MookieRah
Kinda Sorta OK at Smash
Has anyone ever documented frame data regarding Mewtwo's usage of insta-DJCed aerials?
I am unable to do my own testing, but I have some estimates regarding these moves based on existing frame data and conjecture.
In any case, I had an idea regarding using fair as a cross-up.
Fair - 14 damage - 8 frames of shield stun
Mewtwo jumps on frame 6
Mewtwo first viable DJC for fair 8-10*
Mewtwo fair hits on frame 14-16*
Mewtwo hits the ground on frame 20-22**
Opponent recovers from fair on frame 22-24*
Mewtwo recovers from l-cancel on frame 33-35**
* 2 frames is my guess as to the first viable frame at which you can perform a DJC that actually allows Mewtwo to perform a fair. It's fairly difficult to perform a DJC so fast that you are unable to attack, which is why I think it's this low. Just in case I'm wrong, I give it a leeway of 2 frames.
** 6 frames is my guess for the amount of frames that occurs after the hit and the point at which Mewtwo would technically be on the ground. This number could be smaller for all I know.
So, if these numbers are correct or at least close, fair crossups seem pretty viable in situations where your opponent has some lag (probably from OoS).
If Mewtwo crosses up his opponent (requires Mewtwo to be very close), they would only have 10 frames or so to retaliate. Aside from Fox/Falco, most characters do not have a means to punish Mewtwo if this happens, as Mewtwo can launch an ftilt that hits on frame 40. Since it takes anywhere from 14-17 frames to recover from shield release, their only options to counter it would be to perform an aerial out of shield, and that would require some rather insane timing on their part.
If anyone has the means could they confirm/deny my hypothesis here? It'd be greatly appreciated. I also think there could be some really neat nair applications too, but I'll save that for another time.
I am unable to do my own testing, but I have some estimates regarding these moves based on existing frame data and conjecture.
In any case, I had an idea regarding using fair as a cross-up.
Fair - 14 damage - 8 frames of shield stun
Mewtwo jumps on frame 6
Mewtwo first viable DJC for fair 8-10*
Mewtwo fair hits on frame 14-16*
Mewtwo hits the ground on frame 20-22**
Opponent recovers from fair on frame 22-24*
Mewtwo recovers from l-cancel on frame 33-35**
* 2 frames is my guess as to the first viable frame at which you can perform a DJC that actually allows Mewtwo to perform a fair. It's fairly difficult to perform a DJC so fast that you are unable to attack, which is why I think it's this low. Just in case I'm wrong, I give it a leeway of 2 frames.
** 6 frames is my guess for the amount of frames that occurs after the hit and the point at which Mewtwo would technically be on the ground. This number could be smaller for all I know.
So, if these numbers are correct or at least close, fair crossups seem pretty viable in situations where your opponent has some lag (probably from OoS).
If Mewtwo crosses up his opponent (requires Mewtwo to be very close), they would only have 10 frames or so to retaliate. Aside from Fox/Falco, most characters do not have a means to punish Mewtwo if this happens, as Mewtwo can launch an ftilt that hits on frame 40. Since it takes anywhere from 14-17 frames to recover from shield release, their only options to counter it would be to perform an aerial out of shield, and that would require some rather insane timing on their part.
If anyone has the means could they confirm/deny my hypothesis here? It'd be greatly appreciated. I also think there could be some really neat nair applications too, but I'll save that for another time.
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