th (3/4)
Mario
Bowser
Yoshi
Bowser Jr.
Donkey Kong
Sheik
Toon Link
Samus
Palutena
Marth
Ike
Robin
Duck Hunt
Kirby (Jump)
King Dedede
Fox
Falco
Pikachu
Charizard
Lucario
R.O.B.
Ness
Captain Falcon
Villager
Olimar
Wii Fit Trainer
Shulk
Lucina
PAC-MAN
Sonic
Mewtwo
Mii Brawler (0/100)
Mii Brawler (Guest A)
Mii Brawler (50/0)
Mii Brawler (50/50)
Mii Brawler (50/100)
Mii Brawler (100/0)
Mii Swordfighter (0/0)
Mii Swordfighter (0/50)
Mii Swordfighter (0/100)
Mii Swordfighter (25/0)
Mii Swordfighter (50/0)
Mii Gunner (0/100)
Mii Gunner (Guest A)
Mii Gunner (50/0)
Mii Gunner (50/50)
Mii Gunner (50/100)
Mii Gunner (100/0)
Mii Gunner (100/50)
64th (3/3)
Wario
Zelda
Pit
Dark Pit
Ryu
Mii Brawler (100/50)
Mii Swordfighter (Guest A)
Mii Swordfighter (50/50)
Mii Gunner (100/100)
73rd (2/3)
Peach
Mr. Game & Watch
Little Mac
Link
Ganondorf
Kirby
Meta Knight
Shulk (Speed)
Shulk (Shield)
Shulk (Decisive Speed)
Shulk (Decisive Shield)
Dr. Mario
Megaman
Lucas
Roy
Mii Brawler (100/100)
Mii Swordfighter (50/100)
Mii Swordfighter (100/0)
Mii Swordfighter (100/50)
Mii Swordfighter (100/100)
93rd (2/2)
Kirby (Shield)
Jigglypuff
Shulk (Hyper Shield)
96th (1/2)
Kirby (Speed)
Shulk (Hyper Speed)
Directly quoted from Masonomace's post. Quotes don't work in spoilers.
Up B | Airborne
Whirling Fortress| 9 (max is 10)
Egg Throw| 5 [first toss going straight up, 4 going sideways]
Spinning Kong| 6
Spin Attack| 10
Spin Attack| 10
Sing| 0 (falls)
PK Thunder| 12 (the maximum if traveling straight up)
Hero's Spin| 10 (for all X/X sets)
PK Thunder| 20 (the maximum if traveling straight up)Notes:
Next are the three Third-Party characters who just so happen to get bunched into the next table.
Up B | Grounded | Airborne
Rush Coil| 11 | 13
Second bounce Grounded only | 21
Pac-Jump
First bounce | 7 | 7
Second bounce | 12 | 12
Third bounce | 19 | 19
Spring Jump| 18 | 15
Second bounce Grounded only | 21Notes:
These are the Up Specials that can freely move to the left or right upon rising, but they're primarily vertical, so even if you were to move left or right upon rising, you'd gain roughly the same vertical height.
Up B | Grounded | Airborne
Super Jump Punch| 6 | 8
Abandon Ship!| 14 | 14
Fire| 14 | 14
Dark Dive| 9 | 9
command grab jump | 9
Screw Attack| 10 | 10
Aether| 11 | 10
Elwind| 13 | 11
Duck Jump| 14 | 14
Final Cutter| 10 | 8
Monado Jump Final Cutter | 9 | 7
Monado Speed Final Cutter | 10 | 8
Monado Shield Final Cutter | 10 | 8
Falcon Dive| 10 | 9
command grab jump | 11
Vanilla Air Slash
First hit | 9 | 9
Second hit | 2 | 2
Monado Jump Air Slash
First hit | 11 | 11
Second hit | 3 | 3
Shoryuken
Tapped | 3 | 7
Held | 7 | 9
Input Shoryuken Tapped | 5 | 5
Input Shoryuken Held | 7 | 7
Soaring Axe Kick(0/X) | 8 | 8
Soaring Axe Kick(25/X) | 8 | 8
Soaring Axe Kick(50/X) | 9 | 9
Soaring Axe Kick(75/X) | 10 | 10
Soaring Axe Kick(100/X) | 10 | 10
Helicopter Kick (X/X) | 5 | 5
Lunar Launch(X/X) | 11 | 9
Cannon Uppercut (X/X) | 7 | 6Notes:
This table is for Stone Scabbard because it is the only Mii Swordfighter Up Special variant that has different heights depending on the Mii's height stat. Any direction you aim your joystick to are all the same jump height except when it's aimed straight up, so it's a Nowhere But Up move, but it's also unique due to the Mii height affecting it.
KEY: Grounded/Airborne
Up B (Height / Weight) | |
Stone Scabbard(0/X) | 8/8 | 7/7
Stone Scabbard(25/X) | 8/8 | 8/8
Stone Scabbard(50/X) | 9/9 | 9/9
Stone Scabbard(75/X) | 11/11 | 10/10
Stone Scabbard(100/X) | 12/12 | 12/12Notes:
Next are the characters who still only can recover upward, but unlike the Nowhere But Up characters, these upcoming characters have more control and directional guidance in their Up B recovery. You could hold your joystick straight up, diagonally up+left or up+right, sideways left or right, or diagonally down+left or down+right. Characters already facing a direction can move backwards, so there's that to consider as well.
KEY: Grounded / Airborne
NOTE: Characters are facing towards the right & use their Up Special. So if there's a column with the , that means the character first inputted & , then held after a brief moment to get a different height. Characters vary.
Up B | | | | | | |
Super Jump Punch| 10/8 | 10/8 | 10/8 | 9/8 | 9/7 | 8/6 | 9/8
Peach Parasol| 9/8 | 8/7 | 9/8 | 9/8 | 9/8 | 8/7 | 9/8
Launch Star| 19/17 | 19/16 | 20/17 | 18/15 | 11/8 | 8/5 | 10/8
Corkscrew| N/A | N/A | N/A | 10/8 | 8/7 | 7/6 | 8/7
Rising Uppercut| 10/6 | 10/6 | 11/6 | 11/6 | 11/6 | 10/6 | 10/6
Boost Kick| 10/8 | 10/8 | 10/8 | 10/8 | 10/8 | 9/7 | 10/8
Power of Flight| N/A | N/A | N/A | 20/20 | 14/14 | 3/3 | 13/13
Dolphin Slash| 10/11 | 10/11 | 10/11 | 10/11 | 9/10 | 9/9 | 9/10
Super Dedede Jump| N/A | N/A | N/A | 16/20 | 15/19 | 15/18 | 15/18
Shuttle Loop| 14/13 | 14/13 | 14/13 | 14/12 | 13/12 | 12/11 | 13/11
Fly| 13/10 | 13/10 | 13/10 | 13/9 | 12/9 | 11/8 | 12/9
Super Jump Punch| 8/6 | 8/6 | 8/6 | 7/6 | 7/5 | 6/4 | 7/5
Power of Flight| N/A | N/A | N/A | 20/20 | 14/14 | 3/3 | 13/13
Dolphin Slash| 9/10 | 9/10 | 9/10 | 9/10 | 9/10 | 8/9 | 9/10
Blazer| 9/8 | 9/8 | 9/8 | 9/8 | 7/7 | 5/5 | 7/7
Piston Punch (0/X) | 6/5 | 6/5 | 6/5 | 6/5 | 6/5 | 6/5 | 6/5
Piston Punch (25/X) | 7/5 | 6/5 | 7/5 | 7/5 | 7/5 | 6/5 | 7/5
Piston Punch (50/X) | 7/6 | 7/5 | 7/6 | 8/6 | 7/6 | 7/5 | 7/6
Piston Punch (75/X) | 8/6 | 8/6 | 8/6 | 8/6 | 8/6 | 8/6 | 8/6
Piston Punch (100/X) | 9/7 | 8/6 | 9/7 | 9/7 | 9/7 | 8/6 | 9/7
Arm Rocket (X/X) | N/A | N/A | N/A | 11/11 | 8/8 | 3/2 | 8/8
Notes:
Next are characters who are unique as they require the joystick held up, the B button held, or the B button mashed to get a certain amount of height for their recovery. They can't recover in a straight line going downwards or sideways, but most of these characters have a swell recovery.
Up B | Joystick up | Hold B | Mash B
Whirling Fortress| 0/9 | 0/9 | 0/10
Rocketbarrel Boost| 5/5 | 25/-15 rising +25 | 5/5
Robo Burner| 30/29 | 30/29 | 30+
Balloon Trip| 4/4 | 36/36 | 30+
Pressing A to manually pop 'em | +2/+2
Winged Pikmin
No pikmin | 29/32 | 29/32
One R Y or B | 24/26 | 24/26
One W | 25/28 | 25/28
One P | 23/25 | 23/25
One of any R Y or B , & one W | 20/23 | 20/23
One of any R Y or B , & one P | 18/20 | 18/20
Two of any R Y or B | 19/21 | 19/21
One W & one P | 19/22 | 19/22
Two Whites | 22/24 | 22/24
Two Purples | 17/19 | 17/19
One of any R Y or B , one W , & one P | 13/17 | 13/17
Two of any R Y or B , & one W | 15/18 | 15/18
Two of any R Y or B , & one P | 11/15 | 11/15
Three of any R Y or B | 13/16 | 13/16
Two Whites & any R Y or B | 17/19 | 17/19
Two Whites & one P | 15/18 | 15/18
Three Whites | 18/21 | 18/21
Two Purples & any R Y or B | 6/14 | 6/14
Two Purples & one W | 12/15 | 12/15
Three Purples | lol/9 | lol/9
Hula Hoop| 7/7 | 7/7 | 19/19 (my best)Notes:
Next are the few character that wait briefly before recovering in a straight line in whichever direction chosen. These Up Specials are unique since they can travel through platforms stacked up, but only when airborne.
Up B | | | | | | |
Fire Fox| 0/-9 bouncing +4 | 0/0 | 12/10 | 17/16 | 12/10 | 0/0 | 0/-9 bouncing +4
Fire Bird| 0/-10 bouncing +2 | 0/0 | 9/8 | 13/12 | 9/8 | 0/0 | 0/-10 bouncing +2
Skyward Slash Dash (X/X) | 0/-6 bouncing +4 | 0/0 | 10/9 | 14/13 | 10/9 | 0/0 | 0/-6 bouncing +4════════════════════════════════════════════════════════════════════════════════════
Next are the characters who can simply recover wherever they please. At least 8 main directions and even between those 8 main directions to get a different result not shown in this table below. And for some Up Bs, they disappear & reappear in stationary position when standing on the floor.
Up B | | | | | | |
Farore's Wind| | 0/0 | 12/9 | 17/14 | 12/9 | 0/0 |
Vanish| | 0/0 | 7/11 | 10/14 | 7/11 | 0/0 |
Warp| | 0/0 | 9/8 | 14/12 | 9/8 | 0/0 |
Teleport| | 0/0 | 8/7 | 12/11 | 8/7 | 0/0 |Notes:
════════════════════════════════════════════════════════════════════════════════════
Next are Pikachu & Greninja, who are two very unique and flexible recovering characters possessing a recovery pattern so hard to read that they basically can get back to the stage however they want to. To me, they have the potential to dictate the recovery metagame just because of how many ways they can choose from to recover accordingly in their own way.
Up B | | OR | ANDOR| ORAND | AND
Quick Attack| 11/11 | 7/7 | 17/17 | 17/17 | 14/14
Hydro Pump| 17/17 | 11/11 | 13/13 | 15/15 | 11/11════════════════════════════════════════════════════════════════════════════════════
The final table goes to Lucario due to his Aura mechanic in SSB4 increasing the distance & speed Extremespeed travels the higher his damage meter rises. The only characters that share this kind of similarity are the Mii Fighters affected by their height settings. Finally, Lucario's Extremespeed can curve and bend recovering in a creative way, so I restricted it by only testing ES going straight upwards.
Aura percentages | platform height going
GROUNDED
Extremespeed 0 - 3% | 16
Extremespeed 4 - 12% | 17
Extremespeed 13 - 20% | 18
Extremespeed 21 - 28% | 19
Extremespeed 29 - 36% | 20
Extremespeed 37 - 43% | 21
Extremespeed 44 - 51% | 22
Extremespeed 52 - 58% | 23
Extremespeed 59 - 65% | 24
Extremespeed 66 - 71% | 25
Extremespeed 72 - 77% | 26
Extremespeed 78 - 82% | 27
Extremespeed 83 - 88% | 28
Extremespeed 89 - 93% | 29
Extremespeed 94 - 98% | 30
Extremespeed 99 - 103% | 31
Extremespeed 104 - 108% | 32
Extremespeed 109 - 113% | 33
Extremespeed 114 - 118% | 34
Extremespeed 119 - 122% | 35
Extremespeed 123 - 127% | 36
Extremespeed 128 - 131% | 37
Extremespeed 132 - 136% | 38
Extremespeed 137 - 140% | 39
Extremespeed 141 - 145% | 40
Extremespeed 146 - 149% | 41
Extremespeed 150 - 153% | 42
Extremespeed 154 - 157% | 43
Extremespeed 158 - 161% | 44
Extremespeed 162 - 166% | 45
Extremespeed 167 - 170% | 46
Extremespeed 171 - 174% | 47
Extremespeed 175 - 177% | 48
Extremespeed 178 - 181% | 49
Extremespeed 182 - 185% | 50
Extremespeed 186 - 189% | 51
Extremespeed 190 - 999% | 52
MEGA LUCARIO Extremespeed 0 - 999% | 56
AIRBORNE
Extremespeed 0 - 7% | 16
Extremespeed 8 - 15% | 17
Extremespeed 16 - 24% | 18
Extremespeed 25 - 32% | 19
Extremespeed 33 - 39% | 20
Extremespeed 40 - 47% | 21
Extremespeed 48 - 54% | 22
Extremespeed 55 - 61% | 23
Extremespeed 62 - 68% | 24
Extremespeed 69 - 74% | 25
Extremespeed 75 - 79% | 26
Extremespeed 80 - 85% | 27
Extremespeed 86 - 90% | 28
Extremespeed 91 - 95% | 29
Extremespeed 96 - 100% | 30
Extremespeed 101 - 105% | 31
Extremespeed 106 - 110% | 32
Extremespeed 111 - 115% | 33
Extremespeed 116 - 120% | 34
Extremespeed 121 - 124% | 35
Extremespeed 125 - 129% | 36
Extremespeed 130 - 133% | 37
Extremespeed 134 - 138% | 38
Extremespeed 139 - 142% | 39
Extremespeed 143 - 147% | 40
Extremespeed 148 - 151% | 41
Extremespeed 152 - 155% | 42
Extremespeed 156 - 159% | 43
Extremespeed 160 - 163% | 44
Extremespeed 164 - 167% | 45
Extremespeed 168 - 171% | 46
Extremespeed 172 - 175% | 47
Extremespeed 176 - 179% | 48
Extremespeed 180 - 183% | 49
Extremespeed 184 - 187% | 50
Extremespeed 188 - 999% | 51
MEGA LUCARIO Extremespeed 0 - 999% | 56
|Climhazzard|Limit Break Climhazzard
Cloud |9|15
Up Specials WIP
So I've started working on Up Specials, and I started with the ones that do not gain any vertical height when grounded. In order to test the vertical height of their Up Specials, I had to use the same strategy I used for finding doublejumps which was starting their crouch into dropping through the platform floor at 1/4 speed Hold L, barely tapping L twice and readied Up & B.Ground zero
Whirling Fortress| 9 (max is 10)
Egg Throw| 5 [first toss going straight up, 4 going sideways]
Spinning Kong| 6
Spin Attack| 10
Spin Attack| 10
Sing| 0 (falls)
PK Thunder| 12 (the maximum if traveling straight up)
Hero's Spin| 10 (for all X/X sets)
PK Thunder| 20 (the maximum if traveling straight up)
- Bowser needs some mashing to get the max height. I dunno.
- I couldn't really find a way to test Yoshi's second egg throw jump. It's not as effective anyway.
- Link and Toon Link are similar, but Link lands first 'cus he falls faster I guess.
- I feel you Jigglypuff.
- Ness' and Lucas' PK Thunder vary because you need very good aim and a stage like Halberd or Delfino Plaza to even do this kinda thing from the floor. From the air however, Ness usually gets 15 from the platform floor but he falls quicker than Lucas thus Lucas's usual 21 from a platform floor is only 20 airborne.
- Mii Swordfighter's Hero's Spin doesn't change in vertical height no matter what set's used.
Next are the three Third-Party characters who just so happen to get bunched into the next table.
Spring jumpers
Rush Coil| 11 | 13
Second bounce Grounded only | 21
Pac-Jump
First bounce | 7 | 7
Second bounce | 12 | 12
Third bounce | 19 | 19
Spring Jump| 18 | 15
Second bounce Grounded only | 21
- If you only tap L twice to do the necessary airborne testings, you'd get these results in the table. However, multiple taps of L can slightly differ the vertical results.
- For Mega Man, if you tapped L two or three times, you'd get 13, but if you tapped L four times, Rush Coil would travel 12 platforms high.
- For Pac-Man, it takes five to six taps of L to have the trampoline physically underneath the platform floor. So for his trampoline, the first bounce travels 7 platforms high if you tapped L two times, four times, and five times. The interesting thing is when you tap L three times in 1/4x speed, Pac-Man goes 8 platforms high. The second bounce goes 12 platforms high when you tap L two to four times, and when you tap L five times, Pac-Man goes 11 platforms high. Finally, the third bounce goes 19 platforms high when tapping L two to four times, and when you tap L five times he'll bounce 18 platforms high.
- Sonic travels 15 platforms high when tapping L two to three times. Tapping L four times puts Sonic at 14 platforms high after Spring.
These are the Up Specials that can freely move to the left or right upon rising, but they're primarily vertical, so even if you were to move left or right upon rising, you'd gain roughly the same vertical height.
Nowhere but up
Super Jump Punch| 6 | 8
Abandon Ship!| 14 | 14
Fire| 14 | 14
Dark Dive| 9 | 9
command grab jump | 9
Screw Attack| 10 | 10
Aether| 11 | 10
Elwind| 13 | 11
Duck Jump| 14 | 14
Final Cutter| 10 | 8
Monado Jump Final Cutter | 9 | 7
Monado Speed Final Cutter | 10 | 8
Monado Shield Final Cutter | 10 | 8
Falcon Dive| 10 | 9
command grab jump | 11
Vanilla Air Slash
First hit | 9 | 9
Second hit | 2 | 2
Monado Jump Air Slash
First hit | 11 | 11
Second hit | 3 | 3
Shoryuken
Tapped | 3 | 7
Held | 7 | 9
Input Shoryuken Tapped | 5 | 5
Input Shoryuken Held | 7 | 7
Soaring Axe Kick(0/X) | 8 | 8
Soaring Axe Kick(25/X) | 8 | 8
Soaring Axe Kick(50/X) | 9 | 9
Soaring Axe Kick(75/X) | 10 | 10
Soaring Axe Kick(100/X) | 10 | 10
Helicopter Kick (X/X) | 5 | 5
Lunar Launch(X/X) | 11 | 9
Cannon Uppercut (X/X) | 7 | 6
- I tested the airborne results the same way I did for doublejumps. Some characters may have needed more than two quick taps of L to get a slightly different platform height.
- Luigi surprised me with the airborne difference.
- Monado Speed and Monado Shield have the exact same heights as Vanilla. There is no difference in their heights of Air Slash for Shulk.
- You can choose to mash B during Air Slash since you still gain 11 platforms of height for this test when away from platforms and then trying to land on them, but it's still better to delay pressing the second hit just enough to gain a bit more height. When you decide to mash B around platforms, your Vanilla Speed or Shield Air Slash will have Shulk land on the 8th platform. And if you decide to mash B around platforms with Jump Air Slash, you still land on the 11th platform.
This table is for Stone Scabbard because it is the only Mii Swordfighter Up Special variant that has different heights depending on the Mii's height stat. Any direction you aim your joystick to are all the same jump height except when it's aimed straight up, so it's a Nowhere But Up move, but it's also unique due to the Mii height affecting it.
Stone Scabbard
KEY: Grounded/Airborne
Stone Scabbard(0/X) | 8/8 | 7/7
Stone Scabbard(25/X) | 8/8 | 8/8
Stone Scabbard(50/X) | 9/9 | 9/9
Stone Scabbard(75/X) | 11/11 | 10/10
Stone Scabbard(100/X) | 12/12 | 12/12
- Only the height of the set affects Stone Scabbard in this case. 25/0 and 25/100 side-by-side comparison show absolutely no changes for example.
Next are the characters who still only can recover upward, but unlike the Nowhere But Up characters, these upcoming characters have more control and directional guidance in their Up B recovery. You could hold your joystick straight up, diagonally up+left or up+right, sideways left or right, or diagonally down+left or down+right. Characters already facing a direction can move backwards, so there's that to consider as well.
Upward directional guidance
KEY: Grounded / Airborne
NOTE: Characters are facing towards the right & use their Up Special. So if there's a column with the , that means the character first inputted & , then held after a brief moment to get a different height. Characters vary.
Super Jump Punch| 10/8 | 10/8 | 10/8 | 9/8 | 9/7 | 8/6 | 9/8
Peach Parasol| 9/8 | 8/7 | 9/8 | 9/8 | 9/8 | 8/7 | 9/8
Launch Star| 19/17 | 19/16 | 20/17 | 18/15 | 11/8 | 8/5 | 10/8
Corkscrew| N/A | N/A | N/A | 10/8 | 8/7 | 7/6 | 8/7
Rising Uppercut| 10/6 | 10/6 | 11/6 | 11/6 | 11/6 | 10/6 | 10/6
Boost Kick| 10/8 | 10/8 | 10/8 | 10/8 | 10/8 | 9/7 | 10/8
Power of Flight| N/A | N/A | N/A | 20/20 | 14/14 | 3/3 | 13/13
Dolphin Slash| 10/11 | 10/11 | 10/11 | 10/11 | 9/10 | 9/9 | 9/10
Super Dedede Jump| N/A | N/A | N/A | 16/20 | 15/19 | 15/18 | 15/18
Shuttle Loop| 14/13 | 14/13 | 14/13 | 14/12 | 13/12 | 12/11 | 13/11
Fly| 13/10 | 13/10 | 13/10 | 13/9 | 12/9 | 11/8 | 12/9
Super Jump Punch| 8/6 | 8/6 | 8/6 | 7/6 | 7/5 | 6/4 | 7/5
Power of Flight| N/A | N/A | N/A | 20/20 | 14/14 | 3/3 | 13/13
Dolphin Slash| 9/10 | 9/10 | 9/10 | 9/10 | 9/10 | 8/9 | 9/10
Blazer| 9/8 | 9/8 | 9/8 | 9/8 | 7/7 | 5/5 | 7/7
Piston Punch (0/X) | 6/5 | 6/5 | 6/5 | 6/5 | 6/5 | 6/5 | 6/5
Piston Punch (25/X) | 7/5 | 6/5 | 7/5 | 7/5 | 7/5 | 6/5 | 7/5
Piston Punch (50/X) | 7/6 | 7/5 | 7/6 | 8/6 | 7/6 | 7/5 | 7/6
Piston Punch (75/X) | 8/6 | 8/6 | 8/6 | 8/6 | 8/6 | 8/6 | 8/6
Piston Punch (100/X) | 9/7 | 8/6 | 9/7 | 9/7 | 9/7 | 8/6 | 9/7
Arm Rocket (X/X) | N/A | N/A | N/A | 11/11 | 8/8 | 3/2 | 8/8
- Mii Gunner's Arm Rocket has several N/A because you cannot apply additional directional guidance on the joystick after your intended direction is recovering. This is the same with Pit and Dark Pit. And this basically applies to King Dedede as you can't apply any directional guidance once he starts traveling in one direction.
- Wario's Corkscrew can't even drift / travel backwards while he's rising upward. If you try to do it early in the move's startup, it results in B-Reversing the move.
Next are characters who are unique as they require the joystick held up, the B button held, or the B button mashed to get a certain amount of height for their recovery. They can't recover in a straight line going downwards or sideways, but most of these characters have a swell recovery.
Joystick, B button held, or B button mashed
Whirling Fortress| 0/9 | 0/9 | 0/10
Rocketbarrel Boost| 5/5 | 25/-15 rising +25 | 5/5
Robo Burner| 30/29 | 30/29 | 30+
Balloon Trip| 4/4 | 36/36 | 30+
Pressing A to manually pop 'em | +2/+2
Winged Pikmin
No pikmin | 29/32 | 29/32
One R Y or B | 24/26 | 24/26
One W | 25/28 | 25/28
One P | 23/25 | 23/25
One of any R Y or B , & one W | 20/23 | 20/23
One of any R Y or B , & one P | 18/20 | 18/20
Two of any R Y or B | 19/21 | 19/21
One W & one P | 19/22 | 19/22
Two Whites | 22/24 | 22/24
Two Purples | 17/19 | 17/19
One of any R Y or B , one W , & one P | 13/17 | 13/17
Two of any R Y or B , & one W | 15/18 | 15/18
Two of any R Y or B , & one P | 11/15 | 11/15
Three of any R Y or B | 13/16 | 13/16
Two Whites & any R Y or B | 17/19 | 17/19
Two Whites & one P | 15/18 | 15/18
Three Whites | 18/21 | 18/21
Two Purples & any R Y or B | 6/14 | 6/14
Two Purples & one W | 12/15 | 12/15
Three Purples | lol/9 | lol/9
Hula Hoop| 7/7 | 7/7 | 19/19 (my best)
- Bowser's Whirling Fortress doesn't recover vertically unless you're airborne.
- Diddy Kong's Rocketbarrel Boost airborne required a large stage with gapped platforms. Diddy starts dropping through the 24th platform & just barely comes close to landing on the 9th platform, shooting up to land on the 34th platform. So basically, if you have the chance to fully hold Rocketbarrel Boost, do it to get the maximum height you can get.
- You don't really want to mash with Olimar / Alph's Winged Pikmin recovery.
Next are the few character that wait briefly before recovering in a straight line in whichever direction chosen. These Up Specials are unique since they can travel through platforms stacked up, but only when airborne.
Linear recoveries
Fire Fox| 0/-9 bouncing +4 | 0/0 | 12/10 | 17/16 | 12/10 | 0/0 | 0/-9 bouncing +4
Fire Bird| 0/-10 bouncing +2 | 0/0 | 9/8 | 13/12 | 9/8 | 0/0 | 0/-10 bouncing +2
Skyward Slash Dash (X/X) | 0/-6 bouncing +4 | 0/0 | 10/9 | 14/13 | 10/9 | 0/0 | 0/-6 bouncing +4
Next are the characters who can simply recover wherever they please. At least 8 main directions and even between those 8 main directions to get a different result not shown in this table below. And for some Up Bs, they disappear & reappear in stationary position when standing on the floor.
Point A to B
Farore's Wind| | 0/0 | 12/9 | 17/14 | 12/9 | 0/0 |
Vanish| | 0/0 | 7/11 | 10/14 | 7/11 | 0/0 |
Warp| | 0/0 | 9/8 | 14/12 | 9/8 | 0/0 |
Teleport| | 0/0 | 8/7 | 12/11 | 8/7 | 0/0 |
════════════════════════════════════════════════════════════════════════════════════
Next are Pikachu & Greninja, who are two very unique and flexible recovering characters possessing a recovery pattern so hard to read that they basically can get back to the stage however they want to. To me, they have the potential to dictate the recovery metagame just because of how many ways they can choose from to recover accordingly in their own way.
The very best, like no one ever was
Quick Attack| 11/11 | 7/7 | 17/17 | 17/17 | 14/14
Hydro Pump| 17/17 | 11/11 | 13/13 | 15/15 | 11/11
The final table goes to Lucario due to his Aura mechanic in SSB4 increasing the distance & speed Extremespeed travels the higher his damage meter rises. The only characters that share this kind of similarity are the Mii Fighters affected by their height settings. Finally, Lucario's Extremespeed can curve and bend recovering in a creative way, so I restricted it by only testing ES going straight upwards.
Aura boost
GROUNDED
Extremespeed 0 - 3% | 16
Extremespeed 4 - 12% | 17
Extremespeed 13 - 20% | 18
Extremespeed 21 - 28% | 19
Extremespeed 29 - 36% | 20
Extremespeed 37 - 43% | 21
Extremespeed 44 - 51% | 22
Extremespeed 52 - 58% | 23
Extremespeed 59 - 65% | 24
Extremespeed 66 - 71% | 25
Extremespeed 72 - 77% | 26
Extremespeed 78 - 82% | 27
Extremespeed 83 - 88% | 28
Extremespeed 89 - 93% | 29
Extremespeed 94 - 98% | 30
Extremespeed 99 - 103% | 31
Extremespeed 104 - 108% | 32
Extremespeed 109 - 113% | 33
Extremespeed 114 - 118% | 34
Extremespeed 119 - 122% | 35
Extremespeed 123 - 127% | 36
Extremespeed 128 - 131% | 37
Extremespeed 132 - 136% | 38
Extremespeed 137 - 140% | 39
Extremespeed 141 - 145% | 40
Extremespeed 146 - 149% | 41
Extremespeed 150 - 153% | 42
Extremespeed 154 - 157% | 43
Extremespeed 158 - 161% | 44
Extremespeed 162 - 166% | 45
Extremespeed 167 - 170% | 46
Extremespeed 171 - 174% | 47
Extremespeed 175 - 177% | 48
Extremespeed 178 - 181% | 49
Extremespeed 182 - 185% | 50
Extremespeed 186 - 189% | 51
Extremespeed 190 - 999% | 52
MEGA LUCARIO Extremespeed 0 - 999% | 56
AIRBORNE
Extremespeed 0 - 7% | 16
Extremespeed 8 - 15% | 17
Extremespeed 16 - 24% | 18
Extremespeed 25 - 32% | 19
Extremespeed 33 - 39% | 20
Extremespeed 40 - 47% | 21
Extremespeed 48 - 54% | 22
Extremespeed 55 - 61% | 23
Extremespeed 62 - 68% | 24
Extremespeed 69 - 74% | 25
Extremespeed 75 - 79% | 26
Extremespeed 80 - 85% | 27
Extremespeed 86 - 90% | 28
Extremespeed 91 - 95% | 29
Extremespeed 96 - 100% | 30
Extremespeed 101 - 105% | 31
Extremespeed 106 - 110% | 32
Extremespeed 111 - 115% | 33
Extremespeed 116 - 120% | 34
Extremespeed 121 - 124% | 35
Extremespeed 125 - 129% | 36
Extremespeed 130 - 133% | 37
Extremespeed 134 - 138% | 38
Extremespeed 139 - 142% | 39
Extremespeed 143 - 147% | 40
Extremespeed 148 - 151% | 41
Extremespeed 152 - 155% | 42
Extremespeed 156 - 159% | 43
Extremespeed 160 - 163% | 44
Extremespeed 164 - 167% | 45
Extremespeed 168 - 171% | 46
Extremespeed 172 - 175% | 47
Extremespeed 176 - 179% | 48
Extremespeed 180 - 183% | 49
Extremespeed 184 - 187% | 50
Extremespeed 188 - 999% | 51
MEGA LUCARIO Extremespeed 0 - 999% | 56
Cloud
Cloud |9|15
(WIP)
Utilt| 4
Fthrow
Cargo Throw into SH | 3
Cargo Throw into FH | 6
| Bounces on 3, lands on 7 = +4
Bthrow
| Bounces on 4, lands on 8 = +4
Uthrow
| Bounces on 50, lands on 53 = +3
| Bounces on 54, lands on 56 = +2
| Bounces on 46, lands on 50 = +4
| lands on 6 = +6
Neutral Specials
Toad | 0 | 0
jumpsquat into Toad | 4
Rollout | 3 on collide | N/A
Homing Attack held | Bounces on 5, lands on 7 | Bounces on 4, lands on 6
Homing Attack mashed | Bounces on 3, lands on 5 | Bounces on 2, lands on 4
- Sonic's Homing Attack held can home in on someone standing on the 22nd platform directly above Sonic. Homing Attack held airborne homes in on someone standing on the 21st platform directly above Sonic. Sonic's Homing Attack mashed from the ground & airborne can home in on someone standing on the 19th platform directly above Sonic. The jump after hitting someone goes about ~3 platforms high.
Side Specials
Green Missile uncharged | 1 | 1
Green Missile semi charged | 2 | N/A
Green Missile full charged | 3 | N/A
Misfire | 3 | N/A
jumpsquat SH into Green Missile uncharged | 7
jumpsquat SH into Misfire | 9
jumpsquat SH into Green Missile charging | 7
jumpsquat FH into Green Missile charging | 14
doublejump Green Missile charging | | 14
Peach Bomber | 0 | 2
Peach Bomber on-hit | 2 (max is 3) | 4 (max is 5)
jumpsquat into Peach Bomber | 2
jumpsquat into Peach Bomber on-hit | 4 (max is 5)
Flying Slam | Bounces on 10, lands on 14 = +4 | N/A
jumpsquat into Flying Slam | 3
Egg Roll | 2 | 2
Egg Roll jump | 4 (max is 5) | falls
Egg Roll colliding into a wall | 3 | N/A
jumpsquat into Egg Roll | 3
Clown Kart Dash hop | 5 | 3
Monkey Flip | 1 | falls
Monkey Flip Attack | ~5 | N/A
Monkey Flip Jump | ~11 | N/A
Jolt Haymaker | 2 | 1
Flash Grenade | 0 | 1
Flame Choke | 0 | 3
Upperdash Arm | 0 | 6
Skull Bash uncharged | 0 | 0
Skull Bash semi or full charged | 1 | N/A
Header | 2 | 2
Back Slash | 2 | 0
Electroshock Arm | 0 | 6
Confusion | 0 | 3
Down Specials
Bowser Bomb | 9 | 2
jumpsquat into Bowser Bomb | | 5
Yoshi Bomb | 7 | 0
jumpsquat into Yoshi Bomb | | 0
jumpsquat into Gravitational Pull | 0 | 2
Wario Waft full charged | 18 | 17
Bouncing Fish | 3 | 3
Wizard's Foot against a wall | 9
Flip Jump | –3 | –3
jumpsquat into Flip Jump | –2
Flip Jump mashed kick | 6 | 6
jumpsquat into Flip Jump mashed kick | 7
Flip Jump bury | +6
Falcon Kick against a wall | 8
Mario | 5
Diddy Kong | 4
Little Mac | 7
Sheik | 4
Toon Link | 6
Samus | 5
Zero Suit Samus | 4
Duck Hunt | 5
Fox | 4
Falco | 5
Pikachu | 6
Lucario | 9
Greninja | 2
Captain Falcon | 7
Villager | 6
Wii Fit Trainer | 5
Dr. Mario | 4
Pac-Man | 5
Mega Man | 4
Sonic | 5
Mewtwo | 6
Cloud|5
Cloud (Limit Break)|5
Mii Brawler 0/0 | 5
Mii Brawler 0/25 | 4
Mii Brawler 0/50 | 4
Mii Brawler 0/75 | 4
Mii Brawler 0/100 | 4
Mii Brawler 25/0 | 4
Mii Brawler 25/25 | 4
Mii Brawler 25/50 | 4
Mii Brawler 25/75 | 4
Mii Brawler 25/100 | 3
Mii Brawler 50/0 | 4
Mii Brawler 50/25 | 4
Mii Brawler 50/50 | 4
Mii Brawler 50/75 | 3
Mii Brawler 50/100 | 3
Mii Brawler 75/0 | 4
Mii Brawler 75/25 | 3
Mii Brawler 75/50 | 3
Mii Brawler 75/75 | 3
Mii Brawler 75/100 | 3
Mii Brawler 100/0 | 3
Mii Brawler 100/25 | 3
Mii Brawler 100//50 | 3
Mii Brawler 100/75 | 2
Mii Brawler 100/100 | 2
Mii Gunner 0/0 | 5
Mii Gunner 0/25 | 5
Mii Gunner 0/50 | 5
Mii Gunner 0/75 | 5
Mii Gunner 0/100 | 4
Mii Gunner 25/0 | 5
Mii Gunner 25/25 | 5
Mii Gunner 25/50 | 5
Mii Gunner 25/75 | 4
Mii Gunner 25/100 | 4
Mii Gunner 50/0 | 5
Mii Gunner 50/25 | 5
Mii Gunner 50/50 | 4
Mii Gunner 50/75 | 4
Mii Gunner 50/100 | 4
Mii Gunner 75/0 | 4
Mii Gunner 75/25 | 4
Mii Gunner 75/50 | 4
Mii Gunner 75/75 | 3
Mii Gunner 75/100 | 3
Mii Gunner 100/0 | 3
Mii Gunner 100/25 | 3
Mii Gunner 100/50 | 3
Mii Gunner 100/75 | 3
Mii Gunner 100/100 | 3
Diddy = 3
Sheik = 4
Lucario = 7
Greninja = 0
Sheik = 4
Lucario = 7
Greninja = 0
Giga Bowser|2|15|15|11|N/A|N/A|N/A|N/A
Wario-Man|4|7|7|7|N/A|N/A|N/A|N/A
Giga Mac|4|8|8|8|N/A|N/A|N/A|N/A
Mega Lucario|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (Guest C)|3|7|7|7|4|9|9|10
Mii Swordfighter (Guest B)|3|5|5|6|3|7|7|9
Mii Gunner (Guest F)|3|6|6|7|4|8|8|9
Buffered 翔(Jump) art deactivation |6|13|13|N/A|N/A|N/A|N/A|N/A
Buffered Hyper 翔(Jump) art deactivation |7|15|15|N/A|N/A|N/A|N/A|N/A
Buffered 翔(Jump) art deactivation|4|9|15|N/A|N/A|N/A|N/A|N/A
Mii Brawler (0/25)|4|8|8|7|N/A|N/A|N/A|N/A
Mii Brawler (0/75)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/0)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/25)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/50)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/75)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (25/100)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (50/25)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Brawler (50/75)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (75/0)|3|6|7|7|N/A|N/A|N/A|N/A
Mii Brawler (75/25)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (75/50)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (75/75)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (75/100)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (100/25)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Brawler (100/75)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (0/25)|4|7|7|7|N/A|N/A|N/A|N/A
Mii Gunner (0/75)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Gunner (25/25)|3|7|7|7|N/A|N/A|N/A|N/A
Mii Gunner (25/50)|3|6|7|7|N/A|N/A|N/A|N/A
Mii Gunner (25/75)|3|6|7|7|N/A|N/A|N/A|N/A
Mii Gunner (25/100)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (50/25)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (50/75)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/0)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/25)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/50)|3|6|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/75)|3|5|6|7|N/A|N/A|N/A|N/A
Mii Gunner (75/100)|3|5|6|7|N/A|N/A|N/A|N/A
Mii Gunner (100/25)|3|5|6|7|N/A|N/A|N/A|N/A
Mii Gunner (100/75)|3|5|5|7|N/A|N/A|N/A|N/A
Mii Swordfighter (0/25)|3|6|6|6|N/A|N/A|N/A|N/A
Mii Swordfighter (0/75)|3|6|6|6|N/A|N/A|N/A|N/A
Mii Swordfighter (25/25)|3|6|6|6|N/A|N/A|N/A|N/A
Mii Swordfighter (25/50)|3|6|6|6|N/A|N/A|N/A|N/A
Mii Swordfighter (25/75)|3|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (25/100)|3|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (50/25)|3|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (50/75)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/0)|3|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/25)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/50)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/75)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (75/100)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (100/25)|2|5|5|6|N/A|N/A|N/A|N/A
Mii Swordfighter (100/75)|2|4|4|6|N/A|N/A|N/A|N/A
Buffered 翔(Jump) art deactivation|12|11|9|9
http://smashboards.com/threads/jump-height-rankings.412187/#post-19808096
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20002628
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20244112
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20468206
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20511188
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20612682
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20002628
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20244112
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20468206
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20511188
http://smashboards.com/threads/jump-height-rankings.412187/page-2#post-20612682
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