Dee-SmashinBoss
Smash Ace
- Joined
- Feb 12, 2015
- Messages
- 926
Hey....she doesn't need to NL spam...she has other great tools to deal with puffOk so i find some camper matchups that haven't been mentioned a lot harder and i have some opinions in other ones...
first what i find really hard and why / my thoughts on how to counter
Campy Greninja > Basically all he does is shuriken spam from as far as he can, once you get close he'll just teleport behind you (maybe hit you with the kick maybe not) go to the other side of the stage rinse and repeat. Once you get to kill % he just has to space a teleport on your back and kill you. It's that easy for him.
How to counter : First off platforms, this is the fastest and easiest way to go. Battlefield / mii verse are great calls but be aware for the up b / up air follow up if you ever going to the top plaftorm. It's not hard to dodge the shurikens but watch your spacing so you're not putting yourself into the teleport kick range. The best thing to be done in this matchup is bait the telekick on a shield and rest / dair > dair > rest / dair > dair > fair > rest punishes based on his percent. You can also duck the shurikens (not the charged one though). If he changes his playstyle to offensive just act accordingly. Every shield can be a free retreating nair for free.
Sonic > You all know what he does ... Spin attack + homing attack are the biggest threats.
How to counter: i've been studying this matchup a lot, but asking @Serynder since he has more experience on it as i do (i was never able to fight a good sonic yet) i'll copy paste his words :
"learn to jab 1 reset versus Sonic, into grabs. Or practice the distance necessary to n-air falling into Sonic, to interrupt him
Learn the timing for crouch > Rest against homing attack, because that's the most common thing Sonics will do, when you stop their spin dash. When you rest out of a crouch, your hurt box is like 1/3-1/4 of its original size, and you return to a full body-sized hitbox for Rest making it a lot easier to rest versus non-disjointed attacks that would have otherwise hit you.
You can also learn the rest timing for spin dash.You always want to get the spin dash factor out of the way first, in the Sonic match-up, that way you can start playing against the player and not have to worry about the person getting free damage off of you, due to static character-based factor"
Mario is complicated because there's so much different stuff he can go for it's just hard to have a "what to do"...
I think his projectile game got a lot stronger in this game and it's hard not to get punished for shielding or even ducking it sometimes... This matchup requires patience, a lot of patience. Make the best of every oportunity you got to hit and run or combo if you got the oportunity... One thing i found really useful is bait dash attacks into a sing, it's free kill / combo. I need to work better on my game against Mario projectiles..
Yoshi is really hard because we can't trade with the eggs anymore, which sucks and gimping him is really hard so we have to work on combos and setups for Yoshi. Honestly i have nothing yet but the basic stuff. I realized tho that we can edge guard him by stalling with ledge sing. Put him off stage, grab the ledge, when he's getting close to steal it from you jump and sing, he'll grab it, if he fast get up he'll be asleep (or he'll be too far to punish) if he stays on the ledge you took him off and can now bair to death/ back to the stage rinse and repeat if not dead... I find this to be a good mixup on the ledge game and has guaranteed me some easy edge guards every once in a while. Just can't abuse it. If we go pass the egg throwing and don't get too obvious isn't that hard of a matchup. Not that hard to kill with rest (between 59 and 65% are guaranteed kills) based on rage (actually bad DI and jiggs on over 100% you can kill yoshi with 45~50% )
Bowser Jr is really easy to gimp (even if it has to be done several times). Side B can be shield grabbed if you face the opposite direction he'll hit on the shield (same thing for wario's motorcycle). if he makes bad usage of down-b you can camp him with it. Jiggs can duck fsmash. Usmash is a problem but can be bait / punished by a well placed fair on shield. He also can't combo jiggs as good as he wanted to and we can pretty easily combo him / rest setup.
Mega Man is all about learning how to deal with his projectiles without getting to obvious. I have really close games against mega man, would say 50 ~ 50 depending on who gets the hits on the approaches. Not hard to kill offstage so yeah...
Zelda is ok just boring nayru's spam to kill every combo she gets into.
G&W is a pain. I still can't figure how to consistently win this MU. At least he dies at 50% to rest and isn't that hard to combo (if you can land a hit on him and react to it )
ROB is combo meat if he opens his guard and isn't that hard to avoid his projectiles, not a easy matchup though, only good when you're in.
I really need help on wii fit trainer matchup and Olimar... I have zero information on Olimar in this game so far.
But if it works why not use it xD