neil2020
Smash Cadet
- Joined
- Apr 21, 2015
- Messages
- 40
This is a little side project I'm working on (Because Break from school and Bored) dealing with Ike's Uthrow -> UAir. I like to think of it as a 50/50 because it is air-dodgeable and is affected by DI, so before anyone hates too much it is BY NO MEANS GUARANTEED!!! It's just super satisfying to catch an airdodge-happy opponent.
I haven't finished quite yet as I just got the idea to do this today, but I have created a Google Doc and the link is below and you are welcome to view it as I update and if a specific character isn't there yet that you need ASAP please let me know.
https://docs.google.com/spreadsheets/d/1eQ0bkCCALs5iUL6adFxd-ti7reQsa_jyw-4pJWq4uuA/edit?usp=sharing
Feel free to copy/paste and check it out.
Just so you are aware of my procedure so it at least sounds official:
1. This test was done in Smash mode.
2. Handicap was set to ON, time to infinite
3. Each UThrow -> UAir was tested at 0, 50, 100, 150%'s respectively (for Rage).
4. This was tested from the middle of FD, with no DI.
5. Every time the setup connected but did not kill, both characters SD'd to reset rage and staling.
6. UThrow and UAir were NOT used to rack up damage to prevent staling. Grabs were not used at all.
7. Every time it DID kill the setup was tested again within 2% to assure accuracy.
8. Only the early (back) hit of UAir was tested, as it's fastest to connect.
Input/Critiques/Questions/Comments welcome.
Just a few quick notes:
*In my testing, this is the LOWEST percent at which this setup will kill, and works to about 5% above the noted percent. Any higher and UThrow will send them too far.
*It's best to hit your opponent on the rise. Any change in momentum can affect these %'s by as much as 10% in order to net the kill.
*Floaties are difficult to hit, as are middle weights. FastFallers are suckers to this setup if read correctly.
I haven't finished quite yet as I just got the idea to do this today, but I have created a Google Doc and the link is below and you are welcome to view it as I update and if a specific character isn't there yet that you need ASAP please let me know.
https://docs.google.com/spreadsheets/d/1eQ0bkCCALs5iUL6adFxd-ti7reQsa_jyw-4pJWq4uuA/edit?usp=sharing
Feel free to copy/paste and check it out.
Just so you are aware of my procedure so it at least sounds official:
1. This test was done in Smash mode.
2. Handicap was set to ON, time to infinite
3. Each UThrow -> UAir was tested at 0, 50, 100, 150%'s respectively (for Rage).
4. This was tested from the middle of FD, with no DI.
5. Every time the setup connected but did not kill, both characters SD'd to reset rage and staling.
6. UThrow and UAir were NOT used to rack up damage to prevent staling. Grabs were not used at all.
7. Every time it DID kill the setup was tested again within 2% to assure accuracy.
8. Only the early (back) hit of UAir was tested, as it's fastest to connect.
Input/Critiques/Questions/Comments welcome.
Just a few quick notes:
*In my testing, this is the LOWEST percent at which this setup will kill, and works to about 5% above the noted percent. Any higher and UThrow will send them too far.
*It's best to hit your opponent on the rise. Any change in momentum can affect these %'s by as much as 10% in order to net the kill.
*Floaties are difficult to hit, as are middle weights. FastFallers are suckers to this setup if read correctly.