Denzi
Smash Master
Yes, MK lives depending on his controller port.Grab priority says that MK lives.
lower number = both die
higher number = only the opponent dies.
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Yes, MK lives depending on his controller port.Grab priority says that MK lives.
It seems that you just keep disagreeing with every answer in this thread. Why even ask the question?well i dont do teams much and its just more fun cuz none of us spam in a friendly team battle but it does make sence
Grab priority says that MK lives.
1 i dont know either (why the thread is alive)wow, can't believe the thread still lives
can't believe that ppl r so nice here, too
the thread starter's so noob that he doens't even know what competitive means
doens't matter what we say, he already stated that he'l going to play with ff on, so let's just get out of here and let the noob work his way up to become a pro some day
I thought it was cause of potential infinites......if friendly fire is off, u get 2 pikachu's spamming thunder in tournaments or some other spamming character like Pit.
That.That's fine you don't agree, you just have a different mindset than the competitive scene.
But I more or less agree with everybody else here that FF just makes the fight more strategic than which team can get into the juggernaut formation first.
What is this 'juggernaut formation' you speak of?FF just makes the fight more strategic than which team can get into the juggernaut formation first.
No one really does team battle with items, except in casuals like you've said.I hate friendly fire. It makes the game just like a free for all with alliances. Really ****ing gay.
*Lucas and Ness recovering eachother's health
*Ally filling up G&W bucket
*Team member tripping on Diddy's banana chaos or Snakes mines
And I know no one in Smashboards plays with items, but I play casual games with my friends a lot, so for fun we keep them on (because it's fun to scramble for them). So final smash / assist trophy with FF is a major piss off.
I'd rather feel at ease with my team mates. Instead of fearing them.
My experiences in FF team battles have all been negative. Seems like I usually get a sword swinging maniac like Ike or Metaknight who have no regard for the safety of their own team member.No one really does team battle with items, except in casuals like you've said.
There's a lot more broken teams with friendly fire off than there is on.
You really have to think about what you're doing with friendly fire on, making sure you don't hit to your teammate as apposed to just mindless attacking
i've intercepted rocket characters before.^lol I've never seen anyone spike their partner to keep them alive. Sounds like a cool idea though...
Smash bros. isn't mindless in the least. Even the most hectic items on, FFA match should be approached with a lot of thinking and skill. In 1 vs. 1s it's better to be in the middle, in FFAs the edges are safest, etc.Friendly fire off just promotes spam and makes things even more mindless than it already is.
TA on is the way teams should be played, and if it wasn't part of the rules in doubles tournaments then it wouldn't be a matter of the most skilled team winning.....but matter of the team that could spam the best.
A game that isn't Super Smash Bros? Smash Bros is like putty, we mold it and play with it as we will. SBR style Brawl is no more or less Smash Bros. than any other ruleset (except, perhaps, the default rules which should therefore be considered "true" Super Smash Bros. - of course, nobody, as far as I know, actually likes those rules). A big part of this community, given the silly putty nature of the game, is the whole "They're doing it this way so let's do it that way as well". It keeps things consistent but at the apparent cost of acceptance of other rulesets' viability.Team attack off doesn't make the game bad, it just makes it a game which isn't Super Smash Brothers. There are a plethora of "totally lame" strategies and tactics available to choose from, such that the game is actually still interesting. Are reflectors effective against 2x projectile spam? Can you make do with just one reflecting character? Is desynched smashes an effective strategy or not? There's actually a lot to think about.
However, playing smash "properly" is not one of the things you get to think much about. 1v1 tactics pale in importance in comparison to the power of any of the team tactics. Since pleople tend to glorify 1v1 smash as the ideal which should be emulated at all times, the "good" players (who are the only ones with any significant voice in the tournament scene) will consistently push toward maintaining that sort of a game.
Your elitist attitude seems pretty funny considering it's for a family-friendly Nintendo game. "Why is team attack on?" is a legitimate question and while most people, when asked, seem to think that they know why, they don't. Do you know what "competitive" actually means? FF off can be equally competitive. The best team will win, you can safely put money on that. That this community has embraced FF on over FF off does not make FF off any less "competitive". It's good to revisit rules every now and again.wow, can't believe the thread still lives
can't believe that ppl r so nice here, too
the thread starter's so noob that he doens't even know what competitive means
doens't matter what we say, he already stated that he'l going to play with ff on, so let's just get out of here and let the noob work his way up to become a pro some day
Get a better partner. >>My experiences in FF team battles have all been negative. Seems like I usually get a sword swinging maniac like Ike or Metaknight who have no regard for the safety of their own team member.
I can see the problems with no FF but I hate it. Though I may just hate team battles altogether.
I hate friendly fire. It makes the game just like a free for all with alliances. Really ****ing gay.
*Lucas and Ness recovering eachother's health
*Ally filling up G&W bucket
*Team member tripping on Diddy's banana chaos or Snakes mines
And I know no one in Smashboards plays with items, but I play casual games with my friends a lot, so for fun we keep them on (because it's fun to scramble for them). So final smash / assist trophy with FF is a major piss off.
I'd rather feel at ease with my team mates. Instead of fearing them.
That too.I thought it was cause of potential infinites......
Not to mention full charged smashes on an opponent grabbed by your teammate.
Kinda broken
Err, spamming and infinites are all over the place in both single player and multiplayer. Turning friendly fire off doesn't change any of those. How is not being able to hit your teammate "broken"? Total misuse of the word.That too.
Anything thats spamming, infinites, anything thats involves hitting your teammate though not hurting them is broken.
I find that you have more options, especially as two characters working in tandem - actually acting like a team, when you have friendly fire turned off. There are a lot of tactics (like the basic grab -> smash, double projectiles, etc.) that can really only be done with FF off. FF off opens up a different set of tricks (filling the bucket, PSI magnet, using judgement to see what Jesus thinks of your teammate...) but I find that FF off has a few more than FF on.But playing with team attack puts in a lot more strategies that without it, and you have to be more careful.
Balances the game? You'll have to explain a bit for me as I don't quite get what you mean. The high tiers are still just as deadly in teams as they are individually, friendly fire on or off. It doesn't balance anything, it just forces different strategies.And why are there 4 pages of people saying the same thing over and over again ?
FF on balances the game. Period.
Certain scenario: Captain Falcon use falcon punch when his teammate grabs his opponent. The FP kills the enemy but not the teammate even though it clearly hurts the teammate? That's broken in my book.Err, spamming and infinites are all over the place in both single player and multiplayer. Turning friendly fire off doesn't change any of those. How is not being able to hit your teammate "broken"? Total misuse of the word.