Veril
Frame Savant
[EDIT]
I've come to agree w/ Tyr_03. This is not possible to pull off in a match. If someone does, well, kudos... It's not worth the (enormous) effort.
SJR is possible at FH height but stupidly hard.
ISJR is effectively impossible.
jump > double jump > high-up pkf > sjr = useless
Full Hop PKF > DJ PKF > sjr (whatever... DJPKF or zapjump) ≠ useless for a perfect control video.
~~~~~~~~~~~~~~~~~~~
I read a while ago that Lucas' PKF can SJR and ISJR. I assumed this was true and hadn't actually tried to use PKF as a second jump recovery... until today.
So far I've SJR'd out of wavebounced or wavelanded pkf. I felt that the timing was very difficult.
For infinite second jump recover I had to zapjump. Otherwise the SJ was too low to ISJR. This was very difficult. It could be done without the zapjump on a level with platforms or that was tilted (Corneria?). BUT I haven't tried it, and its hard enough to do on final destination as it is, so...
If someone can PKF ISJR without zapjumping I would appreciate some help.
Is there a video of ISJR with (wb)PKF?
Is there a video of SJR pkf? If their isn't, should I try and make one?
Is this old news?
UPDATE: (I)SJR can be performed with roughly full hop level PKF.
Jump to Double jump (high up) SJR is CRAP! But...
Because of the effect recoil has on jump height, (I)SJR w/ PKF is possible at heights roughly corresponding to that of a full hop wavebounce pkf.
Without going into a ton of detail (unless you're curious), here's what I did:
FHPKF > DJPKF > DJPKF (SJR) > down a slope... ex. Corneria > DJPKF (ISJR)
SJR with a FH height djpkf is insanely hard to time. The dj pkf lag can end prior to hitting the ground. The fact that you can Magnet pull shows that. Timing it such that the lag ends just as it hits the ground is made more difficult by the fact that it is easy to accidentally zapjump.
ISJR in this manner is effectively impossible.
I've come to agree w/ Tyr_03. This is not possible to pull off in a match. If someone does, well, kudos... It's not worth the (enormous) effort.
SJR is possible at FH height but stupidly hard.
ISJR is effectively impossible.
jump > double jump > high-up pkf > sjr = useless
Full Hop PKF > DJ PKF > sjr (whatever... DJPKF or zapjump) ≠ useless for a perfect control video.
~~~~~~~~~~~~~~~~~~~
I read a while ago that Lucas' PKF can SJR and ISJR. I assumed this was true and hadn't actually tried to use PKF as a second jump recovery... until today.
So far I've SJR'd out of wavebounced or wavelanded pkf. I felt that the timing was very difficult.
For infinite second jump recover I had to zapjump. Otherwise the SJ was too low to ISJR. This was very difficult. It could be done without the zapjump on a level with platforms or that was tilted (Corneria?). BUT I haven't tried it, and its hard enough to do on final destination as it is, so...
If someone can PKF ISJR without zapjumping I would appreciate some help.
Is there a video of ISJR with (wb)PKF?
Is there a video of SJR pkf? If their isn't, should I try and make one?
Is this old news?
UPDATE: (I)SJR can be performed with roughly full hop level PKF.
Jump to Double jump (high up) SJR is CRAP! But...
Because of the effect recoil has on jump height, (I)SJR w/ PKF is possible at heights roughly corresponding to that of a full hop wavebounce pkf.
Without going into a ton of detail (unless you're curious), here's what I did:
FHPKF > DJPKF > DJPKF (SJR) > down a slope... ex. Corneria > DJPKF (ISJR)
SJR with a FH height djpkf is insanely hard to time. The dj pkf lag can end prior to hitting the ground. The fact that you can Magnet pull shows that. Timing it such that the lag ends just as it hits the ground is made more difficult by the fact that it is easy to accidentally zapjump.
ISJR in this manner is effectively impossible.