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Is it possible to buffer a fastfall input during hitlag?

PsionicSabreur

Smash Journeyman
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Nov 6, 2013
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Neither here nor there
I just went frame-by-frame in debug mode. Happened to notice you could buffer the fastfall while testing non-instant DJCs, so I redid the test with an earlier FF input until it didn't work anymore to see how big the window was.
 
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Prez08

Smash Apprentice
Joined
Jul 20, 2008
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139
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Atlanta,Georgia
I just went frame-by-frame in debug mode. Happened to notice you could buffer the fastfall while testing non-instant DJCs, so I redid the test with an earlier FF input until it didn't work anymore to see how big the window was.
That's awesome, I did the same test but I couldn't tell very well if I was FFing or not. :D sweet!
 

DrinkingFood

Smash Hero
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May 5, 2012
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5,600
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Beaumont, TX
That's actually result of a universal "buffer" both PM and melee (and probably the other smash games) have for smash inputs on the control stick. If you smash the stick quickly in one direction and hold it, it will count as a smash input for the next 3 frames as well, triggering things like smash attacks, dashes, rolls, fast falls, etc, depending on what is or isn't pressed in that time frame.
 

PsionicSabreur

Smash Journeyman
Joined
Nov 6, 2013
Messages
380
Location
Neither here nor there
That's actually result of a universal "buffer" both PM and melee (and probably the other smash games) have for smash inputs on the control stick. If you smash the stick quickly in one direction and hold it, it will count as a smash input for the next 3 frames as well, triggering things like smash attacks, dashes, rolls, fast falls, etc, depending on what is or isn't pressed in that time frame.
I was aware that tap jump and fsmash had a similar buffer, had no idea about the rolls.
Any idea why c-stick "buffering" for rolls is such a common technique when you still have a 4 frame window with the control stick for frame-perfect? Doesn't c-stick actually cause you to shield for one extra frame before starting a roll?
Then again, the 1 frame probably only makes a difference against particular brands of shield pressure and disengaging from almost-unsafe pressure of your own.

EDIT: Guess it would only be a 3 frame window, if I was originally right in assuming the c-stick method inputs the roll on the first available frame, while a "true" buffered roll with the control stick would cause the roll to start on the first available frame. If it doesn't work that way, then I guess I just answered my own question.
 
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SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
Any idea why c-stick "buffering" for rolls is such a common technique when you still have a 4 frame window with the control stick for frame-perfect? Doesn't c-stick actually cause you to shield for one extra frame before starting a roll?
I'm wondering this too
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
The cstick can be HELD and cause rolls any time you are in shield (and not in shield stun).
Pressing and holding the control stick will only buffer for 3 frames, so you'd need to know within 3 frames when shield stun would end, with the cstick held, you don't.
 
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