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[Jul 26, 2014] Scenic City Smash (Ooltewah, TN)

JTMerrell

Smash Journeyman
Joined
Jan 12, 2011
Messages
313
Location
Chattanooga, Tennessee
Doors open at 10:00 am. Feel free to come anytime after that to warm up.
Melee Doubles Tournament will start at 12:00pm.

Project M Doubles:
Entry Fee: $10.00 ($5.00 per person)
Payout: 60%/30%/10% (Split Between Two People)

Project M Singles:
Entry Fee: $5.00
Payout: 60%/30%/10%

Melee Doubles:
Entry Fee: $10.00 ($5.00 per person)
Payout: 60%/30%/10% (Split Between Two People)

Melee Singles:
Entry Fee: $5.00
Payout: 60%/30%/10%

Brawl Singles:
Entry Fee: $5.00
Payout: 60%/30%/10%

Brawl Doubles: (If there is enough time)
Entry Fee: $10.00 ($5.00 per person)
Payout: 60%/30%/10% (Split Between Two People)

Melee Ruleset:

- 4 stock, 8 minutes.

- Sets are best of 3. Loser's Finals, Winner's Finals, and Grand Finals are best of 5.

- Items set to “off” and “none.”

- Either player may call for a Double Blind character selection for the first match.

- Wobbling is legal.Wobbling past 250% will be considered stalling and is not allowed.

- Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.

- Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

- Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the person who pauses the game.

- If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

- Coaching: Coaching is allowed but only 1 person per player/team. No extra people crowding up where the players are playing.

- Use Stage Striking to determine the first stage.

- For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 1 stage (Players may counterpick a stage that they previously banned in the set). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.

Melee Doubles Rules:

- Team Attack: ON

- Life Stealing is allowed

- If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.

- Stage List
Starters:
Yoshi’s Story
Fountain of Dreams
Battlefield
Final Destination
Dream Land

Counterpick:
Pokémon Stadium
Brinstar
Kongo Jungle



Project M Ruleset:

- 4 stock, 8 minutes.

- Sets are best of 3. Loser's Finals, Winner's Finals, and Grand Finals are best of 5.

- Items set to “off” and “none.”

- Either player may call for a Double Blind character selection for the first match.

- Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.

- Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

- For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.

- Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the person who pauses the game.

- If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

- Buffer set to off.

- Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.

- Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.

- If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQ'ed without refund and banned from future events.

- In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQ'ed at the TO’s discretion.

- Coaching: Coaching is allowed but only 1 person per player/team. No extra people crowding up where the players are playing.

- Both players may agree to any rule or stage outside the tournament ruleset.

- For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.

- Stage List
Starters:
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi’s Story (Melee)

Counterpicks:
Yoshi’s Island (Brawl)
Lylat Cruise
Wario Ware
Green Hill Zone
Skyworld
Dracula's Castle
Distant Planet



Brawl Ruleset:

- 3 stock, 8 minutes.

- Sets are best of 3. Loser's Finals, Winner's Finals, and Grand Finals are best of 5.

- Items set to “off” and “none.”

- Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.

- Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the person who pauses the game.

-No scrooging (player may travel under the stage only once from the ledge)

-Meta Knight’s infinite dimensional cape tactic is banned.

-All infinites and chain grabs are legal.

-There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.

-The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.

-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

-If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:

-In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge

-Grab Limit of 15 is used for all characters.
If a match is ended via suicide move, the initiator of the move wins.

- Coaching: Coaching is allowed but only 1 person per player/team. No extra people crowding up where the players are playing.

Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.

-Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
If you are 5 minutes late: Results in a match loss
If you are 10 minutes late: Results in a set loss
These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner
Modified Doubles Rules

-Team Attack set to “On”

-Double Meta Knight is banned

-Life stealing is allowed

-In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.

-In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

- For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.

In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.

Stage List

Starters

Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)

Counterpicks

Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon
 
Last edited:

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
I'm coming to play melee! Thanks for hosting a tournament close enough to Memphis.
You know there are tournaments in Nashville and Memphis all the time right? >_>
(Possibly Little Rock area, but I've been out of Memphis too long to know)
 

Rags

Smash Ace
Joined
Jun 20, 2014
Messages
593
Location
Maryland
I don't think so. I have a buddy who I know of is on the boards who lives in chattanooga, but I don't know if any of the others are.
 

townes

Smash Apprentice
Joined
Oct 7, 2011
Messages
84
Location
Memphis, TN
I'm not on facebook and I've heard rumors of the tournament being pre/postponed. Is there any truth to that. When is the tournament supposed to happen after all. I'm still going, just don't want to miss it!
 

JTMerrell

Smash Journeyman
Joined
Jan 12, 2011
Messages
313
Location
Chattanooga, Tennessee
Not sure where those rumors came from, but the tournament is not being postponed. It is still July 26th. Make sure ya tell that rumor weed that he should tell the other rumor weed so he can tell the main rumor weed that the rumor ain't true.

Edit: Oh, and spread the good word, please!
 
Last edited:

Frf

Smash Apprentice
Joined
May 11, 2008
Messages
83
Location
Memphis, TN
I'm very, very new to competitive Smash, but I would like to gain experience by playing against good players here (plus this one is pretty close to me). I'd get roflstomped in the tourney probably, but do people play friendlies often at these things? Because I would definitely be up for some of those to improve my skills since none of my buddies are that good. The answer might be obvious, but I'm new at this.
 

JTMerrell

Smash Journeyman
Joined
Jan 12, 2011
Messages
313
Location
Chattanooga, Tennessee
I'm very, very new to competitive Smash, but I would like to gain experience by playing against good players here (plus this one is pretty close to me). I'd get roflstomped in the tourney probably, but do people play friendlies often at these things? Because I would definitely be up for some of those to improve my skills since none of my buddies are that good. The answer might be obvious, but I'm new at this.
Hell yeah, we play friendlies! You could also join us every Tuesday at my place to get better.
Chattanooga group page: https://www.facebook.com/groups/495161043926025/
But to answer your question, yes we do play friendlies and feel free to bring your friends as well!
 

SSBM_HypnoToad

THE HypnoToad?
Joined
Mar 20, 2014
Messages
93
Location
Nashville, TN
I'm very, very new to competitive Smash, but I would like to gain experience by playing against good players here (plus this one is pretty close to me). I'd get roflstomped in the tourney probably, but do people play friendlies often at these things? Because I would definitely be up for some of those to improve my skills since none of my buddies are that good. The answer might be obvious, but I'm new at this.
People usually play friendlies for a good 1-2 hours before the actual event starts.
 
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