I mean that adding an Ike-style jump cancel would be stupidly overpowered. Puff's air speed is already fast enough, if she could bair with Rollout's momentum that'd be nuts, and it might lead to some killer Rest setups too. Giving Rollout a jump that works like Wario's, in that it doesn't cancel the attack, would be a much more sane way to buff it.
I don't mean to antagonize, but I don't agree with this at all. It is irrelevent whether a JC Rollout would be broken or not. People can say that, but those same people won't say that a JC Shine is broken.
What I am saying is that you cannot, in a game that is trying to be a Melee, change a character in a way that changes the character's playstyle
I play Ness in Melee. Ness in Melee does not have to think about Magnet chains or whathaveyou.
Hungrybox plays Jigglypuff in Melee. Hungrybox does not have to think about JC his rollout. Do people think that, if Jigglypuff had a JC Rollout, HBox would still play Jigglypuff?
I bet he would stick to Mario and Olimar.
Now, if a move is changed in a way that enhances its capabilities, without having to relearn the character or implement an entire new technique to your playstyle that you have spent fourteen years aging, then by all means, I would love to see those changes made.
Nerfing Fox's Up Smash is a good example of changing a notable character's tool in a way that does not change how the player handles the character he or she has been maining for fourteen years. Placing decay on his laser is a good example of changing a notable character's tool in a way that does change how the player handles the character he or she has been maining for fourteen years (according to M2K (source in my post above)).
Same with Ness (I don't see Simna or Mofo or HBox playing him) and Ice Climbers (honestly the only PM Ice Climbers I've seen is @
Hylian , and he doesn't (so far as I know) play Ice Climbers in Melee (make a note that only Brawl Ice Climbers play PM Ice Climbers)). Wobbles plays Mario. He mentioned on Twitter (excuse me for being unable to find the post) that he would like to play PM, but it's wierd playing a Melee that's not quite Melee.
Experimentation is, for the most part, over. Removing tether grabs (see 3.6 Olimar) as a characters main source of recovery is the largest change I expect from PM for the rest of its lifespan. Removing features, like Ness's Shiney Magnet (even though the removal of the move would draw me back into the character), is completely out of the question, as countless players have no doubt picked up and fallen in-love with PM Ness.
You cannot please everybody. Mew2King liked 3.0 Mewtwo. 3.5 changed how he played his character. I haven't seen him play Mewtwo in any game since (don't watch his time with the pre-release of Sm4sh Mewtwo (it broke my heart to see how he degraded)).
Same goes for Brawl players with their Brawl characters. I personally love (almost) everything about Brawl Sonic. I played PM Sonic since DEMO 1. I accidently discovered that PM was a thing about a week and a half after it released its first demo. There were like, 14 or so characters. I noticed that this was more than the first Smash Bros. game had characters. The CSS was still white, like Brawl's. Lucas was totally different and really wierd and turned me off from playing him comletely. I don't remember specifics beside his back air being a strong kick like Fox and Falco. I didn't notice until recently that they changed him back to having Brawl aerials. Apparently this didn't matter, as Brawl Lucas mains such as @
Relax Alax turn to other characters because PM Lucas is too different (would love to see his reaction to DEMO 1 Lucas (maybe I'll send him a copy why not)). I played Brawl Sonic. I played Melee Yoshi when I was a baby. I jumped up high and performed ground pounds. I didn't play Melee. I decided to try out Project M. I download Demo 1. I see Sonic. Hey! Sonic is my most played character in Brawl! Cool. Demo 1 Sonic had Brawl Sonic's moveset completely intact. But he felt even FASTER. They basically just made Homing Attack faster, and gave Sonic a few kill moves in his forwward and up airs, and buffed everything. It was pretty neat. I was excited to play Yoshi and Ness, my favorites from Melee. I kept my eyes open for subsequent releases of Project M. I started to play Fox. Hey! Fox is fun. My friend picked up Sheik. We were starting to learn Melee, starting from the future and moving backwards.
I don't remember which Demo it was, Demo 2.0 or 2.5. I have all the demos archived on my harddrive. I don't feel like installing them. I played with the new Sonic. He was kinda different. I didn't dislike it at all, for what that's worth. Just didn't feel like learning Sonic again. Just not my thing. I tried Ness. He was cool! I learned what double jump cancelling, thanks to Project M. Thanks @
Project M ! Oh! I can rise in the air, like I could in Brawl! Oh! This explains why I always stopped mid air when performing up airs in Melee! DJC...
It was great. I was having a gay old time juggling my time between Sonic, Fox, and now Ness, my old favorite from back in the day. Like, all I needed was Yoshi and Ivysaur and I would have all of my favorite characters to play! (God I had to wait so long for Yoshi (it was totally worth it PM Yoshi rocks so hard (reminds me of watching a developer test stream and they had Yoshi refresh his Double Jump after an airborne Egg Roll (that would have been sick and totally not in line with PM's current goals but sick notheless)))). However, I didn't read Ness's character page so closely. Woah! My Magnet is now a shine? I don't even know what that means! So I ignore it for a year. Then I realize that I could have spent that year learning all this wierd tech that may or may not make it into the next version of that game. I didn't like that feeling. I didn't like that feeling at all. It felt really bad. Here was this wierd thing I could have been implementing into my knowledge of the character, and I didn't spend any time implenting my talents toward learning any cool techs. Furthermore, this tool is completely unique to PM, and would not help me in any way with my handling of the character for any other Smash game (love Sm4sh Ness AND Melee Ness btw (not that anyone in the world cares)). Ness is not a Brawl characters, which I feel the PMDT should by all means take much liberty with (PM Ike (and most of the PM cast) rocks so hard). Ness has been an established character for three games prior to PM. Longtime Ness players such as myself (although I sucked before playing PM) don't have a Ness to play in PM.
I'm not winning any tournaments though so I'm just gonna stick to Yoshi.
Edit: Just looked it up. Fox can cancel his shine into the ground if he shines quick enough after leaving the ground, and Ness can cancel his Magnet on the ledge. So being able to cancel the Magnet at least has some applicable tech to playing Ness else where.
Edit: Watching Isai at Apex 2014 and saw his
clever use of forward tilt to take a game off Moyashi. Not how the frame data matches up with Melee but I thought this was noteworthy.