APC99
Smash Master
Now, first off, I can understand the splurge of Uprising content. It's his latest game, after all, and he's rather proud of it. But that's not what I'm saying when I talk about Sakurai being "biased". I'm not hateful or anything, it's just something I noticed.
First off, I want to look at the Kirby series. Sakurai's baby, right? Well, we all know that Sakurai left HAL and went to work on other projects. Now, he's been credited as working on:
Kirby's Dream Land (1992, Game Boy)
Kirby's Adventure (1993, NES)
Kirby Super Star (1996, SNES)
Kirby 64: The Crystal Shards (2000, N64)
Kirby: Nightmare in Dream Land (2002, GBA)
Kirby Air Ride (2003, GCN)
Kirby and the Amazing Mirror (2004, GBA)
Now, after Sakurai left HAL, there's been a LOT of Kirby games:
Kirby: Canvas Curse (2005, DS)
Kirby: Squeak Squad (2006, DS)
Kirby Super Star Ultra (2008, DS)
Kirby's Epic Yarn (2010, Wii)
Kirby Mass Attack (2011, DS)
Kirby's Return to Dream Land (2011, Wii)
Kirby Triple Deluxe (2014, 3DS)
There's 14 games here, half of them directed by Sakurai (or in Amazing Mirror's case, advised by). While the past Smash Bros. entries get an excuse due to there being less games to take reference from. However, there's been a few more Kirby games since 2008, plus the ones that were during Brawl's development, to take from. To put it bluntly, he doesn't really reference the other games. For instance, while characters like Samus, Marth, and Olimar get updated to look like more recent appearances, and some characters get new moves based off new games (Zelda, Charizard, Olimar again), the Kirby cast get new features... from past games. Namely, Meta Knight's gauntlets from his concept art in Super Star, Dedede's Final Smash (resembling a mini-game from Kirby's Adventure) and the overall lack of content from these games. They look, act and feel like they were ripped right out of Super Star or Adventure... while a lot of the new things they can do, such as in RtDL, is ignored.
Now, I'm not saying there's no representation. We see Ultra Sword Kirby as a Final Smash, as well as (supposedly) a Galacta Knight costume for Meta Knight. And yet, we haven't seen a stage for the games like Squeak Squad, Canvas Curse or Mass Attack. "But those aren't iconic locations in Kirby's universe!", you might say.
Hyrule Temple? Rainbow Cruise? Rumble Falls? Pac-Land? They made 'em work. So, what does Sakurai do for the Kirby stage? Dream Land. on a Game Boy.
While I like the classic things, I feel a lot of the newer stuff has been ignored. We still haven't seen anything from Epic Yarn, Masked Dedede is nowhere to be found, and still no sign of characters like Magolor, Bandana Dee, etc.
What do you guys think? Am I just overthinking it? Are there other examples?
First off, I want to look at the Kirby series. Sakurai's baby, right? Well, we all know that Sakurai left HAL and went to work on other projects. Now, he's been credited as working on:
Kirby's Dream Land (1992, Game Boy)
Kirby's Adventure (1993, NES)
Kirby Super Star (1996, SNES)
Kirby 64: The Crystal Shards (2000, N64)
Kirby: Nightmare in Dream Land (2002, GBA)
Kirby Air Ride (2003, GCN)
Kirby and the Amazing Mirror (2004, GBA)
Now, after Sakurai left HAL, there's been a LOT of Kirby games:
Kirby: Canvas Curse (2005, DS)
Kirby: Squeak Squad (2006, DS)
Kirby Super Star Ultra (2008, DS)
Kirby's Epic Yarn (2010, Wii)
Kirby Mass Attack (2011, DS)
Kirby's Return to Dream Land (2011, Wii)
Kirby Triple Deluxe (2014, 3DS)
There's 14 games here, half of them directed by Sakurai (or in Amazing Mirror's case, advised by). While the past Smash Bros. entries get an excuse due to there being less games to take reference from. However, there's been a few more Kirby games since 2008, plus the ones that were during Brawl's development, to take from. To put it bluntly, he doesn't really reference the other games. For instance, while characters like Samus, Marth, and Olimar get updated to look like more recent appearances, and some characters get new moves based off new games (Zelda, Charizard, Olimar again), the Kirby cast get new features... from past games. Namely, Meta Knight's gauntlets from his concept art in Super Star, Dedede's Final Smash (resembling a mini-game from Kirby's Adventure) and the overall lack of content from these games. They look, act and feel like they were ripped right out of Super Star or Adventure... while a lot of the new things they can do, such as in RtDL, is ignored.
Now, I'm not saying there's no representation. We see Ultra Sword Kirby as a Final Smash, as well as (supposedly) a Galacta Knight costume for Meta Knight. And yet, we haven't seen a stage for the games like Squeak Squad, Canvas Curse or Mass Attack. "But those aren't iconic locations in Kirby's universe!", you might say.
Hyrule Temple? Rainbow Cruise? Rumble Falls? Pac-Land? They made 'em work. So, what does Sakurai do for the Kirby stage? Dream Land. on a Game Boy.
While I like the classic things, I feel a lot of the newer stuff has been ignored. We still haven't seen anything from Epic Yarn, Masked Dedede is nowhere to be found, and still no sign of characters like Magolor, Bandana Dee, etc.
What do you guys think? Am I just overthinking it? Are there other examples?