MarioMeteor
Smash Hero
We all know the deal, more patches, more problems. Any changes related to our fair balloon go here.
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You mean the whole cast got buffed? /sAnd most characters who have an advantage against Jigglypuff got buffs.
We always have our counter resting, but that only gets us so far w/o dedicating ourselves to being frame perfect 99/100 times like m2k.You mean the whole cast got buffed? /s
We just have to find some sick setup to deal with all these patches.
Faster Ike with a projectile that can power himself up at any time. I've seen people on stream accidentally get kills with him too many times not to think he would be a counter(or maybe I'm paranoid) but here is an example: https://www.youtube.com/watch?v=9VdAtONfs_YWhy does Cloud body Jiggs?
Every single patch it's the sameAny changes to Jigglypuff? Beed stalking the 1.1.3 changelog thread and it's painful that no changes have been reported.
It's like Sakurai completely forgot Jigglypuff is even a character in this game.
That description makes Cloud seem like a nightmare to fight. I personally still have not faced one yet, but do you think we could abuse the invincibility frames in our dash attack to out prioritize him?We don't get any priority over him unlike other characters where we do. The only move we can use to get priority is pound and it's got to be in the air or else he'll just shield and side smash (which is basically a kill against Jigglypuff with all 3 hits at around 30-40%).
Our best chance against him is to get him offstage because his recovery is only vertical. His arials are a little better than ours with his reach. I've been working grabs against him to get him offstage but I don't recommend it.
Not really imo, if we play our spacing right we can beat him. His projectile is easy to avoid and/or shield, and he's easily gimped. He beats us in some scenario's, but he isn't THAT good against us. I can beat some good clouds with puff.As predicted, Cloud bodies Jigglypuff. And most characters who have an advantage against Jigglypuff got buffs. A pretty sad state of affairs so far
That was just my initial reaction. my opinion now is that he is somewhere between yoshi and marth, but in all reality it is too soon to draw conclusions on the MU.Not really imo, if we play our spacing right we can beat him. His projectile is easy to avoid and/or shield, and he's easily gimped. He beats us in some scenario's, but he isn't THAT good against us. I can beat some good clouds with puff.
Cloud has a better rest though.At the very least, Cloud is easier to Rest.
No he doesn't. Finishing Touch KOs lightweights at the percent Rest KOs heavyweights.Cloud has a better rest though.
Except it's way easier to land, easier to combo into it and not as punishable.No he doesn't. Finishing Touch KOs lightweights at the percent Rest KOs heavyweights.
And in return you can only use it once in a blue moon, after which all your stats drop and you most likely won't live long enough to use it again. And Rest isn't that hard to land.Except it's way easier to land, easier to combo into it and not as punishable.
Half the recovery, windbox, much easier to combo into, disjointed, much more active, etc.No he doesn't. Finishing Touch KOs lightweights at the percent Rest KOs heavyweights.
And that's assuming you hit with it, and considering that Rest is frame 3 with invincibility on startup and Finishing Touch is something like frame 16, I honestly can't believe we're having this conversation.Half the recovery, windbox, much easier to combo into, disjointed, much more active, etc.
Don't get me wrong ,I love mai waifu, but let's not pretend Rest can compete with Finishing Touch. No Star/Splat KO as Cloud and it's whatever, but as Jiggs? That could be a stock.
I can't believe I'm trying to reason with Jigglypuff players in the Jigglypuff board. At least you're not as bad as Mii Sword mains.And that's assuming you hit with it, and considering that Rest is frame 3 with invincibility on startup and Finishing Touch is something like frame 16, I honestly can't believe we're having this conversation.
Imagine that. The Jigglypuff players on the Jigglypuff boards know something about Jigglypuff!I can't believe I'm trying to reason with Jigglypuff players in the Jigglypuff board. At least you're not as bad as Mii Sword mains.
In regards to that, maybe we should make a thread for each matchup(?) JigglyUh...
ThirtyFour is right.... Why are we arguing? Like seriously, Rest isn't near as good as Finishing Touch. It's like arguing against Wario's Waft and Rest. Yes, the waft you gotta wait a minute and 50 seconds, but it's super powerful, hard to punish, and can be comboed into... Kinda moderately easy.
Sure, Rest kills earlier than finishing touch, and gives the opponent tons of damage while finishing touch does a laughable 1%, but it's still powerful, and can be comboed into, and is much bigger. Charging it also comes pretty fast, and really fast if you play an actual good Cloud.
The Cloud matchup is bad. It deserves its own thread with ideas and stuff. It shouldn't be on this thread when it's about version 1.13.
The difference between Waft and Touch is that you'll actually get more than one per match. Finishing Touch has maybe two guaranteed follow ups, which may be more than Rest, but the odds of you landing it otherwise is next to none. Let's also not forget that a Rest that doesn't kill nets you 30+%, while a Finishing Touch that doesn't kill deals a whopping 1%.Uh...
ThirtyFour is right.... Why are we arguing? Like seriously, Rest isn't near as good as Finishing Touch. It's like arguing against Wario's Waft and Rest. Yes, the waft you gotta wait a minute and 50 seconds, but it's super powerful, hard to punish, and can be comboed into... Kinda moderately easy.
Sure, Rest kills earlier than finishing touch, and gives the opponent tons of damage while finishing touch does a laughable 1%, but it's still powerful, and can be comboed into, and is much bigger. Charging it also comes pretty fast, and really fast if you play an actual good Cloud.
The Cloud matchup is bad. It deserves its own thread with ideas and stuff. It shouldn't be on this thread when it's about version 1.13.
Actually, I will say I now think Finishing Touch isn't that much better as I thought, but still...The difference between Waft and Touch is that you'll actually get more than one per match. Finishing Touch has maybe two guaranteed follow ups, which may be more than Rest, but the odds of you landing it otherwise is next to none. Let's also not forget that a Rest that doesn't kill nets you 30+%, while a Finishing Touch that doesn't kill deals a whopping 1%.
I think it'd be a neat way to discuss a particular matchup without making a mess of the MU thread. But okay, you know bettermultiple mu threads just makes the forum cluttered and unorganized :/
MU thread is back though...
And a restthat doesn't kill also nets you a big punish while Finishing Touch doesn'tThe difference between Waft and Touch is that you'll actually get more than one per match. Finishing Touch has maybe two guaranteed follow ups, which may be more than Rest, but the odds of you landing it otherwise is next to none. Let's also not forget that a Rest that doesn't kill nets you 30+%, while a Finishing Touch that doesn't kill deals a whopping 1%.
And as noted above, you'll likely only get one per match.I think it'd be a neat way to discuss a particular matchup without making a mess of the MU thread. But okay, you know better
And a restthat doesn't kill also nets you a big punish while Finishing Touch doesn't
Let's just compromise and say Rest is better in 2 stocks, Finishing Touch is better in 3 stocks, and Cross Slash is better than both of them.Actually, I will say I now think Finishing Touch isn't that much better as I thought, but still...
It's pretty good... and still better for reasons already settled.