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Japanese games on US 64

Cotter2589

Smash Rookie
Joined
Aug 12, 2006
Messages
7
Location
Boston
I searched the forum and the internet briefly but didn't find anything on this subject. I want to buy the Japanese version of SSB64 but will it play on my US system or do I have to buy a Japanese N64 as well? Thanks
 

SmashThugZ

Smash Journeyman
Joined
May 12, 2006
Messages
422
There's this cartridge you can buy that would make you able to play Japanese ssb64 on American N64
 

MarioReincarnate

Smash Journeyman
Joined
Nov 16, 2006
Messages
449
Location
MD
I have the Japanese version for my American 64... I have an adapter I bought for $15 that allows you to put any version in, Japanese or American or what have you. I can't find the box to tell you what mine's called, but it should be easy to find one.

It's worth the purchase; it's almost like a whole new game.

-MR
 

BETA

Smash Ace
Joined
Aug 18, 2005
Messages
753
Location
Naples/Pembroke Pines, FL
You can't out of the box, but you can either open up the game and put it in a US cartridge case, or mod your N64 so that nothing obscures the JPN cartridge.
 

_kSo_

Smash Master
Joined
Nov 4, 2006
Messages
3,537
Location
Los Angeles, CA
there are a lot of small differences in the jpn version of smash but not enough to make it a "whole new game"

although it is quite fun :p
 

Zantetsu2

Smash Apprentice
Joined
Nov 18, 2007
Messages
110
Only thing that really makes a difference for me is fox's down smash. I don't like it going up :(
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
Sure thino?? why would you ask somethign like that =.=
Mario:

Little shorter, lower up B,
fireball does more stun but is 1% weaker,
fireball goes farther,
shorter roll

Luigi:

higher jump and double jump,
little shorter, lower up b,
fireball has more stun but is 1% weaker,
up b sends opponent a tad higher and makes opponent fly up and more to the side,
fireball goes farther,
shorter roll,
forward throw is 12% back is 16% LOL in our version it's 16% forward 12% back, forward throw sends opponent farther and back throw sends opponent not as far LOL

Fox:

Down tilt is 2% weaker,
Up B has invincible frames in the beginning, is 3% weaker, and knocks opponent way more horizontally,
can do special japanese only dash slide,
laser is 1% weaker but knocks opponent back farther,
down smash knocks opponent away much more vertically,
reflected attacks do different amount of damage,
reflector pushes opponent away faster and down-away more by 2 frames

Kirby:

forward throw knocks opponent away more horizontally,
up b goes a little higher,
can do special japanese only dash slide,
down smash/up smash are 2% stronger,
up air is 2% stronger for beginning of attack, 1% stronger hitting a little after you've started it, same strength for ending of the attack,
down B is 2% stronger,
roll is a tad longer.

Pikachu:
Pikachu B spark goes farther,
forward smash has shorter hitbox,
dash attack has less knock back.

Link:
Up tilt is 5% stronger/down air 2% stronger/up smash 2% stronger total(goes 8-12-24),
higher jump/double jump/up b,
boomerang goes farther,
bomb doesn't make opponent flip over unless they are at higher damage,
his sword looks a little longer,
I think his up b/forward air does 1% more damage in combos sometimes,
bomb is 2% stronger from every angle except only 1% stronger when thrown from above the opponent,
nair doesn't knock the opponent away as far but a little more downwards,
first kick of bair is 1 frame faster and second kick sends opponent more downwards and away

Yoshi:

little higher first jump, travels more slowly through the air horizontally,
down smash is 1% weaker

Jiggly:

down B is 6% weaker,
can do special japanese only dash slide,
down smash has shorter hitbox

Falcon:

Higher jump/double jump/up B,
forward tilt is 1% stronger,
runs slower
forward throw sends the opponent a little more forward

DK: can do japanese only special dash slide

Ness:
less lag after landing with up B body attack,
up B body attack hitbox lasts longer and is 5% stronger,
up tilt is 1% stronger but makes the opponent fly lower,
up air is 2% stronger,
fire B attack is 9% weaker total,
all smash attacks are 2% stronger -___-

Samus:
when standing next to tall characters and facing them, up smash only hits with one attack. in the american version up smash hits with the first two attacks in that situation

Differences for all characters: Much less DI, Less attack stun for ATTACKING player.
 

Vex Kasrani

Smash Master
Joined
Jul 13, 2007
Messages
4,824
Location
Philadelphia, PA
Mario:

Little shorter, lower up B,
fireball does more stun but is 1% weaker,
fireball goes farther,
shorter roll

Luigi:

higher jump and double jump,
little shorter, lower up b,
fireball has more stun but is 1% weaker,
up b sends opponent a tad higher and makes opponent fly up and more to the side,
fireball goes farther,
shorter roll,
forward throw is 12% back is 16% LOL in our version it's 16% forward 12% back, forward throw sends opponent farther and back throw sends opponent not as far LOL

Fox:

Down tilt is 2% weaker,
Up B has invincible frames in the beginning, is 3% weaker, and knocks opponent way more horizontally,
can do special japanese only dash slide,
laser is 1% weaker but knocks opponent back farther,
down smash knocks opponent away much more vertically,
reflected attacks do different amount of damage,
reflector pushes opponent away faster and down-away more by 2 frames

Kirby:

forward throw knocks opponent away more horizontally,
up b goes a little higher,
can do special japanese only dash slide,
down smash/up smash are 2% stronger,
up air is 2% stronger for beginning of attack, 1% stronger hitting a little after you've started it, same strength for ending of the attack,
down B is 2% stronger,
roll is a tad longer.

Pikachu:
Pikachu B spark goes farther,
forward smash has shorter hitbox,
dash attack has less knock back.

Link:
Up tilt is 5% stronger/down air 2% stronger/up smash 2% stronger total(goes 8-12-24),
higher jump/double jump/up b,
boomerang goes farther,
bomb doesn't make opponent flip over unless they are at higher damage,
his sword looks a little longer,
I think his up b/forward air does 1% more damage in combos sometimes,
bomb is 2% stronger from every angle except only 1% stronger when thrown from above the opponent,
nair doesn't knock the opponent away as far but a little more downwards,
first kick of bair is 1 frame faster and second kick sends opponent more downwards and away

Yoshi:

little higher first jump, travels more slowly through the air horizontally,
down smash is 1% weaker

Jiggly:

down B is 6% weaker,
can do special japanese only dash slide,
down smash has shorter hitbox

Falcon:

Higher jump/double jump/up B,
forward tilt is 1% stronger,
runs slower
forward throw sends the opponent a little more forward

DK: can do japanese only special dash slide

Ness:
less lag after landing with up B body attack,
up B body attack hitbox lasts longer and is 5% stronger,
up tilt is 1% stronger but makes the opponent fly lower,
up air is 2% stronger,
fire B attack is 9% weaker total,
all smash attacks are 2% stronger -___-

Samus:
when standing next to tall characters and facing them, up smash only hits with one attack. in the american version up smash hits with the first two attacks in that situation

Differences for all characters: Much less DI, Less attack stun for ATTACKING player.
G O D R O C K S
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
lol it seems like ness is cheap as heck in smash 64
lets see
stronger
less DI
I use the Japanese as well (online) but never ness
even that small increase in recovery in falcon heklps him a lot (I use falcon)
and kirbys forward throw is REALLY CHEAP in the japanese version
 
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