Airgemini
Chansey
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- Jun 28, 2007
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Can you punish Peach's Dair by SDIing towards her and Rest?
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Hmm...I would imagine that would be an incredibly risky maneuver.Can you punish Peach's Dair by SDIing towards her and Rest?
Yes. The exact method depends on the floats movement. Because I haven't finished testing peach I don't know if a direct interrupt is possible.Can you punish Peach's Dair by SDIing towards her and Rest?
It isn't if you KO peach.Hmm...I would imagine that would be an incredibly risky maneuver.
What's the verdict Jiggzies?
For OoS, use an nair and if it hits shield, retreat immediately.Hm.. What else.....
How do you deal with sheild pressure? (like Peach's Dair or Marth's Fair for example)
Most of the time when I try to attack OoS I get hit anyways lol.
Does Jigglypuff have any sheild advantage on any of her moves?
What's her fastest attack?
What aerial is best for momentum canceling?
Can you punish Peach's Dair by SDIing towards her and Rest?
It does seem risky because of the short length of the attack and the knockback that could KO at moderate damage. I would imaging not DIing into it at all because it's very quick. By the time you get close enough, the knockback will kick in.Hmm...I would imagine that would be an incredibly risky maneuver.
What's the verdict Jiggzies?
Was this determined by the frame rate data? I could add it to the DI thread to figure out the quickest aireal. F-air is used for horrizontal recovery, and drill is used for vertical. But could u-air be faster, or should drill be replaced with f-air?For OoS, use an nair and if it hits shield, retreat immediately.
For shield advantage, no, space with bairs. Dairs are good if you are above them enough so you can get U-smash ***** and if they jump, they are screwed.
Fastest attack is rest. Invincibility frame 1, hits frame 2.
Momentum canceling is fair. Uair is almost identical but fair is slightly better and easier to use.
No fair is used for vertical as well. Tested it for when stuff kills. Fair for vertical as well. C-stick it though with a fast fall. Uair is almost, almost as good.It does seem risky because of the short length of the attack and the knockback that could KO at moderate damage. I would imaging not DIing into it at all because it's very quick. By the time you get close enough, the knockback will kick in.
Was this determined by the frame rate data? I could add it to the DI thread to figure out the quickest aireal. F-air is used for horrizontal recovery, and drill is used for vertical. But could u-air be faster, or should drill be replaced with f-air?
Ok, cool, Ill edit the thread when I feel like going to a coutyard with dead posts in locked coffins.No fair is used for vertical as well. Tested it for when stuff kills. Fair for vertical as well. C-stick it though with a fast fall. Uair is almost, almost as good.
It isn't either. Its brute force testing. Fair is quick and slows your momentum down, kind of like how some moves really don't slow you down at all, like nair. It can be the fastest, like bair with link.Ok, cool, Ill edit the thread when I feel like going to a coutyard with dead posts in locked coffins.
*trains self to c-stick forward during a vertical launch*
EDIT: Is it "attacks on frame" that cancels the momentum, or "starts on frame"?
The best God DI is on spikes. Natrualy, DIing to the stage after being spiked will make you curve around the bottom. Utilizing these physics can allow you to tech off the wall and hopefuly survive the spike.It isn't either. Its brute force testing. Fair is quick and slows your momentum down, kind of like how some moves really don't slow you down at all, like nair. It can be the fastest, like bair with link.
If you even come near the wall you don't need to god DI. Its why in Melee, an F-smash interrupting a Fox's recovery from Marth wouldn't necessarily kill him. He could ledge tech and illusion back immediately punishing the Marth.The best God DI is on spikes. Natrualy, DIing to the stage after being spiked will make you curve around the bottom. Utilizing these physics can allow you to tech off the wall and hopefuly survive the spike.
yeah, so lets just call the ones i'm talking about "stick techs" or "STs"god DI is inverting vertical knockback. GDI on a spike would send you directly upwards.
These are the requirements:yeah, so lets just call the ones i'm talking about "stick techs" or "STs"
God DI is a little broad, but difficult. Can you explain what attacks can be God DIed?
Check out the friend finder if you are looking for codes.Hey, is there a jiggz wifi thread?
nope, he just f tilted me at the edge of FD, I fair'd and DI'd but I was going WAY to fast to do anything about it.Gimme a bit. I'll post another PND chart to better explain Ike.
And 10%? Was it a walkoff edge / were items on and a bobbomb spawned?
If not, work on your DI dude.
There are so many options... N-air, b-air, f-air, d-air, f-tilt, d-tilt, u-tilt, f-smash, d-smash are all kicks.Kick Ike in the face. Its foot-thirsty.
http://www.youtube.com/watch?v=aS36kTwpQSAI need help, to this day I still havent found the secret door in the swamp to unlock Jigglypuff.
Where is it???
lol epic failI need help, to this day I still havent found the secret door in the swamp to unlock Jigglypuff.
Where is it???
That doesn't help at all.lol epic fail
Stfu.lol epic fail
Weird.... What is this...... ****.Stfu.
Anyways, I got to that location and there was no secret door D:
I beat Tabuu already but each time I go to the swamp the door just isnt there :<