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[Jul 5, 2014] Titan of Braavos I: Melee and PM Monthly (San Antonio, TX)

Zhea

Smash Ace
Joined
Jan 10, 2012
Messages
962
Location
San Antonio Texas
Titan of Braavos
San Antonio Monthlies
July 5th, 2014
San Antonio, TX

Brought to you by:
Zhea (Daniel Hall)


< Schedule >
Venue opens at 12:00 PM, so that's the earliest you can show up!

Tournament Schedule
1:00PM| Melee Singles begin
4:00PM| PM Singles begin
8:00PM| Melee Teams begin

  • Registration for all events and venue fee collection will start at 12:00PM.
  • Exact change is appreciated, but not necessary. Helps keep payout pools separate without too much hassle.
  • Full setups must arrive before 1:00 PM in order to qualify for the $5 venue fee refund.
< Entry Info >

Venue Fee: $5 per person (required from all attendees)
Melee Singles: $5 per person
Melee Dooubles: $5 per person($10 per team)
Project M Singles: $5 per person

The tournament is open to anyone and everyone! Just show up to the venue on the day of the tournament and bring the following.

What to Bring:
1. Enough cash for the events you wish to enter (see the prices above)
2. Your own controller (GameCube controller)

If you bring a full setup for any game, we will refund your $5 venue fee at the end of the tourney.
A full Melee setup is a CRT TV, GameCube, Melee disc, and fully unlocked memory card.
A full Project M setup is a CRT TV, Wii, Brawl disc, and SD card with PM v3.02.

Prizes for each individual event are distributed from the money pot as follows:


Singles
1st: 60%
2nd: 30%
3rd: 10%

< Rules >

Melee Ruleset:

We will be using the MBR Ruleset. It can be found here.
Project M Ruleset:
  • 4 stock, 8:00 minute timer
  • Items OFF and set to NONE
  • Buffer OFF
  • All sets are best of 3, except finals which are best of 5
  • Ties after the time limit are determined by stocks, then by percentage.
  • If each player has one stock remaining and the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
  • You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
  • Gigabowser is Banned.
Stage Strike from Starters for the first match of the set in "122112" fashion:

  1. First player strikes one stage.
  2. Second player strikes the next two stages.
  3. First player strikes the next two stages.
  4. Second player strikes one stage.
  5. Players play on remaining stage
Starters
  • Battlefield
  • Pokemon Stadium 2
  • Final Destination
  • Smashville
  • Dreamland
  • Fountain of Dreams
  • Yoshi's Story
Counterpick
  • Yoshi's Island (Brawl)
  • Lylat Cruise
  • Warioware
  • Greenhill Zone
  • Skyloft
  • Skyworld
  • Dracula's Castle
After each match:
  1. Winner announces THREE stage bans, these bans lasts for 1 round.
  2. Loser chooses counterpick stage
  3. Winner chooses their character
  4. Loser chooses their character
Additional Rules:
  • Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
  • Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
  • Sudden Death: If a match ends with both players dying at the exact same time resulting in Sudden Death, a 1-stock, 3:00 minute rematch will be played out on the same stage.
  • Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
  • Performance altering controller modifications(Turbo/Macro buttons) are not allowed.
Placings in Singles Pools are determined based on:
1. Number of sets won
2. Winning percentage in games (win/loss ratio)
3. Head-to-head winner
Code of Conduct:
  • All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
  • No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
  • No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
  • No refusal to play on certain TVs or setups will be tolerated barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
  • Be on time to your match. You have 5 minutes from when it's called to be at your station or you forfeit the first game. If you are 10 minutes late you forfeit the match and are either out or in losers.
Collusion (Pot splitting, bracket rigging, etc):
I don't tolerate collusion of any kind. I don't want to hear it. I don't want to see it. I don't make money off this event. I give up my Saturday to run this event. I do this because I want the San Antonio and surrounding scenes to have another tournament to go to. If you are strapped for time come talk to me. We can work something out.

In the case that 2 or more placing players are caught colluding, prize money will be redistributed to the next qualifying tier of players. This will be a pain for everyone involved. Don't do this.

WE NEED PEOPLE TO BRING TVS!

I can only provide a couple TVs to start with, so it's up to the rest of the community to bring more and make the event easier to run. More setups means more friendlies and more playing time, so please do your part if you have equipment to lend us for the day. Remember, if you bring a full setup, we will refund your $5 venue fee at the end of the tourney.
 
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Zhea

Smash Ace
Joined
Jan 10, 2012
Messages
962
Location
San Antonio Texas
PM Players! Look at the rules and tell me what you think of them! That way we can provide the tournament experience you ask for.

Also PM will officially be having pools this time. Possibly and amateurs bracket for those who don't make it out if we get enough setups.

We have the entire front of the store this time so we have far more room for setups.
 

G-Rabbit

Smash Journeyman
Joined
Aug 19, 2007
Messages
439
Location
Bryan/College Station , TX
I will be there!

Shokio: Yes, this is the same venue. And as for now, PM doubles will not be ran at this event unless everything is very much ahead of schedule (last I read from Zhea on the SA Melee Facebook).
 
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Zhea

Smash Ace
Joined
Jan 10, 2012
Messages
962
Location
San Antonio Texas
I am rotating to Melee Doubles for this one. If we get enough setups(Which we did last time, I just lacked space and power strips for them, something that will be remedied this time) I am going to run an amateur's bracket for those who don't make it out of pools. Doubles for PM is not planned nor likely this time.
 

Element of Smash

Scrub Lord
Joined
Jul 3, 2013
Messages
544
Location
Dallas, TX
Might actually take time to come out to this. It's a long drive, but I've had a hankering for variety lately.

IF I do come, I can certainly bring at least one TV.

Oh, and if anyone's willing to house a random DFW scrub the night after the tournament, that would greatly improve my chances.
 
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mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
I have a quick question. I am only interested in entering Project M and am wondering if I need to arrive before 1PM to register for it, of if I can arrive at any time before it starts and register for it?

Also the only thing I would suggest for Project M is to either change the stage striking rules so player 1 gets to ultimately chose the stage for round 1, like say 1-3-2, or changing the starters to 5 and keeping it as 1-2-1. But that's a rather small thing in the long run.
 

G-Rabbit

Smash Journeyman
Joined
Aug 19, 2007
Messages
439
Location
Bryan/College Station , TX
I have a quick question. I am only interested in entering Project M and am wondering if I need to arrive before 1PM to register for it, of if I can arrive at any time before it starts and register for it?

Also the only thing I would suggest for Project M is to either change the stage striking rules so player 1 gets to ultimately chose the stage for round 1, like say 1-3-2, or changing the starters to 5 and keeping it as 1-2-1. But that's a rather small thing in the long run.
The PM standard is 1221 and first strike is determined by RPS if neither party can agree who goes first. Don't see the 1221 thing changing.
 

mimgrim

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Jun 20, 2013
Messages
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The PM standard is 1221 and first strike is determined by RPS if neither party can agree who goes first. Don't see the 1221 thing changing.
I know it is the standard and I know how it works, doesn't mean it is the best. It's a rather small thing in the long run, but it's more fair if the player who won RPS gets to pick the final stage at the end of stage striking then the one who lost, as player 2 as an advantage based on the first stage striked by player 1.
 

kevinw0w

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Joined
Nov 10, 2008
Messages
279
Location
Texas A&M
I know it is the standard and I know how it works, doesn't mean it is the best. It's a rather small thing in the long run, but it's more fair if the player who won RPS gets to pick the final stage at the end of stage striking then the one who lost, as player 2 as an advantage based on the first stage striked by player 1.
I've actually thought about this for a while too. In melee it's 1-2-1, so the first person who strikes also gets to choose the starter. I'm not sure how something like this would work for pm with 7 neutrals. I can't think of anything better than your suggested 1-3-1, perhaps 2-2-2?
 
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Xilo Pryce

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Jul 18, 2007
Messages
1,320
Location
Modesto, Ca-San Antonio, Tx
I've actually thought about this for a while too. In melee it's 1-2-1, so the first person who strikes also gets to choose the starter. I'm not sure how something like this would work for pm with 7 neutrals. I can't think of anything better than your suggested 1-3-1, perhaps 2-2-2?
Then one player is striking less. I don't see a problem with the second player to strike ultimately picking the stage. If it's important to you and you win rps then elect to go second.
 
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G-Rabbit

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Messages
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Bryan/College Station , TX
I know it is the standard and I know how it works, doesn't mean it is the best. It's a rather small thing in the long run, but it's more fair if the player who won RPS gets to pick the final stage at the end of stage striking then the one who lost, as player 2 as an advantage based on the first stage striked by player 1.
When I win RPS, I elect to go second. I win RPS, I pick the final stage, no problem.
 

kevinw0w

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Messages
279
Location
Texas A&M
Then one player is striking less. I don't see a problem with the second player to strike ultimately picking the stage. If it's important to you and you win rps then elect to go second.
Oh oops, I totally missed that, my b haha. IMO striking second and ultimately picking the starter are both advantages, which I think is too high of a reward for winning rps. I definitely won't ask any TO's to implement a 1-3-2 or 2-3-1 striking system unless it becomes the norm for PM tourneys; mimgrim just made a good point that I think a lot of people overlook.

Sometimes I feel like I am the neediest tourney goer... Always complaining about stage lists haha
 

mimgrim

Smash Hero
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Jun 20, 2013
Messages
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Then one player is striking less. I don't see a problem with the second player to strike ultimately picking the stage. If it's important to you and you win rps then elect to go second.
When I win RPS, I elect to go second. I win RPS, I pick the final stage, no problem.
Of course I would do that as well. But that is still unfair. lol

The player who strikes second shouldn't be able to chose the stage, the first player should, as the second player will have an advantage on player 1 based on the stage they striked out.

But like I also said, it's not a huge deal. Just thought I would point it out. Still waiting for my first question to be answered though lol.
 

Zhea

Smash Ace
Joined
Jan 10, 2012
Messages
962
Location
San Antonio Texas
I'm a guy, EoS. :applejack:
I really wanted to say flowing locks.

Also RPS for stage striking purposes is only powerful in bad matchups.

@ mimgrim mimgrim As of right now no. I'm doing some planning this weekend with my co-TO and we are going to nail down some registration times. They will probably be 15 to 20 minutes before the event starts.
 
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PlateProp

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Gamecube controllers only? Or are classic controllers allowed if you bring your own wiimote?
 

RedGamer

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Jun 29, 2011
Messages
928
Location
San Antonio Texas
GameCube controllers are the recommended controllers to use.

You may use classic controllers, wiimote+nunchuck, or just wiimote, but you need to remove your batteries in between matches.
 

Zhea

Smash Ace
Joined
Jan 10, 2012
Messages
962
Location
San Antonio Texas
Gamecube controllers only? Or are classic controllers allowed if you bring your own wiimote?
We will not be sparing a resync station so it is up to you to take your batteries out while not playing and resync when you move systems. There were problems with this at KOH3 which interrupted tournament matches. If it becomes a serious problem You will be asked to switch.
 
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