Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yes, yes, and yes.Hey guys. I have two noob questions
To DI you press perpindicular to your flight trajectory, correct?
How do you fast fall?(hold down?)
Power shielding is pressing shield at the exact moment the attack hits?
in brawl power shielding auto restores your shieldPowershielding is pressing shield 1-3 frames before an attack hits or so that your shield shoots up with a projectile inside of it (because of this, PS:ing becomes impossible if your shield has shrunk). To PS, you have to shield fully (no lightshielding).
To DI to survive, yes, perpendicular. You can DI in other directions as well to get out of combos, get closer to the ground, etc., however.
Whoops, sorry. I forgot where I was for a moment. PS:ing no longer reflects projectiles. And the timing is muuuuuch easier since the frame window is much larger. You also suffer no hitstun or shieldknockback (flying back slightly from shielding a strong move, like a smash).in brawl power shielding auto restores your shield
More specifically, you have to SMASH down, the same way you pass through narrow platforms. If you only tilt it slightly, you won't fastfall (though this is hard to do if you're TRYING, so you probably don't have to worry about that). Also, if you continue to hold down after you start fastfalling (and don't use an aerial attack), you'll go straight through narrow platforms without landing on them, which can be useful.How do you fast fall?(hold down?)
Instead of making a new topic, Id figure it would be better to ask in this thread. When doing a fast fall, if i wanna do a move say fair, do i have to smash down let the stick return to neutral then do fair, or can i just roll the stick (qcf motion like street fighter) and just hit A?More specifically, you have to SMASH down, the same way you pass through narrow platforms. If you only tilt it slightly, you won't fastfall (though this is hard to do if you're TRYING, so you probably don't have to worry about that). Also, if you continue to hold down after you start fastfalling (and don't use an aerial attack), you'll go straight through narrow platforms without landing on them, which can be useful.
It's the sharp downward motion that initiates the fastfall, not the return to a neutral position. Kind of like dashing, I guess (except you can't stop fastfalling by letting go, of course). So there's no adverse effects to doing a rolling motion.Instead of making a new topic, Id figure it would be better to ask in this thread. When doing a fast fall, if i wanna do a move say fair, do i have to smash down let the stick return to neutral then do fair, or can i just roll the stick (qcf motion like street fighter) and just hit A?
Sorry, but this is not all correct. Smash DI does not change your trajectory; it simply moves you around during hitstun.Yes, yes, and yes.
Well, I'll go more in depth.
There are really two kinds of DI. One of them is known as "tap" or "smash" DI. This means as you are getting hit, you smash the stick in a direction to drastically alter the trajectory. Tapping is similar to this, except against multi-hit attacks, especially those that have trapped you some how. You repeatedly tap away from the attack to break out of it.
The other kind of DI is the regular kind. As you are flying, you move the stick perpendicular to the direction you are sent flying. This should help reduce the chance you die, especially if you DI towards the top corners of the stage (since the stage is a square, this increases the distance you have to travel in order to cross the blast lines).
Fastfalling is performed by pressing down. However, your character must already be falling in order to fast fall. Make sure you wait until you stop moving upwards to start to fastfall.
Powershielding is exactly what you said it is.
Thanks for the advice and info. Looks like I'll be buying a gc controller soonIt's the sharp downward motion that initiates the fastfall, not the return to a neutral position. Kind of like dashing, I guess (except you can't stop fastfalling by letting go, of course). So there's no adverse effects to doing a rolling motion.
Incidently, you could also just push the C-stick in the proper direction and you'll do the aerial regardless of where the control stick is. This can be a handy thing to get used to, since it lets you do useful stuff like do down aerials without accidently fastfalling or doing back aerials while moving forwards.
When I made a stage in the editor it was square.FYI, the stage bounds are an octagon in brawl. Like a square with it's corners cut off. But yes, DI to the corner-side thing opposite of you.