SxK
Karakuri Shogun mdl 00 "Burei"
As our beloved wrestle cat is explored, we should discuss matchups and optimal gameplay strategies. While its early in Ultimate's life right now, the sooner we start discussing the sooner we can start learning and adapting.
Starting with Inkling (for no arbitrary reason!)
Right now the MU seems either 60-40 or 55-45 Inkling favor. Their ability to camp us with our subpar movement and slowly rack damage should not be understated. The paint gun windbox is mostly unpunishable and the grenade forces us to play defensive.
Once the arena has been covered in paint, we move even SLOWER, giving Inkling an even larger advantage over us.
In neutral, our best option is to play safe with well spaced f-air and b-air. Inkling can dash in and our best option might be n-air OOS. Inkling's jab out speeds ours, so trying to win with jab isn't an option.
Off stage, we are easily edgeguarded by their quick b-air, and the up-b windbox can steal stocks.
Inkling's ability to quickly maneuver around the stage and always keep us under pressure make this matchup difficult but not unwinnable.
Our n-air OOS can disrupt low percent n-air combos, and our dash grab can shut down a dashdancing inkling. We can also 2-frame the up b, and combo into b-air or f-air for a fairly early kill at decent percents.
Starting with Inkling (for no arbitrary reason!)
Right now the MU seems either 60-40 or 55-45 Inkling favor. Their ability to camp us with our subpar movement and slowly rack damage should not be understated. The paint gun windbox is mostly unpunishable and the grenade forces us to play defensive.
Once the arena has been covered in paint, we move even SLOWER, giving Inkling an even larger advantage over us.
In neutral, our best option is to play safe with well spaced f-air and b-air. Inkling can dash in and our best option might be n-air OOS. Inkling's jab out speeds ours, so trying to win with jab isn't an option.
Off stage, we are easily edgeguarded by their quick b-air, and the up-b windbox can steal stocks.
Inkling's ability to quickly maneuver around the stage and always keep us under pressure make this matchup difficult but not unwinnable.
Our n-air OOS can disrupt low percent n-air combos, and our dash grab can shut down a dashdancing inkling. We can also 2-frame the up b, and combo into b-air or f-air for a fairly early kill at decent percents.