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B-but Jiggs has also a jump and aerials, I thought you guys already knew that.gnw's bair has a delayed hit and if we're caught off guard, we'll get hit by it. Also, the delayed hit will push us back far eough where it'll whiff the grab. the only to beat the delayed hit is to powershield it. The sheild + grab can work on kirby. As for competing on the ground, Kirby outclasses Puff's moveset, while GnW's dtilt outclasses Puff's Moveset...even pound sometimes.
I never said that was the G&W guy, I'm not playing against him until MayBlah what is his twitch account/link? It's not AussieYoshi as he didn't fight G&W that I could find skipping through the 2 long as **** videos. All I learned from them is that Grim is better at Puff than I =.=.... Not an insane difference or anything but large enough to be a noticeable one. (Also has more matchup knowledge)
Well I also learned how to better fight Sonic and Yoshi, the former of which I had very little matchup knowledge on.
So yeah, still suck in tourneys.
Any pro tips against Marth and Snake?
Regarding Puff's rest. How does it work exactly? I usually D-air to Rest and sometimes Side-B to rest. However, I'm sure there are other ways of activating rest. I've heard that it can be activated upon hitting the opponent's hurtbox within a specific period of time. Can someone please give detailed explanation on Jigglypuff's rest please? Thanks.
What are some setups that lead to a good Rest?There is a very small hitbox inside Jigglypuff on Frame 2. To hit with it, the hitbox needs to be touching your opponent's hurtbox on that frame (so almost the same time you press the button).
What are the certain percentages?For example you can Bair at certain %s and drift into them, read their response and mix-up between rest, aerial follow-ups and securing a positional advantage.