This is a post I found elsewhere. It isn't mine, but I agree with it. Made an account pretty much just so that I could share it.
DullahansXMark posted...
DullahansXMark posted...
He (or she, I don't know) makes a very good point. If we can change Melee's rules a bunch to better suit competitive play, why can't we do the same for other Smash games?Just to make an opening point, has anyone taken a look at tournament Melee rules? Because they're a HUGE deviation from the default setup (which isn't inherently a bad thing, so bear with me). Let's take a look at some of them:
-Stock Battle (default is Time)
-4 stocks (default is 3)
-No Items (default is Yes Items)
-only certain stages (selecting random is unacceptable since you might land on a bad stage)
So I suppose my question is, why are we allowed to change Melee's rules to make it better, yet we have to play Sm4sh by its own default rules? There are plenty of tools within the game itself that can help make it "better", and I'm not talking about using equipment. I mean, let's take a look.
"The game plays too slowly, and it's too easy to recover."
Then I propose that Heavy Special Smash become the new standard. Here are the benefits of this:
-you move about in midair much faster. No more floating around up high for seven centuries!
-because there's more weight on you it's much harder to recover. MUCH harder. Thus, kills happen much more frequently and matches don't drag on as long.
"But it's still too hard/too easy to launch people even with that change."
Then play around with the Launch Rate. Make launches that much more punishing or forgiving. Whatever you find works.
Or, maybe try something else. I don't know. But considering how far we had to stretch our imaginations to make Melee work (let's be honest, we did, but it was worth it), I fail to see how anything I've listed so far could be "stretching it", as some would put it.
Just to diffuse any possible arguments, I think the game is mostly fine as-is. I do think there's too much emphasis on defense, but overall I REALLY like the game a LOT and I've been having fun with it since it came out. I think Sakurai really outdid himself with this one. With that said, no game is flawless and I'm simply proposing options that could maybe make it better. Not saying they will, just that maybe they could, and if these aren't the right changes, maybe at least these could inspire some people to experiment further and find what works.