Gionni
Smash Apprentice
It's not what most people think... huh I wonder what that was supposed to mean
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The time limit was chosen in a manner literally the exact opposite of arbitrarily.The 5 min time limit being chosen arbitrarily is worrisome. You don't save time by shortening the max time limit if you end up making timeouts a more attractive and feasible route to victory. Doesn't seem like this was considered or that the 'time' element was fully understood before making this decision. Shorter time limits do not lead to shorter matches, if players choose to play passively/evasively to time-out (winning via time out for 5 minutes is much easier than for 6 minutes).
It's also very worrying that the answer to many important questions was "That would all take more research." The research should be done before the ruleset is made, or people who have done research already should be in charge of making the ruleset or at least be advisers. It seems like they chose a ruleset and will 'learn how the game works' afterward. Not knowing how Miis work, yet being in charge of so much, is worrisome.
I was thinking you go to 'Games & more' --> Options -> Sound and turn Music down to 0. Seems a bit much thoPretty sure it's because even with the slider all the way down to 0, there's still a tiny chance for the song to play (for some reason...)
JC: I would have to do more research on Mii's. I dont know enough about that to make a informed decision. We don't allow anything being loaded to the console during tournament play, so if it can be accomplished beforehand, then it will probably be allowed.i think Miis should only be applicable if the participant also has the 3DS version of the game ready in hand before his match starts to do an quick transfer. thats sadly the only way to implement them into the game real quick or if the EVO staff loaded bland default Miis of all 3 types with 1111, 2222, 3333 movesets
its also extremely easy to tell when a Mii has equipment on with altered stats too