Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No you aren't. We're supposed to play some Brawl tomorrow >=DHey guys, I'm quitting Smash for Soul Calibur 3.
Bye.
Whoa, that Ike has the same texture you use!
I lol'd. Hard. Of course not, silly. Well, not that I know of.:o... hmmm, well... it is fun, does it have a meta game/community still?
Yes, I need a good break from work. @.@No you aren't. We're supposed to play some Brawl tomorrow >=D
I'm honored lol. And I would quit for BlazBlue waaayyyy before I'd pick up SC3 again.@Berserker Swordman
don't do that man, I enjoy your posts.
Except good. Well, until 4 went and put Star Wars characters in.Soul Caliber is another Dead or Alive
Look at this picture carefully.Is there a frame data thread for Ike?.
in II i played Link :x
[17] - [3] - [1] - [1] (Where did this 1 come from?) then [*-1] (What do you mean by "[1] then *-1"?) I'm understanding where you're coming from except for the two 1s at the end of your formula.The trend I notice is
[IASA #] -[first frame it hits] - [shield hitstun] - [1]
then *-1. That's the shield advantage.
For aerials it's probably the
IASA (landing) - shield hitstun - 1
*-1
can't tell us why?Guys
I'm pretty happy.
That is all.
Guys
I'm pretty happy.
That is all.