uboa
Smash Rookie
Lots of changes in 3.6. Ftilt changed, fsmash buffed, nair changed, bair range nerfed, upthrow nerfed it seems, upb nerfed, and dash attack animation changed. http://projectmgame.com/en/news/project-m-3-6-changelist
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CC?We're screwed against CC, seriously. Someone please tell me if they find an answer to CC. Ftilt feels awful now. Slow, less hits, not safe on hit or on block, SDI ramped back up so they just DI straight through you again with no effort like in 3.02
Nair is the same and vine whip actually kills earlier now.
Really though, we are super screwed against CC unless something changes.
Love love love the new dash attack animation. Healing on pummel and uthrow is amazing. Vine "trails" look awesome, haha.
Swann I play almost exclusively against spacies and I gotta tell u cc is not an issue. Ivy has fair which can break cc kinds early and she had the range to camp back and build up damage. And downtilt and grab are also usefull. Y just gotta think out side the box. Cross up Nair to pivot grab also works wonders.We're screwed against CC, seriously. Someone please tell me if they find an answer to CC. Ftilt feels awful now. Slow, less hits, not safe on hit or on block, SDI ramped back up so they just DI straight through you again with no effort like in 3.02
Nair is the same and vine whip actually kills earlier now.
Really though, we are super screwed against CC unless something changes.
Love love love the new dash attack animation. Healing on pummel and uthrow is amazing. Vine "trails" look awesome, haha.
NopeAs an aside: am I the only one who doesn't mind the bair nerf? It's barely a change.
Nair (full airspeed past them) -> Pivotgrab/turn around jabWe're screwed against CC, seriously. Someone please tell me if they find an answer to CC. Ftilt feels awful now. Slow, less hits, not safe on hit or on block, SDI ramped back up so they just DI straight through you again with no effort like in 3.02
Nair is the same and vine whip actually kills earlier now.
Really though, we are super screwed against CC unless something changes.
Lol I was just saying ivy can still Beat cc ad I myself wasn't too big on ftilt. Also nope call me crazy but I think the back air change was somewhat of a buff as it is harder to sdi. Now.Spacies are among the lightest characters in the game. I don't see your point.
Please let me know when you play exclusively against peaches, samuses, zards, ROBs, etc etc etc
Ftilt is phenomenal as an antiair, but it's no longer as useful (if at all) against CC-heavy playstyles. That's all I'm saying. It will be difficult to play against characters that abuse pressing down, moreso than it was before.
As an aside: am I the only one who doesn't mind the bair nerf? It's barely a change.
Idk I tend to bop shieks with her, spaces aren't that bad (look at jz vs lain), and actually some Marths considrr ivysaur to be a bad matchup for marth. Against Marf u gotta shut down their ground game with d tilt and razor leaf and keep ur distance and space then out with back air and fair. I mean you don't really need a secondary.She's fine. Solar beams are easier to get.
She still has dumb MUs vs all the melee characters, but it's whatever, I'll pick up a secondary I guess.
Yeah, been doing this since Ivy's introduction in 2.5. It unfortunately doesn't work great on characters like Peach and ROB, but it's still useful and I'm having to rely on it a lot more. I'm just worried because it's not technically airtight pressure (for example, some characters can (STILL) CC jabs and counterhit us between jab1 and jab2).Nair (full airspeed past them) -> Pivotgrab/turn around jab
Good luck swann! And yes against heavy floatys (peach, rob zard etc) its basically razor leaf, seed bomb ,and fair camping until like 40%Yeah, been doing this since Ivy's introduction in 2.5. It unfortunately doesn't work great on characters like Peach and ROB, but it's still useful and I'm having to rely on it a lot more. I'm just worried because it's not technically airtight pressure (for example, some characters can (STILL) CC jabs and counterhit us between jab1 and jab2).
Mostly I'm just kind of frustrated because I need to play much more lame until my opponent is around 40-60%
Still maining Ivy. Guess this will be the just another excuse to keep practicing.
I have concluded that all I want for Christmas this year is standing grab.
In 3.6b, ftilt was easy to SDI through and punish on hit. Full 3.6 seems a bit better, though I haven't gotten a chance to play against many people since release.So how did the 3.6b ftilt changes make it useless v cc? And did the 3.6 changes make a difference?
I also want Ivy's razor leaf to be just like 2 frames faster. It's not cool to always be lasered out of it even with proper spacing and timing.Nothing was changed about ivy's combo game, it's the same as it was. She just has no options against anyone faster than her. Maybe if razor leaf came out a few frames faster (or some way to punish someone just dash dancing in and out of our range), maybe if we could grab airborne people, or maybe if we got a fun usable dacus, something, anything, needs to happen to make me want to play ivy again :/
Try using down throw -> dair/uair at low percentsGood luck swann! And yes against heavy floatys (peach, rob zard etc) its basically razor leaf, seed bomb ,and fair camping until like 40%