culexus・wau
Purchased premium only to change name ><
for reference and because I love you guys.
performed by holding A and buffering another option.
all the information in the collapses [ to be edited in later] will assume your opponent is around jab range.
for more information, ask or check out this write-up
http://allisbrawl.com/blogpost.aspx?id=95600
Offensive
Jab -> Charge Fsmash
Can either let go for slight charge or delay it even more.
Covers Sidestep, and maybe even Forward and Back Roll depending on spacing and positioning
You can also stutterstep back but not forward
Jab -> Aurasphere Charge
Can go into any Aurasphere Cancel
Can Shoot the sphere
Grab
Shield
Sidestep
Jump into air moves
UpB
Jab -> Aurasphere Charge - B reversed
same options as above, just no grabbing and AS shot unless they roll forward or something.
mosty done to hit with the charge hitbox
Jab -> Force Palm
Grabs people out of sidestep/shield after sidestep
sometimes can super armor through moves
FP flame might save you half the time if they buffer their sidesteps
Defensive/Movement
Jab -> Roll Forward
Crosses Up
Jab -> Roll Back
Retreats
Jab -> Shield
shields counterattacks
do any shield option before or after
Jab -> Sidestep
I guessss to avoid grabs
Jab -> Extremespeed
Weird Escape Option?
Want to grab the ledge?
its doubles and you need to edgehog someone? :S
Jab -> Dash
Cross-up
you can pivot grab or jump any time during the dash
or specials too.
Jab -> Short Hop
positioning maybe.
let go of A after you jump do to do aerials
could do specials too I guess.
Jab -> Jump
same thing as short hop you just go higher.
Jab -> Pivot Walk
sillier version of dash
can't trip from this
Jab -> Crouch
to syke them out
can let go of A and dtilt afterwards
if you think they'll hit you downB or shield
to be updated
performed by holding A and buffering another option.
all the information in the collapses [ to be edited in later] will assume your opponent is around jab range.
for more information, ask or check out this write-up
http://allisbrawl.com/blogpost.aspx?id=95600
Offensive
Jab -> Charge Fsmash
Can either let go for slight charge or delay it even more.
Covers Sidestep, and maybe even Forward and Back Roll depending on spacing and positioning
You can also stutterstep back but not forward
Jab -> Aurasphere Charge
Can go into any Aurasphere Cancel
Can Shoot the sphere
Grab
Shield
Sidestep
Jump into air moves
UpB
Jab -> Aurasphere Charge - B reversed
same options as above, just no grabbing and AS shot unless they roll forward or something.
mosty done to hit with the charge hitbox
Jab -> Force Palm
Grabs people out of sidestep/shield after sidestep
sometimes can super armor through moves
FP flame might save you half the time if they buffer their sidesteps
Defensive/Movement
Jab -> Roll Forward
Crosses Up
Jab -> Roll Back
Retreats
Jab -> Shield
shields counterattacks
do any shield option before or after
Jab -> Sidestep
I guessss to avoid grabs
Jab -> Extremespeed
Weird Escape Option?
Want to grab the ledge?
its doubles and you need to edgehog someone? :S
Jab -> Dash
Cross-up
you can pivot grab or jump any time during the dash
or specials too.
Jab -> Short Hop
positioning maybe.
let go of A after you jump do to do aerials
could do specials too I guess.
Jab -> Jump
same thing as short hop you just go higher.
Jab -> Pivot Walk
sillier version of dash
can't trip from this
Jab -> Crouch
to syke them out
can let go of A and dtilt afterwards
if you think they'll hit you downB or shield
to be updated