Skyblade12
Banned via Warnings
- Joined
- Jul 17, 2014
- Messages
- 3,871
- 3DS FC
- 1547-6378-0895
Since the dual-platform approach was announced, with the 3DS version coming out first, there have been constant cries levied against the 3DS version as being little more than a "cash grab" by Nintendo. "Everyone wants the Wii U version, so releasing the 3DS version first is just to get people to buy it twice".
But let's look at the circumstances again. Sakurai was convinced to work on the project because he wanted to make a handheld Smash Bros., and was originally planning on only making the 3DS version. The 3DS is by far the better selling console, and will have a larger potential customer base. Sakurai has already shut down the "new information" Pics of the Day, cutting off one of the biggest sources of hype generation before we have any information on the Wii U's exclusive content.
There's also a few minor things that just really highlight how much the game is drawing from the 3DS, such as the Mii Fighter outfits being lifted directly from the StreetPass Plaza.
At this point, the Wii U version is looking to be more of a glorified HD port than its own game. We have no information on new game modes, no information on exclusive Assist Trophies or Pokéballs, and little information on exclusive stages. With Sakurai cutting off the new info, is this going to change?
Everyone has been asking "How will Nintendo hype the Wii U version?". But, at this point, my question is becoming "Is Nintendo going to bother hyping the Wii U version?". Consoles are dying off in Japan, being replaced by handhelds, and the 3DS is already the dominant system. Did Sakurai just make the game he wanted to make, for the handheld? Is the Wii U version little more than a token gesture to appease those who already own the system, and to give an HD, wired-controller experience to the competitive community? Is the Wii U version anything more than a cash grab to wring more money out of the Wii U owners with a game that they already own, and that isn't receiving anything but a cosmetic overhaul?
But let's look at the circumstances again. Sakurai was convinced to work on the project because he wanted to make a handheld Smash Bros., and was originally planning on only making the 3DS version. The 3DS is by far the better selling console, and will have a larger potential customer base. Sakurai has already shut down the "new information" Pics of the Day, cutting off one of the biggest sources of hype generation before we have any information on the Wii U's exclusive content.
There's also a few minor things that just really highlight how much the game is drawing from the 3DS, such as the Mii Fighter outfits being lifted directly from the StreetPass Plaza.
At this point, the Wii U version is looking to be more of a glorified HD port than its own game. We have no information on new game modes, no information on exclusive Assist Trophies or Pokéballs, and little information on exclusive stages. With Sakurai cutting off the new info, is this going to change?
Everyone has been asking "How will Nintendo hype the Wii U version?". But, at this point, my question is becoming "Is Nintendo going to bother hyping the Wii U version?". Consoles are dying off in Japan, being replaced by handhelds, and the 3DS is already the dominant system. Did Sakurai just make the game he wanted to make, for the handheld? Is the Wii U version little more than a token gesture to appease those who already own the system, and to give an HD, wired-controller experience to the competitive community? Is the Wii U version anything more than a cash grab to wring more money out of the Wii U owners with a game that they already own, and that isn't receiving anything but a cosmetic overhaul?