This makes the game one dimensional, because it gives characters 0 incentive to get creative with other options that might offer a great setup at the risk of committing yourself to an approach. with your idea, the safest option always becomes, jab > rapid jab > aerial combo/grab/upsmash/up b or something similar. link would be disgustingly broken (think of rapid jab > grab or rapid jab > up b). it just makes being safe too easy and yeilds too high of a reward for what are usually characters quickest moves. jabs are usually good on shield anyways, and with the fact that you can cancel the first couple hits of standard jab combos into grabs, down tilts, smashes, or whatever else already makes them potent.
This wouldn't make the game one dimensional because if jabbing wasn't your safest option before then it won't be now. If jabbing wasn't your best option before then it could become even more important in your play but it likely won't be your best choice.The BEST option(not the safest) may perhaps be to jab the other character and take it from there in some rare cases, but that's provided you actually land the first jab. If you can't get in to land the first jab then this wouldn't even matter. Because you won't be able to get to the first jab you'll have to adapt and try other approaches/setups which may or may not work out better for you. Part of this game is learning to adapt for each situation based on what you believe may be coming your way. If i KNOW your just going to try and jab me to setup for a combo, I'm not going to let you in. Period. At that point either you'll adapt and try to find another way to mix your jab in creatively or you'll continue trying what hasn't been working and end up losing the game. Think melee IC's with this one. You know their calling card is their ability to wobble. As long as you keep them from doing that and you play decently you should be fine. If you let them have their way then they will wreck you with the mechanic. Same thing here.
With my idea jabbing won't be any safer than it already was previously. It would just offer the opportunity for even greater reward which would make it a more worthwhile option.
Now to address that same point from another perspective, even if you do land that first jab, it's not a guaranteed combo. You have to account for shield ASDI, SDI and what the other character will do once you cancel your rapid jab. If you throw out an upsmash or up special and it get's blocked, you're likely getting punished for it. If you go for an aerial, they could just buffer a roll or spot dodge. Even if the entire combo connects, it's not like your guaranteed another way in.
Link wouldn't be disgustingly broken. His jab would become much more useful, possibly the most useful out of all the characters but it wouldn't break him. Like i said before, if you let Link in and he knows what he's doing he will abuse it as long as you let him and can't figure out how to stop it.
Again, just because the first jab is safe and can lead into a pretty big combo doesn't inherently mean that it WILL happen. The defending player has plenty of options to deal with it. Just because a move is quick doesn't mean it shouldn't be rewarding. Fox's shine is a prime example. Probably his quickest move and his most useful. Bowser's down tilt is also a quick yet rewarding move.
I think you might be mixing up best and safest. Sometimes the best option isn't the safest one. Sometimes your safest option isn't your best one.
Jabs are good on shield i will agree with you there but i feel rapid jabs shouldn't be just limited to shield pressuring tools.
in the case of the shines, at least you have to be practically overlapping your opponent to hit with them, AND the shield pressure from shines is not perfect, and can be escaped with quick OOS or rolls. same with lucario. PM has already accounted for character designs in regards to these types of characters that sport good shield pressure, so how do you think that giving some standardized, super-safe set up to tons of other characters now will affect the game play? it would skew everything, since now certain characters that were never designed for such a thing would have this super safe set up, whereas characters without it wouldnt really have much of a way to deal with it.
Again, this wouldn't be a character's safest option if it wasn't already. The only thing it would skew is the matchups involving characters with rapid jabs. You'd have to account for their ability to finish their rapid jab in a number of new ways making the jab combo more frightening when you see it's full potential. If you are able to escape it, then there would be no difference here. Characters who didn't have a rapid jab would deal with it as they did before, either CC or SDI into whatever the best/safest option is at the time.
think of one of the most spammed moves in smash history: the infamous pit's side b from brawl. it was removed because it was purely a defensive nuisance that required 0 thought to implement. opponent coming at you? oh i guess ill side b, ill be safe and ill hit them a few times probably. how would you like it if pit was able to cancel that move with a jump? it would take it and bassically turn it into a another MK brawl NATO, except one that could actually kill well.
I don't play brawl as much but from my very limited knowledge i would say that Pit's side b wouldn't be as bad if the other characters had the options to handle it. If Pit could cancel it with a jump, that would make the move even more abusable not totally because of the nature of the move but because mainly no one else has the tools to deal with such a move. Look at the melee shine. The move itself is very good but by it's nature, it beats out almost all other moves only because almost no one has a move which can outright beat it.
-too easy to implement
-no risk for using it
-too safe on execution
-devalues a character's other options *** very important***
ONE DIMENSIONAL
It being easy to implement has nothing to do with the validity of it. I'm not really sure why you would say that.
There is a risk for using it just like there's a risk for using everything. If you use it incorrectly or try and spam it, you WILL get punished eventually if you're playing a decent enough player.
The execution of this requires you to get that first jab. As i said before if you can't land it then the whole thing just won't matter. Even if you do land it, it won't be your safest option because there are ways around it and depending on what you do you can lose your offensive position.
It wouldn't at all devalue a character's other options. You're seeing the increase in value for this option as a decrease in value for the others. I can see where you would make that mistake but let me tell you that all the other options a character had before would still be as valuable as they were previously. It's just this new option which would seem to be the best just because no one has really been exposed to it as of yet.
It sounds like people not liking your ideas stems from your apparent lack of game knowledge. Like, idk man. Literally almost everything in that whole post was so wrong lol.
Maybe i don't have as much game knowledge as some of the expert smashers out there but i feel i have enough to warrant a discussion. If i can't even do that it makes me wonder if people just choose not to reply because I'm somehow being toxic by encouraging the sharing of ideas. But, whether or not people like my ideas isn't the topic of discussion. That's for me to worry about and no one else to care about apparently. S'alright though. I'll keep posting until i get banned for whatever reason the mods come up with. Apologies if i'm coming off salty at any given point (Probably already have). It's just disappointing to me that most of the interaction i receive on here is negative. It's not even constructive either, it's just negativity.
Instead of saying my entire post was wrong, point out exactly what was wrong with it so i can correct myself. I'd feel bad knowing that I'm "wrong" but I'd feel even worse if you just left me in my ignorance.