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MookieRah
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What I agree with is that Link is awfully slow at moving around, it cripples him,
His OoS is really bad if you are stuck without a bomb or a rang returning back to you, but with one of them you can always counter attack OoS, otherwise you got nair and bair OoS which both have the same 10frames startup that his other more risky old school-style options UpB and grab, they both also give better follow up at lower percentages.
He does however don't lack safe options in his neutral game. Nair, jab, utilt, fair and bair all serve him really well. He also got his projectiles to create a more safe approach.
Link has some trouble getting around people shielding since you need to shield poke to not put yourself into awkward situations a lot. Luckily, just about everything he does shield pokes. He also got that fsmash and jab that throws in a lot of mind games that helps you wear down shields. So it's a problem that seems glaring at first, that just isn't that bad, he's still kinda mediocre at attacking shields but not terribad worst in the game.
His recovery is however NOT a problem, do it right and you will get back. Best part about Link's recovery is that there are a lot of options, and all of them are dangerous to contest. The fact that there are a lot of options also mean you need to learn them. He have a lot of options from the ledge, he actually have a shorter ledge grab animation than any other character in the cast, meaning he is an effective ledge staller, his fair, his nair and his rang are all good options from the ledge.
As for the comparison with Marth, I don't think Link should be grab reliant like Marth, Link is more like a Ganon with projectiles and a good recovery than anything else imo (tbh I don't see anything that would make one put Ganon over Link in the tier list based on sole theory crafting, to me anything Ganon got, Link got too, and Link got a few other tools added to the mix. Ganon is however backed by tournament results, so I'll leave that discussion at that). Here are some of the most obvious things that differ between them, that also affect:
- Marth can and will get a lot on cornering people, Link can't and won't rely on that
- Link can camp in some matchups
- Marth has a great grab game, Link only have a great throw game, meaning his grab is best off used to extend combos via tech chase or by using landing lag, not start them.
- Marth does not have any long duration moves, Link's playstyle is based around the ones he got(nair and uair)
- Link does not have to combo into kill moves and don't lack finishers the way Marth do,
- Link's recovery game does have options, is quick and can only be gimped if you read it, it can also get the edgeguarder in a bad position if they don't watch out when edgeguarding you.
Hope you show up at beauty or beast and Ill show you.
And lol, this post went wall of text, the tl;dr for the weak is: Link is not as bad as everyone says he is, he is different. Still low tier, not terrible.