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Data Ivysaur Frame Data - PM3.6

Orange Chris

Smash Rookie
Joined
Feb 3, 2015
Messages
20
Location
Maryland
Frame = 1/60 of a second. It's the smallest unit of time the Wii recognizes.
Angle is the trajectory the attack sends your opponent at. 0° is straight away, 90° is straight up. 361° is called the Sakurai Angle. It is interpreted as 45° unless the opponent is on the ground AND the knockback is low.
Base Knockback (BKB) and Knockback Growth (KBG) are used to calculate knockback. Knockback Formula can be found here.
Weight-Dependent Set Knockback (WDSK) means knockback scales with weight, but not with damage done or the victim's percent.
Hitlag is the freeze frames both players experience when an attack connects. Values in parentheses indicate an electric attack, which means Olimar's opponent receives extra hitlag.
Shieldstun is the amount of time the opponent will be stuck in shield after hitlag.
Shield Advantage is how many frames you or your opponent can act before the other. Negative values means Ivysaur's opponent can act first.
FAF (First Actionable Frame) is the first frame Ivysaur can act after doing this move.
Clank is an attack's ability to collide with other attacks. Aerial attacks will only clank with projectiles, even if they are set to YES.
Priority: If 2 hitboxes hit an opponent on the same frame, only the hitbox listed first will take effect.

Attribute|Value|Ranking
Jumpsquat|5 frames|--
Weight|85|25th
Falling Acceleration|0.075|5th lowest
Fall Speed|1.7|9th lowest
Fast Fall Speed|2.15|5th lowest
Jump Height|31.1|9th lowest
Short Hop|15.2|15th highest
Wavedash|34.8|12th longest
Dash Dance|16.5|8th shortest
Run Speed|1.5|11th slowest
Max Air Speed|0.88|10th slowest
Air Mobility|0.095|5th fastest

Move|FAF|Next Jab|Hitboxes Active
Jab1|16|8|2-4
Jab2|25|-|6-8

Jab1

Hitbox|DMG|Angle|BKB|WDSK|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.
Body, Inner Vine|3|83|0|20|100|Yes|4|3|-10
Middle Vine|3|97|0|20|100|Yes|4|3|-10
Vine Tip|3|107|0|20|60|No|4|3|-10

Jab2

Hitbox|DMG|Angle|BKB|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.
Vine|4|361|35|140|Yes|4|3|-15
Vine Tip|4|361|35|140|No|4|3|-15

Move|FAF|Hitboxes
Dash Attack|35|4-5, 6-20

Hitbox|DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Shield Adv.
Early|12|70|80|70|Yes|7|7|-23
Late|10|70|45|50|Yes|6|6|-22

Name|FAF|Hitboxes Active
Up Tilt|36|9-15

Hitbox|DMG|Angle|BKB|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.
Vines|8|80|40|105|Yes|5|5|-21
Body|9|90|40|105|Yes|6|6|-20

Angled Up|No Angle|Angled Down
|
|

Name|FAF|Hitboxes Active
Forward Tilt|36|5, 7, 9, 11, 13-14
Linking Hits

Hitbox|DMG|Angle|BKB|WDSK|KBG|Clang?|Hitlag|Shieldstun
Middle|2|200|0|20|50|Yes|3|2
Innermost|2|10|0|20|50|Yes|3|2
Middle Inner|2|200|0|20|50|Yes|3|2
Outer 2|2|200|0|30|50|Yes|3|2
Final Hit

DMG|Shield DMG|Angle|BKB|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.
5|4|361|20|130|Yes|4|4|-18

Name|FAF|Hitboxes Active
Down Tilt|32|8-9, 12-14
First Hit

Hitbox|Target|DMG|Angle|BKB|WDSK|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.
Inner 3|All|2|30|0|30|100|Yes|3|2|-21
Tip|Grounded|3|270|0|30|150|Yes|4|3|-20
|Aerial|3|30|0|30|75|Yes|4|-|-
Second Hit

Hitbox|DMG|Angle|BKB|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.
Inner 2|5|361|35|100|Yes|4|4|-15
Outer 2|5|100|50|100|Yes|4|4|-15

Name|FAF|Hitboxes Active|Bulb Intangible
Up Smash|47|Sweetspot:13-19, Sourspot:14-19|13-19

Hitbox|DMG|Angle|BKB|KBG|Effect|Clang?|Hitlag Mult.|Hitlag(on shield)|Shieldstun|Shield Adv.
Sweetspot|9|82|80|150|Flower|Yes|1.5x|9(6)|6|-30
Sourspot|12|70|50|100|Grass|Yes|1x|7|7|-25

Angled Up|No Angle|Angled Down
|
|

Move|FAF|Hitboxes
Forward Smash|60|15-18

Hitbox|DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Shield Adv.
Head|15|361|30|100|No|8|8|-36
Body|15|80|30|100|Yes|8|8|-36

Move|FAF|Hitboxes
Down Smash|48|10-11

Hitbox|DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Shield Adv.
Inner 3|14|22|40|65|Yes|7|8|-32
Tip|12|22|40|65|Yes|7|7|-33

Gif|Landing
|

Name|FAF|Hitboxes Active|Landing Lag|Autocancel
Neutral Air|42|Linking:4-7, 8-11, 12-15, 16-19, 20-23, 24-27, Final:28-29|14/7|<4, >37
Linking Hits

Hitbox|DMG|Angle|BKB|WDSK|KBG|Clang?|SDI Mult.|Hitlag|Shieldstun
Bottom|2|135|0|40|110|Yes|0.6x|3|2
Top|2|225|0|40|110|Yes|0.6x|3|2
Finishing Hit

DMG|Angle|BKB|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.(L-cancelled, in air)
4|361|10|190|Yes|4|3|-4, -10
Landing Hit: The landing hitbox is only active for one frame, immediately when you land. It only appears if you land while the linking hit is active.

DMG|Shield DMG|Angle|BKB|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.
3|2|80|10|110|Yes|4|3|-3

Name|FAF|Hitboxes Active|Landing Lag|Autocancel
Forward Air|35|15-19|19/9|<3, 29>

Hitbox|DMG|Angle|BKB|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.
Inner|9|361|45|50|Yes|6|6|-3/-23
Mid-Inner|9|70|60|50|Yes|6|6|-3/-23
Mid-Outer|13|70|60|50|Yes|7|7|-2/-22
Tip|13|80|60|50|Yes|7|7|-2/-22

Name|FAF|Hitboxes Active|Landing Lag|Autocancel
Back Air|41|7-10,17-19|17/8|<7,37>
Early Hit

DMG|Angle|BKB|WDSK|KBG|Clang?|Hitlag|Shieldstun|Shield Adv.(L-cancel, Air)
4|90|0|25|85|Yes|4|3|-6/-30
Late Hit

Hitbox|DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Shield Adv.(L-cancel, Air)
Inner 2|5|30|20|145|Yes|4|4|-4/-19
Middle|7|361|20|145|Yes|5|5|-3/-18
Tip|8|361|20|145|Yes|5|5|-3/-18
There are several things wrong with this gif, due to quirks of BrawlBox. Mainly, the gif is slower than it should be, and the sweetspot does not disappear, when it should only appear for one frame.

Name|FAF|Hitboxes active|Landing Lag|Autocancel
Up Air|36|Sweetspot:9, Sourspot:10, Body:11-14,15-28|21/10|<1, 28>

Hitbox Active|DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Shield Adv.(L-cancel, Air)
9|7|83|50|175|Yes|5|5|-5/-21
10|10|70|32|110|Yes|6|6|-4/-19
11-14|6|281|25|80|Yes|5|4|-6/-20
15-28|6|270|25|80|Yes|5|4|-6/-20

Name|FAF|Hitboxes Active|Landing Lag|Autocancel
Down Air|47|8,9-10|21/10|<3,26>

Hitbox|DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Shield Adv.(L-cancel, Air)
8|7|270|50|149|Yes|5|5|-5, -33
9-10|10|50|32|92|Yes|6|6|-4, -31

Standing|Dash|Pivot
|
|

Grab|Active|FAF
Standing|14-15|50
Dash|12-14|49
Pivot|13-14|36
Pummel

FAF|DMG|Hitlag|Hitboxes
28|1|3|6-7
All 4 of Ivysaur's throws are weight-dependent

Throw|Release|FAF|DMG|Angle|BKB|KBG
Forward|16|34|10|40|60|60
Back|18|50|11|45|55|82
Up|19|53|6|90|50|120
Down|19|37|10|80|83|61

Move|Duration|Hitboxes|Charges/Heals
Start|13|2-3|--
Loop|35 Minimum|--|frame 1, every 36 frames after
End|9|--|--
Hitboxes: All Flinchless

Hitbox|DMG|Angle|BKB|WDSK|KBG|Clang
Inner|4|361|0|50|148|No
Middle|2|361|0|50|125|No
Outer|0|361|0|40|90|No

Move|Intangible|Hitboxes|FAF(Ground)|Ledgegrab
Solarbeam|17-41|20-28, 29-41|84|58
Hitboxes

Hitbox|DMG|Angle|BKB|KBG|Clang|Hitlag Mult.|SDI Mult.|Hitlag(Shield)|Shieldstun|Absorbable
Early|25|55|50|85|No|1.5x|0.1x|16(11)|13|Yes
Late|22|55|50|85|No|1.5x|0.1x|15(10)|11|Yes
List of Moves that charge Solarbeam. It takes 22 points of charge to activate Solarbeam.

Attack|Charge
Up Smash|9
Up Air|7
Down Air|7
Pummel|1
Up Throw|6
Synthesis|1 every 36 frames
Move|Hitboxes|FAF
Razor Leaf|22-74 (Active 53 frames)|51

DMG|Angle|BKB|WDSK|KBG|Clang|Hitlag Mult.|SDI Mult.|Hitlag(Shield)|Shieldstun|Rehit Rate
3|60|0|35|100|Yes|1.3|1.1|5(4)|3|14 frames

Move|Hitboxes|Tether|FAF(Ground)
Vine Whip|21-25|2-10|48
Hitboxes

Hitbox|DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Shield Adv.
Inner 4|11|50|40|80|Yes|6|6|-20
Tip|15|50|40|80|Yes|8|8|-18

Move|Projectile Appears|FAF
Seed Bomb|10|58
Hitboxes

Hitbox|Duration|DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Effect
Airborne|Forever|10|77|75|75|Yes|6|6|Normal
Explosion|8|10|77|75|75|Yes|6|6|Stun

Facing Up|Facing Down
|

Move|Intangible|FAF|Hitboxes
Stand|1-22|30|--
Roll Forward, Facing Up|1-21|36|--
Roll(all others)|1-22|36|--
Attack, Facing Up|1-23|50|14-15(forward), 22-23(back)
Attack, Facing Down|1-20|50|16-17
Hitboxes

Hitbox|DMG|Shield DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Shield Adv.
Facing Up, Early|6|1|361|80|50|No|5|4|-31
Facing Up, Late|6|1|361|80|50|No|5|4|-23
Facing Down|6|1|361|80|50|No|5|4|-29

Move|Intangible|Ledge Opens|FAF|Hitboxes
Below 100%
Stand|1-30|35|35
Roll|1-29|41|50
Attack|1-22|43|56|24-26
Jump|1-15|16|16
At or Above 100%
Stand|1-55|45|60
Roll|1-61|52|80
Attack|1-29|51|60|32-39
Jump|1-19|20|20
Hitboxes

Move|DMG|Shield DMG|Angle|BKB|KBG|Clang|Hitlag|Shieldstun|Shield Adv.
Below 100%-Vine|8|1|361|70|50|No|5|5|-26
Body|6|1|361|70|50|No|5|4|-27
Above 100%|10|1|361|70|50|No|6|6|-21
 
Last edited:

G13_Flux

Smash Lord
Joined
Jan 1, 2013
Messages
1,076
something that could be useful to add is that her ledge dash transfers 10 actionable frames of invincibility, which is among the best in the game. for comparison, fox has 14, falco, pika and mk are 11, and ivy, wolf, zss, tink, among a few others have 10.
 
Last edited:

WickedUMD

Smash Rookie
Joined
Dec 5, 2015
Messages
12
Orange Chris Orange Chris I have a favor to ask, could you do the gifs for Ivy's specials? I'm making a bot on Discord that links the frame data of all the moves with a gif and I just noticed those were left out. Thanks man!
 
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