The characters we consider best don't have infinites.
Little known fact:
Snake has an infinite on, I believe, everyone. Unless Kirby and Jigglypuff or something fly off differently from his downthrow.
With Snake facing the edge and being quite close to it, he can infinite people with downthrow. And finish it off with a KO:ing U-tilt.
"Don't get grabed/infinited"
"Don't get hit by hazards"
"Don't let them get items"
"Don't let them get the smash ball"
"Dodge their final smash"
All these arguments are the same, and yet for some reason the only one we don't respond to in the same way is the first? The rest are banned for logical reasons which can be logically extended to infinites as well.
Unless you can give a logical reason why "Don't get grabed" is a valid reason to allow infintes whereas "don't get hit by hazards" ISN'T a valid reason for arguing for hazardous maps?
You can dodge every single grab. You cannot dodge/avoid every single hazard, you cannot at any time prevent your opponent from getting the Smash Ball every single time. And not all Final Smashes are dodgable because their hitboxes stay out for way too long. Some Final Smashes can
be comboed into so you'd have to dodge
every single move your opponent throws out at you in order to not get comboed into them.
Why you cannot dodge all hazards:
* You cannot dodge hazards that stay out for too long, like a whole bunch of Mario Circuit go karts.
* You cannot prevent your opponent from hitting you into the hazards.
* Some hazards are just too fast for the human mind to possibly react in time.
Why you cannot prevent your opponent from getting items every single time:
* Then you'd have to never get hit because a Golden Hammer just might spawn right next to your opponent right after he hits you (and you are, thus, in hitstun/flying off/both and cannot prevent him from getting it).
* You cannot stay right next to your opponent at all times to prevent him from getting items.
* Even if you do, what happens if the item spawns behind him? You cannot get to it before him unless he's Bowser and you're Sonic or whatever.
* You're dying, getting star KO:ed or trying to recover from getting hit off the stage. An Item Appears.
You cannot prevent your opponent from getting Smash Ball every single time:
* See above.
You cannot dodge every single Final Smash:
* You cannot dodge Zamus' FS in the air because its hitbox is huge, it sucks you in
and it stays out for a really long time.
* You cannot dodge Peach's Final Smash because it stays out for way too long. The only way to dodge it is to already be on the edge because the camera zooms in on Peach, making it impossible for you to make it there once the FS has started. You cannot jump, 2nd jump and Up B as most characters because they will land before the FS ends.
* Try dodging the Landmasters, just try. The Landmasters themselves are huge hitboxes when in motion.
* You cannot dodge the Final Smash if I D-tilt you as Marth and then immediately Final Smash because
you're still in hitstun.
What happens when you dodge a grab:
Your cooldown is less than that of your opponent's depending on how early you dodge the grab. Worse case scenario, the advantage is pretty even, you cannot grab/hit him back but neither can he. A dodged grab is
always safe. A dodge Mario Circuit car? Not very safe.