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Ike E3 1.0.8 Patch changes + discussion

Zatchiel

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Man I so wish bthrow/fthrow to dash attack/QD were a combo
I know what you mean, although those work decently as pseudos in tech chase situations. I do really miss b-throw -> dash attack.

I'm liking f-air and dash attack a bit more thanks to this patch. Are there any characters that can still fall out of Ike's jab? The decreased time between each hit seems to have done the trick, but I don't know.
 

Arrei

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Who were the main offenders of that before, to test on? I think Luigi, Samus, and Rosalina fell out of it the most?
 

RedKnightXIII

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Maybe its just placebo, but i feel like Aether doesn't always catch opponents anymore, from the ground, ill sometimes just end up knocking players back rather than take them up with the blade like normal in air catching them with it.
feel like with heavy characters it still catches but with say Game and watch they just go flying.
 

Linkmario00

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I was thinking...With the new suction propriety that Aether has, could a reverse Aether that can intercept the 2 frame vulnerability at the ledge be an efficient edgeguarding tool that can lead into early kills?
 

PyroTakun

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I'm embarrassed to say I dropped Ike as my main about a month before this patch drop. I was still rocking him in dubs and kicked a lot of ass, but I just couldn't keep up with other characters in singles, and it doesn't help being in MD/VA with a lot of really good players using those characters.

Whelp, I'm back on the Ike wagon now. I'm lovin the new changes.
 

GhostUrsa

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This news is definitely making it hard to get through my work day! Hopefully, I get to play around with Ike a bit during lunch and edit this post with some good info.
 

S_B

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I don't play much Ike, but these buffs were BADLY needed.

I felt bad playing Bowser against Ikes because it just felt like Ike was slower, weaker AND lighter than Bowser, like he had gotten the short end of the stick.

Either Ike's attacks needed to KO Bowser at 75% for him to be viable or he needed to be all around faster. Glad they went for the latter because he was SOOOOO SLOOOW before 1.0.8...
 

Locke17

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I don't play much Ike, but these buffs were BADLY needed.

I felt bad playing Bowser against Ikes because it just felt like Ike was slower, weaker AND lighter than Bowser, like he had gotten the short end of the stick.

Either Ike's attacks needed to KO Bowser at 75% for him to be viable or he needed to be all around faster. Glad they went for the latter because he was SOOOOO SLOOOW before 1.0.8...
I never understood how it was a good idea to nerf Ike's killing power from brawl but still keep him super slow and laggy , while Bowser got buffed in both aspects in smash 4
 

S_B

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I never understood how it was a good idea to nerf Ike's killing power from brawl but still keep him super slow and laggy , while Bowser got buffed in both aspects in smash 4
Yeah, Bowser needed the buffs (and is still not great) but I remember playing as and against Ike in SSB4 and scratching my head, wondering where the redeeming qualities to the character were that justified him being THAT slow...
 

COLDRAMEN

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Well, when all is said and done it will be great to see some ike players in tournaments placing higher than pools. Outside of Ryo of course.
 

Daeyrat

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I'm not at home right now. Does anyone know the new possibilities these buffs give Ike? What new combos does nair allow now?
 

san.

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I'm not at home right now. Does anyone know the new possibilities these buffs give Ike? What new combos does nair allow now?
0% nair->dtilt barely worked sometimes before, now it's pretty much 100%. nair combos are more reliable. You can nair->fair and bair at death percents much more easily. You can also do things like uthrow->nair (on a platform) then followup after that.

The hitbox fixes have extended past fair. Jab3 now properly hits above Ike as well. That's why the jab combo was feeling more reliable combined with the speed increase. I'm guessing many of Ike's hitboxes were fixed here and there.

Edit: I'm not sure if it was like this before, but bair also has some ghost reach that's longer than how it appears.
 
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Betvinga

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Just amazing buffs. Also, great job at organizing them.

What does it feel like to play Ike now:

 

AN(M)ist

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I can't test it here. Does qd still have that spot where is opponent is right above or below him he swings but doesn't hit anything?
 
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Trueblade

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-Utilt has more lingering hitboxes
>I'm the only one who thinks this so far. The sourspot seems like it lasts longer than it did before, closer to how long the sourspot lasted in Brawl.
You're not the only one. Blitz seemed to think so when we were messing around on wifi yesterday. I'm not really convinced at the moment, but it may be worth looking into.

I'll give it a test, but i'm not sure how to compare it to pre-patch.
 

Oblivion129

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Edit: I'm not sure if it was like this before, but bair also has some ghost reach that's longer than how it appears.
I was playing against a Lucas and I baired to the ground and was surprised at how I hit him when it looked like it wouldn't. It either felt like ghost reach or bair hitbox lasted longer.
 

Zatchiel

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Something else I noticed yesterday: d-tilt -> u-tilt is a true combo a little after 0%. Has that always been a thing?
 

Jarikay

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Something else I noticed yesterday: d-tilt -> u-tilt is a true combo a little after 0%. Has that always been a thing?
I think that's always been a thing.

Has anyone found that it's actually a bit harder to do jab 1 into d-tilt now? The timing seems a bit more strict then before the patch.
 
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Yoh

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Ike´s uair has less endinglag, tested it out with both versions.

Dair also, could pull off dair spike to bair onstage against sheik as a true combo at around 70%.
Dair to fair also combos at higher %.
 
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san.

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Ike´s uair has less endinglag, tested it out with both versions.

Dair also, could pull off dair spike to bair onstage against sheik as a true combo at around 70%.
Dair to fair also combos at higher %.
Nice! So many buffs. I can confirm the uair and I'll believe you on the others.

Dair is landing lag on the ground, or IASA in the air? IASA seems the same to me, so I'll assume landing lag.
 

Yoh

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Yeah it´s the landing lag on the ground.

This is so hype right now lol, never expected so many buffs for Ike <3
 
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san.

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Only Ike can carry all of these buffs.
 

Renegade TX2000

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It feels closer to frame 15ish, don't quote me on that though.
Ike has new combos now increasing his damage output...

I'm able to do fairs into dash attacks, and jabs into dash attack if they make the wrong teching decision or not tech at all. Sometimes it feels like it's a true combo at certain percents and rage...

Also there's something that feels very different... His dtilt has a little bit more hit stun. I'm able to easily dtilt and have time to think about what to him them with next and it will still combo once i figure out my decision. Also it feels like Ike has more hit stun on his fair, ftilt and dtilt. I'm not getting shield grabbed as much anymore. I'm seriously thinking about just maining ike again. The buffs are too good. Dash attack combos lmfao. And it does between 11-14%?? That's good damage right there for low percentages.

Edit::;


I think eruption got a shield dmg buff and hitbox buff... check that out for me plz just in case I'm not hallucinating
 
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san.

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I'll be able to check in a bit. Dtilt feels the same, it was buffed a few patches ago so maybe it's that?

There should be better combos from fair since there's less landing lag. The better hitbox also allows us to land right when fair hits where it used to be much more awkward. Before, you could almost fair to dtilt, jab, and grab just about at certain percents if you landed it perfectly.

Ftilt may have less lag, not too sure about that.

Edit: Also, I recommend jab2 over ftilt before kill % for spacing unless it's angled up for an anti-air. Jab2 comes out faster, and you can choose to cancel jab2 into jab1 or 3 if it misses, making it much less punishable. This pretty much gives Ike some jab mixups back.
 
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A2ZOMG

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I'll be able to check in a bit. Dtilt feels the same, it was buffed a few patches ago so maybe it's that?
Question, was the vertical portion of D-tilt's hitbox always better up close? I haven't invested as much into Ike as you. I just notice at longer ranges, I'm a lot more likely to whiff N-air -> D-tilt, while up close it combos pretty consistently.

The landing lag change is pretty noticeable for that matter, given it means N-air -> D-tilt actually registers as a combo more often.
 
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san.

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Question, was the vertical portion of D-tilt's hitbox always better up close? I haven't invested as much into Ike as you. I just notice at longer ranges, I'm a lot more likely to whiff N-air -> D-tilt, while up close it combos pretty consistently.

The landing lag change is pretty noticeable for that matter, given it means N-air -> D-tilt actually registers as a combo more often.
Yes, close up, it hits vertically slightly better in the air. Didn't know it made much of a difference, though.

Do you have other thoughts on him so far as a non-main?
 
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A2ZOMG

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Yes, close up, it hits vertically slightly better in the air. Didn't know it made much of a difference, though.

Do you have other thoughts on him so far as a non-main?
I think Link actually got a lot harder for Ike and several other characters because Link got the important D-throw buff meaning he now has an extremely strong punish in midrange, but other than that I like the buffs on Ike. DA and Quick Draw buffs are really nice and help you force people to be more careful in Ike's dead zone or punish landings at ranges that were normally difficult or risky for Ike to cover (especially since DA can potentially KO, you can use this instead of U-smash to cover landings in some situations, which is safer due to its range and speed).
 
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-RedX-

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I'm actually scared of Link now as well. Nair->Jab on his shield will be super important to keep in mind however. Tether buff+Dthrow followups is serious ****.
 

san.

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I'm not worried about Link. I think it's too laggy and you can just DI anything super punishable (utilt and usmash were missing when I tested), while we have much better rewards off of a throw.
 

Banjobeast158

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Was Fmash buffed or are the blast zones on omega stages just shorter than usual?
 

Renegade TX2000

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Yeah I have a very solid link, I think it's 5-5 honestly or might have switched into ikes favor... Ike getting a dash attack kill gives him that extra kill option if he's struggling... Also check this out lol

I was fighting a megaman and my jab was beating his jab, I was literally jab walking until i was close enough to hit megaman. Ikes jab is so fast now, it's just crazy lol. I can punish someone punishing me by walking them down with a jab? that's nuts lmfao. I think Ike may have surpassed brawl ike now without a doubt.

Only thing missing now is my old bair. I loved how low you could hit with it in brawl. and of course bthrow into dash attack. Other then that Ike has it all and more.

That aether buff is hilarious. I can feel safe using it on offense now. Hey since Ikes quick draw got buffed and his custom quick draws. then maybe his Aether carried over as well? Someone check that
 
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