Jigglymaster
Smash Hero
Now, In Melee I'm a very good Jigglypuff player and I've made it pretty far in tournaments. So probably for right now I'll bring back the best Jigglypuff footage from a good experienced Jigglypuff player.
Now, I'm not like King or Mango, but I'm still good with Jiggly and I play how a good jigglypuff player plays.
RESULTS OF TIME PLAYING.
JIGGLYMASTER'S IMPRESSIONS
JIGGLYPUFF DOES NOT SUCK! YAY
People greatly underestamated. Jigglypuff is just flotier. WOP works just the same. And rest is really easy to pull off and it killed alot. Jigglypuff's Smashes are better too. Rising pound is still in the game and it works the same. Also Forget the Footstool Jump its not going to work out. Jigglypuff can do some friekien insane arial combos. I did like B air Bair, U air, U air, U air, and I probably could have endded with a rest. Mango indeed sucks in that video compared to what I was able to do.
THEAMAZING JORDO'S IMPRESSION OF JIGGLYPUFF
My brief Jigglypuff review:
When Brawl was released in Japan I figured every character would be played equal but to my disadvantage my main to be (Jigglypuff) was in next to no videos, and showcased almost none of her abilities such as Resting, etc. So when I arrived at this tournament my goal was Jigglypuff and Jigglypuff only.
The Melee Jigglypuff in Brawl:
Wall of Pain:
Who said this wasn't back? If I recall I was able to on several accounts I was able link 2-3 Bairs in row frequently, unfortunately due to everyones ability to stay alive, it requires; Bair->Bair->sweetspot Fair. or Fair->Fair->Sweet Spot Fair, in order to make it a killing blow at the end it seems.
Rest Combos:
Rest as Jigglymaster said much easier to land. In melee you had to be liberal and rest
only when completely covering the person with Jigglypuff. In Brawl, you can have less of your body on them for the rest, although regardless they go straight up.
The simple combos into rests seem to be much more difficult, Uthrow to Rest, Utilt to Rest for sure seem to be no longer in the game. But it seems that at the right percentages, a Bair, Uair, Rest would work.
Jigglypuff's Movelist:
Rollout: Much improved, probably one of Jigglypuff's new killing moves. The startup, and ending lag seem to be less frames.
Rest: Easier to Hit, not nerfed like everyone said. In Brawl I watched a TON of matches, and in every single one, people ALWAYS lasted into their 100s, and even frequently to the 190-200 range. Out of the Rests I hit, I'd say 80% were killing blows. Overall, Rest is just new, not nerfed.
Pound: Still can be used as a recovery, Rising pound seemed to work (maybe not as well). Pound can still be used instead of wasting jumps to recover horizontal. I also found it useful as an approach at some points, although like in Melee, can be easily punished if done to a shield.
U-Smash: About the same as Melee, not really useful.
D-Smash: Same as Melee.
F-Smash: Jigglypuff's only decent Smash in Melee, and once again the same in Brawl, it was one of my main killing moves in my matches.
U-Tilt: No more Utilt Rest, Utilt seemed to have received a decent buff, at lower percentages it could land 1-2 and then follow up with a Bair chain, and on some characters above 120% it was a pretty decent killing move. Although due to the lack of L-canceling, Aerial to Utilt was relatively useless. The only instance I used it was with a Dair that was started early so it was over by the I was done hitting the opponent, to Utilt.
F-Tilt, D-Tilt: About the same, never really used them much though.
Dash Attack: Similar to Melee, good move to get them off the stage/ keep them off the stage.
Fair: Fair is Jiggly's new killing move, an unsweetspotted Fair can link into several, but UnSweetspotted Fair, to Sweetspotted Fair, was probably thee most effective way to kill in Brawl with Jigglypuff.
Bair: Bair to my notice no longer had as good knockback, but with the new floatiness, and the Bair being a bit weaker, it still made Bair chains as fun, and useful as they were in Melee. WoP is here to stay.
Dair: Same
Throws: Same
Sing: I didn't use it once . Sorry.
Overall Jigglypuff is Jigglypuff, she seems to still do pretty well in the air. It's a little to get used to but playing a new game it's to be expected. Don't go into Brawl expecting to play just like in Melee.
Jigglypuff also does well against probably every character except; Metaknight, Pit, and Pikachu.
If there are any other questions feel free to ask.
VIDEOS
Jigglypuff(Jigglymaster(PUFF) and Jigglypuff(TheAmazingJordo(JORDO) vs. Ike(TheSuicideFox(DOG) and Wolf(Tom(MIY)
http://www.youtube.com/watch?v=KUdi1-IP69o&feature=user
Diddy Kong(Jigglymaster(PUFF) and Jigglypuff(TheAmazingJordo(JORDO) vs. Falco(TheSuicideFox(DOG) and Wolf(Tom(MIY)
http://www.youtube.com/watch?v=rHCP6-NFAI8
Now, I'm not like King or Mango, but I'm still good with Jiggly and I play how a good jigglypuff player plays.
RESULTS OF TIME PLAYING.
JIGGLYMASTER'S IMPRESSIONS
JIGGLYPUFF DOES NOT SUCK! YAY
People greatly underestamated. Jigglypuff is just flotier. WOP works just the same. And rest is really easy to pull off and it killed alot. Jigglypuff's Smashes are better too. Rising pound is still in the game and it works the same. Also Forget the Footstool Jump its not going to work out. Jigglypuff can do some friekien insane arial combos. I did like B air Bair, U air, U air, U air, and I probably could have endded with a rest. Mango indeed sucks in that video compared to what I was able to do.
THEAMAZING JORDO'S IMPRESSION OF JIGGLYPUFF
My brief Jigglypuff review:
When Brawl was released in Japan I figured every character would be played equal but to my disadvantage my main to be (Jigglypuff) was in next to no videos, and showcased almost none of her abilities such as Resting, etc. So when I arrived at this tournament my goal was Jigglypuff and Jigglypuff only.
The Melee Jigglypuff in Brawl:
Wall of Pain:
Who said this wasn't back? If I recall I was able to on several accounts I was able link 2-3 Bairs in row frequently, unfortunately due to everyones ability to stay alive, it requires; Bair->Bair->sweetspot Fair. or Fair->Fair->Sweet Spot Fair, in order to make it a killing blow at the end it seems.
Rest Combos:
Rest as Jigglymaster said much easier to land. In melee you had to be liberal and rest
only when completely covering the person with Jigglypuff. In Brawl, you can have less of your body on them for the rest, although regardless they go straight up.
The simple combos into rests seem to be much more difficult, Uthrow to Rest, Utilt to Rest for sure seem to be no longer in the game. But it seems that at the right percentages, a Bair, Uair, Rest would work.
Jigglypuff's Movelist:
Rollout: Much improved, probably one of Jigglypuff's new killing moves. The startup, and ending lag seem to be less frames.
Rest: Easier to Hit, not nerfed like everyone said. In Brawl I watched a TON of matches, and in every single one, people ALWAYS lasted into their 100s, and even frequently to the 190-200 range. Out of the Rests I hit, I'd say 80% were killing blows. Overall, Rest is just new, not nerfed.
Pound: Still can be used as a recovery, Rising pound seemed to work (maybe not as well). Pound can still be used instead of wasting jumps to recover horizontal. I also found it useful as an approach at some points, although like in Melee, can be easily punished if done to a shield.
U-Smash: About the same as Melee, not really useful.
D-Smash: Same as Melee.
F-Smash: Jigglypuff's only decent Smash in Melee, and once again the same in Brawl, it was one of my main killing moves in my matches.
U-Tilt: No more Utilt Rest, Utilt seemed to have received a decent buff, at lower percentages it could land 1-2 and then follow up with a Bair chain, and on some characters above 120% it was a pretty decent killing move. Although due to the lack of L-canceling, Aerial to Utilt was relatively useless. The only instance I used it was with a Dair that was started early so it was over by the I was done hitting the opponent, to Utilt.
F-Tilt, D-Tilt: About the same, never really used them much though.
Dash Attack: Similar to Melee, good move to get them off the stage/ keep them off the stage.
Fair: Fair is Jiggly's new killing move, an unsweetspotted Fair can link into several, but UnSweetspotted Fair, to Sweetspotted Fair, was probably thee most effective way to kill in Brawl with Jigglypuff.
Bair: Bair to my notice no longer had as good knockback, but with the new floatiness, and the Bair being a bit weaker, it still made Bair chains as fun, and useful as they were in Melee. WoP is here to stay.
Dair: Same
Throws: Same
Sing: I didn't use it once . Sorry.
Overall Jigglypuff is Jigglypuff, she seems to still do pretty well in the air. It's a little to get used to but playing a new game it's to be expected. Don't go into Brawl expecting to play just like in Melee.
Jigglypuff also does well against probably every character except; Metaknight, Pit, and Pikachu.
If there are any other questions feel free to ask.
VIDEOS
Jigglypuff(Jigglymaster(PUFF) and Jigglypuff(TheAmazingJordo(JORDO) vs. Ike(TheSuicideFox(DOG) and Wolf(Tom(MIY)
http://www.youtube.com/watch?v=KUdi1-IP69o&feature=user
Diddy Kong(Jigglymaster(PUFF) and Jigglypuff(TheAmazingJordo(JORDO) vs. Falco(TheSuicideFox(DOG) and Wolf(Tom(MIY)
http://www.youtube.com/watch?v=rHCP6-NFAI8