Instead of a clone, lets just add Callie and Marie as another duo pair and give them a dancing and singing moveset, full of fresh flashy stuff!!! And include Judd somehow.
Also! I made a small moveset regarding these little squid kids
Neutral B -
Bomb: The Inkling tosses out 1 of 3 bombs, either the splat, burst, or suction bomb. Each have their own throwing range and blast radius. The bombs cycle through each other similar to how Peach's forward smash cycles through her tennis racket, frying pan, and golf club. Inklings are not normally hurt by these bombs in their games, but if reflected or stuck back onto them they will get damaged.
- Splat Bomb - gets thrown the farthest (think half of final destination and in a small arch), but deals the least amount of damage and has no blast range if it hits the ground.
- Burst Bomb - has a decent throwing range. Does not explode immediately, just like in the game, takes about a second. Has the most blast range and does a lot of damage when directly next to it.
- Suction Bomb - has the shortest throwing range. has the ability to stick onto the opponent similar to Mega Man's Crash Bomber, and just like Crash Bomber, the Suction Bomb can be passed on to someone else. Has decent blast range and is more damaging when stuck onto someone. Takes 3 seconds to explode.
Side B -
Charger Shot: The Inkling pulls out a Splat Charger, which they can then hold the button and aim with the analog stick slightly downward or upward. Just like in Splatoon, the longer who hold it, the more damage it deals. Great tool for edge guarding opponents with multi-jumps.
Up B - Super Jump: The Kid turns into its Squid form and takes a second to charge up its recovery. This recovery rivals Villager's recovery, however they do not have any horizontal recovery, only through free fall, which makes them super vulnerable. If they were already at the corner of the stage, they would have to be just slightly beneath ledge height to free fall back safely.
Down B -
Squid Surprise: The Inkling retreats into their squid form and submerge into their ink. This allows them to refill their ink gauge (full refill is three seconds long.) Similar to their bomb special, they leave a surprise for the opponent which cycles just like their bomb special. Note, if the Inkling is completely out of Ink, nothing will be left behind.
- Sprinkler - The Inkling drops a Sprinkler in place of their ink puddle. It lasts for 5 seconds long and the little spurts of ink will do 1% damage per contact. It can be easily destroyed and does not cause knockback.
- Seeker - The Inkling allows a Seeker to chase the opponent, similar to a bomb chu. If the opponent is behind the inkling, the Seeker will still go for them. they lose site of the enemy when they are air born, but will trace them again when they are on ground. Last for 7 seconds until the explode.
- Ink Mine - The Inkling places an Ink Mine where they stand. The mine has a large blast radius similar to the bomb box, but not as huge of an explosion or knockback. the mine lasts for 10 seconds before it explodes.
Final Smash - remember how Ryu has 2 final Smashes depending on his distance from his opponent? Well the Inklings have 4, depending on the direction the B button is pressed!
- Neutral - Bomb Barrage: the Inkling unleashes all the bombs in the same order they are thrown from their special, Splat, Burst, and Suction. The throwing distance, damage, and blast radius have all increase. The final smash lasts 5 seconds long so get to throwing while you can!
- Side - Inkzooka: The Kid brings out the big guns and unleashes havoc with the Inkzooka. Each shot is the height of the highest battlefield platform and travels half of final destination length! It can gather multiple enemies in its way and send them flying afterwards. Gives a total of 5 shots and only lasts for 10 seconds if not all 5 are used.
- Up - Ink Strike: The Squid uses its Super Jump but brings a little friend with it. That's right, the Ink Strike! They kamikaze dive into a selected portion that is quickly selected before the nuke explodes. The Inkling is unharmed, but the same can't be said for its opponent.
- Down - Kraken: The Squid-Kid turns into the mighty Kraken! This final smash lasts for 8 seconds and makes the Squid super fast. Press A or B to spin into your enemies and send them flying as if they were released from a tornado.