topspin1617
Smash Apprentice
I'm posting this because I've seen many users argue that, for this game to be competitively viable, that all aerial moves need to have significantly lower landing lag. The argument seems to be that this allows more combos, more offensive play, etc.
But is it necessary? Does it not make sense that certain moves have more lag than others if not completed in the air? Is it not possible for grounded approaches to be used as combo starters as well? A counterargument to this that I've seen is that "eventually your opponent will be launched into the air and you'll have to use aerials, so yes it is needed". But... if we're talking about following someone into the air, then for the most part, won't you be completing the aerial in the air?
I don't know, I guess I just think that it makes sense for landing lag on aerials to be move dependent because, hey, they're "supposed" to be aerial attacks. It makes sense to me that a character (player) would know which of their aerials are viable to use short-hopped, and which have other uses. I just feel like some are stuck on the mindset that aerials are the only way to approach, so if they don't have universally low landing lag, then it will be impossible to combo and therefore the game will be overly defensive. But this just doesn't seem right to me; I know in Melee, the short hop aerial is kind of the standard combo starter, but does that have to mean that either it must be done that way, or else the game can't succeed?
But is it necessary? Does it not make sense that certain moves have more lag than others if not completed in the air? Is it not possible for grounded approaches to be used as combo starters as well? A counterargument to this that I've seen is that "eventually your opponent will be launched into the air and you'll have to use aerials, so yes it is needed". But... if we're talking about following someone into the air, then for the most part, won't you be completing the aerial in the air?
I don't know, I guess I just think that it makes sense for landing lag on aerials to be move dependent because, hey, they're "supposed" to be aerial attacks. It makes sense to me that a character (player) would know which of their aerials are viable to use short-hopped, and which have other uses. I just feel like some are stuck on the mindset that aerials are the only way to approach, so if they don't have universally low landing lag, then it will be impossible to combo and therefore the game will be overly defensive. But this just doesn't seem right to me; I know in Melee, the short hop aerial is kind of the standard combo starter, but does that have to mean that either it must be done that way, or else the game can't succeed?